Page 1 of 2 12 LastLast
Results 1 to 20 of 40

Thread: For better Battle Experience! Here is SS 5.1 Battle Enhancer!

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Icon14 For better Battle Experience! Here is SS 5.1 Battle Enhancer!

    SS 5.1 Battle Enhancer! for Stainless Steel 5.1 - made by Extra Terrestrial
    This mini mod is dedicated for popular Full mod 'Stainless Steel 5.1'
    as you know, SS 5.1 is great mod thanks to many enthusiastic mod developers + fans.
    but I've thought (and I still think) there are much to be fixed or edited in every corner in this mod.

    So I decided to find(not make) myself more challanging Battle Field A.I for my own taste.
    I tried most of (everything in my personal opinion...) Battle A.I Packs from various mods and modders. (list of references are in below.)after some tests, I understood each A.I has it's very own feature that intended by it's developers. and I wanted to mix these good features to make much better experience in playing SS 5.1.

    Very thanks to read all my broken english. If I'd write this language a little more, this would be get more persuasive. but it looks it doesn't.
    anyway, here is the main topic.

    I created new Battle A.I files and rebalancing file to get more realistic & challange experiences.
    this file is consisted of mods below -
    * Point Blank's Real Combat(1.4) & Real Recruitment(0.95) with my 'massive' tuning
    * BAI brewed by me
    * Ateagina's Mini-Mod(new models of trade wagon, ship, siege states...)
    * vlad's new Mongol, Highlander ModelPack(really nice looking)





    * RomanStory's AnimationPack for SS5.1
    (it means SS 5.1 + SigniferOne's custom animations with perfect compatiblity!)

    It can be installed and used like a nickmen777's E Pack. It's like a total battle solution for SS 5.1
    ----------------------------------------------------------------------------------------------------------------------------------
    Here is the Enhanced issues based on my idea.

    * Battle (based on RC 1.4 data)

    - Restructured horse's data. Different horses get totally different mass & speed. This change
    defenitly shows the difference between Knight's charge & horse archer's. and made melee
    cavalry's default formation more loosen for better performance + looks in charging moment
    between Cav vs Cav. You can see much natural fighting scene compared to before ones that
    just rubbing horses by horses then grabing sword.

    - Restructured every Mounted Archer's battle system. reduced there range to 40% and gave
    them +2 more damage. with fast horse (as I mentioned above) and short, but deadly range
    attack makes mounted archer make totally unique unit compared to old ones that fight like foot
    archers. and this change increase the battle's difficulty & give some realism as well.

    - Increased Battle Size. I didn't made every units just 255 per squad. based on unit's classes
    that arranged in RC rule.

    here is the Increasement info (every numbers mean huge size in game)
    - Militia, Peasant = 180
    - sergeant, professional = 150
    - cavalry = 70
    - siege equipment = 4 for each squad
    and rebalanced siege battle by tunning Wall's Endurance. more siege equipments and
    stronger walls make every siege battle more decisive and fun without smash balance.

    - Totally optimized act of General's Bodyguard. General unit should command the battlefield
    in rear. not to charge in the front and die first. I Gave every bodyguard's defence skill to + 6
    for more endurence in battlefield but reduced there number for fix there overbuffed
    attacking abillity. only 10 + 1(general himself) in huge. (Leaders can get 30 in max)
    more defence, lesser attack make clear there existence in battlefield. Moreover, it also increase
    battle difficulty by preventing suicidal general charging & surrender tactics that A.I does
    Everytime.

    - Increased every unit's moral to +5. default moral rates in RC is bit low for longer battles.
    longer battle is one of the important matter for increasing battle difficulty.

    - Reduced Pike's damage, deleted every halberd's phalanx formation, increased every weapon's
    (include melee) accuracies especially ranged attacks.

    - Reduced advantage of Axes, maces in Cavalry for balance compared to sword using
    armored knight.

    - Every foot ranged units become more useful by increasing their accurate, espacially to
    mounted ones.

    - Deleted every foot gunner's annoying lining position. now each one of squad can fire their
    gun without proper line. for this reason, I reduced every infantry guns accuracy, increased
    reload time for proper balance. Now they fight with all their efforts instead hide in the rank!

    It would be grateful if you(Point_Blank, King_Kong or somebody!) consider to adopt the balances used in my mod as default for recent RC or SS 6.0. I don't mean I want to adopt each exact factors but the concepts of my Idea.

    And Last, Thanks for read, hope everyone enjoy this mod!
    -----------------------------------------------------------------------------------------------------------------------------

    Install Tips

    It made based on SS 5.1 fixed + Real Recruitment 0.95 so I recommend to follow this steps


    Install clean SS 5.1 fixed
    Install recent Echad's fix pack (2.0 for now)
    Install recent PB's RR + RC mod (1.5, 1.0 for now)
    Extract my file to Stainless_Steel\Data Folder (backup ever *.txt files before overwrite!)

    (can download here until March/8/2008 ftp://guest@itsoc.sejong.ac.kr/ETs_BattlePack.rar )

    Go straight to Custom Battle and play couple of games with A.I


    For harder Medival 2! Death to the Newbie!
    Last edited by Lord_ET; March 01, 2008 at 10:19 AM. Reason: descr_skeleton.txt uploded for modder.

  2. #2
    acel337's Avatar Libertus
    Join Date
    May 2007
    Location
    London, UK
    Posts
    89

    Default Re: ET's Battle Pack for SS5.1

    I've just installed your animations, the spearman seems more powerful now; I like it!

    May need to re-balance stats though, as they seem take on my armoured swordmen.

    Thanks for the compile!

    +REP


    My PC spec: Intel Core 2 Duo E8400, Asus P5Q Deluxe, 8Gb, ATi 4870 512Mb, X-Fi Titanium Fatal1ty Pro PCI Express and a BIG hard drive.

  3. #3
    wolfslayer's Avatar Senator
    Join Date
    Oct 2007
    Location
    Lexington, South Carolina
    Posts
    1,170

    Default Re: ET's Battle Pack for SS5.1

    This sounds interesting; I see the skeleton packs are larger than Sigs when compiled; do you have the descr_skeleton.txt that goes with it?

    I'd be interesting in seeing what extra animations were included..

    I checked it out in QC real quick and notice the flamethrowers recoil like handgunners and the left mangonel crew don't try to crank; both problems I tried to workaround; but I also see these packs were compiled several weeks before I tried my method; the main thing is both work..

    http://www.twcenter.net/forums/showthread.php?t=148034

    This new pack is definitely worth checking out..

  4. #4

    Default Re: ET's Battle Pack for SS5.1

    Animation Pack is gread indeed. as I mentioned above, It's RomanStory's work. Unfortunately, He doen't seem to act in TWC.

    [wolfslayer]
    I added descr_skeleton.txt file in the top of the post.


    P.S : Plz consider 'my' works as well. I don't want to be known this mini mod as 'just AniPack'. AniPack is small part of my mod.

  5. #5

    Default Re: [Mini Mod]ET's Battle Pack for SS 5.1

    well i for1 like your idea +rep 4sure btw this is just how i allways wanted it to be make sure u get this into the user mods section an if they wont make this into Ss 6.0 then i hope u update this1 thx for your effort

    Some kids like to pee there names on the snow in winter... Chuck Norris can pee his name into solid concrete!

    Chuck Norris doesn't have to shape his hair... It stays in shape out of sheer fear.

    A snake once bit Chuck. After five days of extreme pain... The snake died.

  6. #6

    Default Re: [Mini Mod]ET's Battle Pack for SS 5.1



    Haha, he looks lost. *points to second to last picture.*

  7. #7

    Default Re: [Mini Mod]ET's Battle Pack for SS 5.1

    Quote Originally Posted by evenflowjimbo View Post
    Haha, he looks lost. *points to second to last picture.*
    he's probably dead too.. btw nice pack, downloadin now.
    On your PC, the units seem to perform quite poorly. I think there might be something nearby the PC that is causing this problem for you. You may need a mirror to find out what it is.

  8. #8
    wolfslayer's Avatar Senator
    Join Date
    Oct 2007
    Location
    Lexington, South Carolina
    Posts
    1,170

    Default Re: [Mini Mod]ET's Battle Pack for SS 5.1

    Thanks for the descr_skeleton; and will definitely check out your BAI, and the other goodies. Nice screenshots ;-)

  9. #9
    Inhuman One's Avatar Comes Limitis
    Join Date
    Jul 2006
    Location
    Netherlands
    Posts
    12,587

    Default Re: For better Battle Experience! Here is SS 5.1 Battle Enhancer!

    nope, its an english spy that shows his true colors.

  10. #10

    Default Re: For better Battle Experience! Here is SS 5.1 Battle Enhancer!

    Quote Originally Posted by Inhuman One View Post
    nope, its an english spy that shows his true colors.
    but that won't stop the horses from running over him
    On your PC, the units seem to perform quite poorly. I think there might be something nearby the PC that is causing this problem for you. You may need a mirror to find out what it is.

  11. #11
    WeiesBlitz's Avatar Libertus
    Join Date
    Sep 2007
    Location
    Fayetteville NC
    Posts
    65

    Default Re: For better Battle Experience! Here is SS 5.1 Battle Enhancer!

    Hey ET, This is one cool mod I absolutley love it however at the present live we need a new download site. Can you please help "fans of your mod" with this
    Long Live Venice![SIGPIC][/SIGPIC]

  12. #12

    Default Re: For better Battle Experience! Here is SS 5.1 Battle Enhancer!

    Excellent work due.
    If the Army and the Navy
    Ever gaze on Heaven's scenes
    They will find the streets are guarded
    By UNITED STATES MARINES.

    He who has shed blood with me shall forever be my Brother...
    Marines, Army, Navy, Air Force.

  13. #13

    Default Re: For better Battle Experience! Here is SS 5.1 Battle Enhancer!

    not save compatibel right?

  14. #14
    strife1013's Avatar Campidoctor
    Join Date
    Nov 2007
    Location
    Colorado
    Posts
    1,688

    Default Re: For better Battle Experience! Here is SS 5.1 Battle Enhancer!

    transfer rate...1.0kb ETA 13 hours on cable modem hmmmm something wrong with the site?


  15. #15

    Default Re: For better Battle Experience! Here is SS 5.1 Battle Enhancer!

    Very cool, I'm going to try this out but can someone tell me why we need PB's RR + RC mods. I thought those already came with either the SS 5.1 patch or Echad's update. I'm a bit confused, there's so many updates and mods.

  16. #16

    Default Re: For better Battle Experience! Here is SS 5.1 Battle Enhancer!

    [strife1013]
    Sorry for slow download link. I couldn't find reliable upload site. (Some unknown reasons, FileFront can't use in my living zone lol) if my mod is recognized as worth to recommend others, I hope someone upload my file more public site I don't know.


    [DirtyACE]
    Recent RC + RR doesn't include in Echad Fix Pack.
    and there is no reason to confuse. just install mods that i mentioned properly.

  17. #17

    Default Re: For better Battle Experience! Here is SS 5.1 Battle Enhancer!

    Thanks Lord_ET, will do.

  18. #18
    Indefinitely Banned
    Join Date
    Nov 2007
    Location
    Odessa...
    Posts
    3,429

    Default Re: For better Battle Experience! Here is SS 5.1 Battle Enhancer!

    The Vlad's textures are save-compatible... AI files as well. Manual _partial_ install should let you continue your old games, althought I won't recommend changing the AI for Hotseat.

    I thouht trade wagon, ship, siege and blockade models are work of Riczu74 and not Ataegina... Or did hi did it too?

  19. #19
    biohaker's Avatar Semisalis
    Join Date
    May 2007
    Location
    Greece
    Posts
    440

    Default Re: For better Battle Experience! Here is SS 5.1 Battle Enhancer!

    I like very much the whole project. But I will not download it, cause I don't like the increasement of each tagma and the thing that the horsearchers will all be dead by aiming in a closer distance, as the footarchers will have a longer range and devastate them!

  20. #20

    Default Re: For better Battle Experience! Here is SS 5.1 Battle Enhancer!

    Is it possible to only get vlads new skins? I like horsearchers just the way they are.

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •