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Thread: [Dev-Report] Chivalry I : Previews & Progress

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  1. #1
    clone's Avatar Primicerius
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    Default Re: Chivalry I : Previews + Progress Reports

    i know.but davinsi didnt said if it was going to be fixed in the upcomming versions
    When a nation forgets her skill in war, when her religion becomes a mockery, when the whole nation becomes a nation of money-grabbers, then the wild tribes, the barbarians drive in... Who will our invaders be? From whence will they come?”
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  2. #2
    Athenogoras's Avatar Campidoctor
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    Default Re: Chivalry I : Previews + Progress Reports

    It is too early to say. ATM we have lots of other stuff to do. It will be fixed before the completion of time.

  3. #3

    Default Re: Chivalry I : Previews + Progress Reports

    I wish I knew more about modding, programing and graphics. However, it seems to me that the problem stems from the second part of the animation. In the unmodified RTW agents begin their movement in on posture (walking) and end their movement in another (the diplomat kneels and the spy crouches). So, it's the second part of the animation that needs to be filled in.

    Forgive me, I haven't read the post in previous threads concerning this. If I'm being redundant I apologize.

  4. #4
    Mr.Gorby's Avatar Semisalis
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    Default Re: Chivalry I : Previews & Progress Reports

    In yours to a mod there is a quantity of units from a mod Crusades , if it is possible why not to transfer therefrom more than beautiful units, after all there they just fine, especially east ruler of armies. At them an excellent beautiful cavalry and as their horses and their ammunition, beauty are issued and made. Do not think of it?
    Last edited by Mr.Gorby; May 16, 2009 at 07:39 AM.

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    Default Re: Chivalry I : Previews & Progress Reports

    Can't follow actually.
    Chiv has a lot units from Crusader Total War implemented, that's right.
    You wanna more?
    All model slots are full already, and it would make a lot work to reorganise the respective file to add more models.
    If you wanna look at some of these Crusader total War units, that are implemented, then scroll back through this thread here (lot's of previews).
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  6. #6
    Mr.Gorby's Avatar Semisalis
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    Default Re: Chivalry I : Previews & Progress Reports

    Quote Originally Posted by DaVinci View Post
    Can't follow actually.
    Chiv has a lot units from Crusader Total War implemented, that's right.
    You wanna more?
    All model slots are full already, and it would make a lot work to reorganise the respective file to add more models.
    If you wanna look at some of these Crusader total War units, that are implemented, then scroll back through this thread here (lot's of previews).
    No no no...you understand me wrong, I mean that if all slots are occupied, only to change horses on a beautiful mod model who died ...Crusades ( if you know it mod?), there is very original and beautiful decoration of the horses the east Gulam and so on.
    It is very remarkable units will be very sorry that in your style, the grounds on the basis of RTW BI, the best MOD of medieval RTW BI here, not the best units would be made about this era of time. They would very much have the place here.

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    Default Re: Chivalry I : Previews & Progress Reports

    Understand now. You are speaking of Caius' The Crusades. I know this beautiful mod very well, and it is very sad, that it is not stable.

    You suggest to take some horse models from that project. Ok, if i ever have the time and the will to ask for a permission, means, looking for Caius Britannicus is actually still online, then i'll put this point on a possible change-list. But i view on that point (horse-skin) as a very peripheral aspect, after all, our Chiv horses aren't especially bad.
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    Rightwingers, like in the past the epitome of incompetence, except for evilness where they own the mastership.
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  8. #8
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    Default Re: Chivalry I : Previews & Progress Reports

    Quote Originally Posted by DaVinci View Post
    Understand now. You are speaking of Caius' The Crusades. I know this beautiful mod very well, and it is very sad, that it is not stable.

    You suggest to take some horse models from that project. Ok, if i ever have the time and the will to ask for a permission, means, looking for Caius Britannicus is actually still online, then i'll put this point on a possible change-list. But i view on that point (horse-skin) as a very peripheral aspect, after all, our Chiv horses aren't especially bad.
    In as did not wish to offend you and your work. The mechanic a mod and a gameplay I consider very interesting, and they very much are pleasant to me.
    You of mod, also is interesting by a gameplay to me. But for the sake of an aesthetics, for the sake of full effect, he does not need to add that I and have told earlier.
    I in yours to a mods play usually always for east fractions. More often for Zirids. Turks of Seldzhuki, Italians too. But I simply become crazy that why it would be impossible to connect some models a mod that died for a long time, with mod yours, which game for long times. Not Мtw2, not Empire long to it not competitors on a gameplay and atmosphere. It is the truth. Thanks by the way. If you have desire and time, always of you and your project observe.

  9. #9

    Default Re: Chivalry I : Previews & Progress Reports

    If I may ask, how close is the next version of Chiv? From the other thread asking about battles, it sounded pretty close to complete.

    Or a picture of the new spear formations, because I'm kind of curious about how much they've changed (a lot =P )

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    Athenogoras's Avatar Campidoctor
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    Default Re: Chivalry I : Previews & Progress Reports

    If I may ask, how close is the next version of Chiv? From the other thread asking about battles, it sounded pretty close to complete.
    Hi Alavaria. Its pretty hard to estimate when I am done with my part. I am hoping to have the EDU ready this month(and other battlerelated files) but not the formations. I need to work more on those.
    It is also a question of learning new stuff along the way which you then need to go back and implement.

    Thank you for your patience - I will try to hurry up my work. And today I am home sick so that I actually might get some work done.

  11. #11

    Default Re: Chivalry I : Previews & Progress Reports

    Hehe~ Well all the best in the "learning and implementing".
    Formations are what govern how the AI deploys and uses troops, right?

  12. #12
    Athenogoras's Avatar Campidoctor
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    Default Re: Chivalry I : Previews & Progress Reports

    Yes. Formation controlls how the your army deploys and how the AI deploys its troops.
    Here is a guide written by Darth Vader.

  13. #13

    Default Re: Chivalry I : Previews & Progress Reports

    That would take me several days to just read properly ...

    Are you completely redoing the formations, or looking more specifically at parts where the AI acts in a particularly inane manner? Looks complicated either way (though it usually seems like the AI simply throws everything at you in one big mess)

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    Default Re: Chivalry I : Previews & Progress Reports

    Are you completely redoing the formations
    No. But there is still alot to be done.

    Looks complicated either way
    Its not. It is only a matter of time invested.

    though it usually seems like the AI simply throws everything at you in one big mess)
    That would actually be a good thing.

    And SPECIAL PRIZE for you Alavaria. I will make special bohemian formation where dogheads dance a polka to the tune of the warcries of the varlets.

  15. #15

    Default Re: Chivalry I : Previews & Progress Reports

    Quote Originally Posted by Athenogoras View Post
    That would actually be a good thing.
    I guess "blob everything and throw it at the enemy" is a little hard for the AI to understand. Poor RTW battle AI
    Quote Originally Posted by Athenogoras View Post
    And SPECIAL PRIZE for you Alavaria. I will make special bohemian formation where dogheads dance a polka to the tune of the warcries of the varlets.
    You know this is going to appear somewhere, right? Like - if one mods those units to have warcry, it might be possible to o_O

    Is there something cool we can get a screenshot of, though? Besides a 20-unit stack all stuck together in a massive blob, of course.

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    Default Re: Chivalry I : Previews & Progress Reports

    Post Edit: with the release of v1.05 ( 20th June 2009 )

    The content description below listed is valid for the patch 1.05 as well, except

    - Vast combat model relaunch by Athenogoras (will be due later).
    - Unit info cards, still missing for 3 units: Crusader State Sergeant (foot), Turcoman Horsearchers, Turcoman Light Cavalry (and for all siege equipment units).
    - Some map texture update might come later as well.
    - No events-relaunch implementation provided until now.

    But therefor a few other not below described changes/additions are done for 1.05.

    Anyway, the release of v1.1 is delayed.


    Announcement of the upcoming Patch 1.1


    --

    A shortlist of the updates with patch 1.1 as preview-info

    Buildings
    - An additional jihad building will provide a vast extended recruitment for the muslim faction, that reflects the muslim unification (under the Seljuk leadership, Saladin), this in the later game possible, with settlements that have upgraded to huge_city.
    - Order chapterhouses are added to reflect the presence of the crusade orders of the Levant, in Europe. Those are available in different locations of europe for the crusader factions (all three orders Hospitallers - Templars - Teutonic Order). This is first possible from on huge_city settlement tiers.
    - A certain Cultural Enhancement building string is added, which will reflect medieval reforms of different branches (agriculture, law, education).
    - Feudalisation building string in the Levant (crusader factions) added.
    - Mineral Mines separated from the Metal Mines building.

    Tech-tree
    The tech-tree is vastly overhauled, and anew balanced (costs, construction times, tiers, recruitment, etc.).

    Start Situation
    - Some character updates/additions, ie. the pope in Rome is re-activated (ancillary-title), and other little family tree updates.
    - Some region-ownerships adjusted to manipulate the gameplay (can be viewed in the main mod info/dl thread).
    - Other small things.

    Free Mercenaries
    - Some merc pool additions and little changes.

    Traits and Ancs
    - Updates, additions. Ie. the human player penalty trait is vastly lowered, now it is again rather better to have a character as settlement-governor (cash-flow etc.).
    - AI got more character advantages to counter-effect the human player advantages, or in other words, to help the low-rate AI of the RTW engine.
    - Other small things.

    Map
    - Texture updates (by Uranos).

    Unit Cards
    - Complete finished (by Uranos). Diverse unit cards were already previewed as easter-eggs in this thread (scroll back eventually).

    Diverse
    - A lot of other little changes in different files.
    - Bugfixing.
    - Plus the already released things in the frame of the pre-1.1-updates (ie. grass-dense, city view population).

    Last but not least ...

    Combat Model
    - A vast overhaule of the current system (by Athenogoras).
    ... details eventually later by Athenogoras himself.

    Other
    - Events relaunch (work by Cathar1209): This part is a work in progress. A content in the upcoming patch is dependent on the progress. So it might be a later release of a follow-up patch. This part is a sticked thread, and progress can be observed there partially.
    - Voice-modding enhancement (by the voice-mod team): Is still work in progress. Probable first finished for a Gold version or eventually in a separate patch.

    --

    The release of patch 1.1 will be due in about 2 weeks.


    [Install-Info: Patch 1.1 will be an add-on for the 1.0 installation]
    Last edited by DaVinci; June 25, 2009 at 03:55 PM.
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    Rightwingers, like in the past the epitome of incompetence, except for evilness where they own the mastership.
    #"Humanity is in ‘final exam’ as to whether or not it qualifies for continuance in universe." Buckminster Fuller
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  17. #17
    thoscme's Avatar Semisalis
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    Default Re: Chivalry I : Previews & Progress Reports

    jaay, i like that upgrade! new crusader-implements are always fun

    btw, i just need you all to know that i am having the greatest RTW campaign ever, playing as France. being a crusader is fun, and when both england and HRE attacks you in the same turn while your army is struggling against the muslims from the stronghold of tripoli, its really fun seeing your economy crippling, but your enemys crippling before you as well best ever, thank you so much again!

    just one question; why arent there any crusader units available at all on cypros? in the description, it says that conquering ammochostos will give the crusader some units and stuff, but i cant nearly train any units at all.. why is that?
    proud norwegian

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    Default Re: Chivalry I : Previews & Progress Reports

    Quote Originally Posted by thoscme View Post
    ...

    just one question; why arent there any crusader units available at all on cypros? in the description, it says that conquering ammochostos will give the crusader some units and stuff, but i cant nearly train any units at all.. why is that?
    That's a rest description of an earlier build (0.50 iirc).
    Edit: Perhaps i'll think about to reflect the capture of Cypros by Richard I, means a late recruitment-option of units there for the English and maybe other crusader factions. Good idea ...lol.
    Edit3: On a second thought, it is so, that you can hire free mercenaries on the isle, and this is still a bit extended with v1.1.

    btw, i just need you all to know that i am having the greatest RTW campaign ever, playing as France. being a crusader is fun, and when both england and HRE attacks you in the same turn while your army is struggling against the muslims from the stronghold of tripoli, its really fun seeing your economy crippling, but your enemys crippling before you as well best ever, thank you so much again!
    And yes, playing the Franks is very much a tensed experience in the Crusader Epoche campaign, that was the goal of course

    Edit2: Still harder is of course to go on a crusade with the Franks in the main campaign to the right time, invading via sea, or even along the historical paths.
    Last edited by DaVinci; June 03, 2009 at 05:44 PM.
    #Anthropocene #not just Global Warming but Global Disaster, NASA #Deforestation #Plastic Emission #The Blob #Uninhabitable Earth #Savest Place On Earth #AMOC #ICAN #MIT study "Falsehoods Win" #Engineers of Chaos
    #"there can be no doubt about it: the enemy stands on the Right!" 1922, by Joseph Wirth.
    Rightwingers, like in the past the epitome of incompetence, except for evilness where they own the mastership.
    #"Humanity is in ‘final exam’ as to whether or not it qualifies for continuance in universe." Buckminster Fuller
    Any chance for this exam? Very low, because the established Anthropocentrism destroys the basis of existence.
    #My Modding #The Witcher 3: Lore Friendly Tweaks (LFT)
    #End, A diary of the Third World War (A.-A. Guha, 1983) - now, it started on 24th February 2022.

  19. #19
    thoscme's Avatar Semisalis
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    Default Re: Chivalry I : Previews & Progress Reports

    Quote Originally Posted by DaVinci View Post
    That's a rest description of an earlier build (0.50 iirc).
    Edit: Perhaps i'll think about to reflect the capture of Cypros by Richard I, means a late recruitment-option of units there for the English and maybe other crusader factions. Good idea ...lol.



    And yes, playing the Franks is very much a tensed experience in the Crusader Epoche campaign, that was the goal of course

    Edit2: Still harder is of course to go on a crusade with the Franks in the main campaign to the right time, invading via sea, or even along the historical paths.
    hehe, no problem with ideas here

    lol, i´m playing the main campaign i went on a crusade 1095, conquering cypros and then went for tripoli under egyptian control. i had the best battle against them, my pretty depleted soldiers (about 400) against a full stack of egyptian elite army cinsisting (how do you spell that word??) heavy spearmen, heavy infantry, ghulams, heavy archers (about 1100). i crushed them totally, about 40 soldiers (and their general ) slipped away, i lost maybe 140 soldiers of mine, so now i´m really burned ´cause a new full-stack is coming great fun!

    i´m gonna try the crusader epoche for my next campaign, it´s gonna be hard as hell!
    Last edited by thoscme; June 03, 2009 at 04:32 PM. Reason: wrote wrong smiley :P
    proud norwegian

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    Default Re: Chivalry I : Previews & Progress Reports

    it´s gonna be hard as hell!
    Let's say so: It's hard as hell for RTW beginners, and a challenge for experienced RTW players.

    Btw., in my latest playtesting on H/H, i was attacked constantly by independent factions ("rebels"), means they not only attacked in the open field, but also layed siege on my settlements - that was with Kiev Rus, and i was surprised a bit about that high level of aggression (in the first 10 turns btw.), but it was fun.
    The independent factions were always a factor you have to count with in ChivTW, but i couldn't remember such a massive will to capture my settlements ... i think i improved their AI again ... lol. To my luck the steppe folks don't have enough heavy infantry to assault successful my walls and gates, otherwise they had crushed me.
    Last edited by DaVinci; June 04, 2009 at 05:12 AM.
    #Anthropocene #not just Global Warming but Global Disaster, NASA #Deforestation #Plastic Emission #The Blob #Uninhabitable Earth #Savest Place On Earth #AMOC #ICAN #MIT study "Falsehoods Win" #Engineers of Chaos
    #"there can be no doubt about it: the enemy stands on the Right!" 1922, by Joseph Wirth.
    Rightwingers, like in the past the epitome of incompetence, except for evilness where they own the mastership.
    #"Humanity is in ‘final exam’ as to whether or not it qualifies for continuance in universe." Buckminster Fuller
    Any chance for this exam? Very low, because the established Anthropocentrism destroys the basis of existence.
    #My Modding #The Witcher 3: Lore Friendly Tweaks (LFT)
    #End, A diary of the Third World War (A.-A. Guha, 1983) - now, it started on 24th February 2022.

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