Hello,
I'm trying my first major foray into modding M2, and I'm trying to convert some RTW units for use in M2TW. I went through the process of transforming CAS to Milkshape 3d Ascii, then importing to Milkshape and adding necessary comments, then saving as MS3D and converting to Mesh. I then converted the DDS to TEXTURE with no other changes. I put them ingame, but the units are invisible. I swapped my models for vanilla models, and I was able to see a shield, sword, and other stuff. Nothing showed up if I just swapped my textures for vanilla textures. Thus, I am lead to believe its a problem with my model. Anybody encounter anything like this?
RM3
Code:14 numenor_swords 1 4 49 unit_models/numenor/wles_numenor_swordsman_0.mesh 121 49 unit_models/numenor/wles_numenor_swordsman_1.mesh 900 49 unit_models/numenor/wles_numenor_swordsman_2.mesh 2500 49 unit_models/numenor/wles_numenor_swordsman_3.mesh 6400 2 6 saxons 64 unit_models/numenor/textures/wles_unit_numenor_swordsman.texture 64 unit_models/numenor/textures/wles_unit_numenor_swordsman.texture 57 unit_sprites/england_Dismounted_Feudal_Knights_sprite.spr 7 england 64 unit_models/numenor/textures/wles_unit_numenor_swordsman.texture 64 unit_models/numenor/textures/wles_unit_numenor_swordsman.texture 57 unit_sprites/england_Dismounted_Feudal_Knights_sprite.spr 2 6 saxons 64 unit_models/numenor/textures/wles_unit_numenor_swordsman.texture 64 unit_models/numenor/textures/wles_unit_numenor_swordsman.texture 0 7 england 64 unit_models/numenor/textures/wles_unit_numenor_swordsman.texture 64 unit_models/numenor/textures/wles_unit_numenor_swordsman.texture 0 1 4 None 14 MTW2_Swordsman 0 2 18 MTW2_Sword_Primary 14 fs_test_shield 0 16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002Code:type numenor swordsmen dictionary numenor_swords ; Dismounted Feudal Knights category infantry class heavy voice_type Heavy banner faction main_infantry banner holy crusade soldier numenor_swords, 48, 0, 1.2 attributes sea_faring, hide_forest, hardy, can_withdraw formation 1.2, 1.2, 2.4, 2.4, 3, square stat_health 1, 0 stat_pri 13, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1 ;stat_pri_ex 0, 0, 0 stat_pri_attr no stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1 ;stat_sec_ex 0, 0, 0 stat_sec_attr no stat_pri_armour 7, 8, 6, metal ;stat_armour_ex 7, 8, 0, 0, 8, 6, 6, metal stat_sec_armour 0, 0, flesh stat_heat 5 stat_ground 1, -2, 3, 2 stat_mental 9, normal, trained stat_charge_dist 30 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 570, 225, 90, 70, 570, 4, 140 armour_ug_levels 1 armour_ug_models numenor_swords ownership saxons, england ;unit_info 13, 0, 21




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