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  1. #1

    Icon3 Aztecs mini mod

    I finished work on aztecs mini mod
    VERSION 0.91
    changes:
    atecs are playable
    all buildings for aztecs from americas campaign and n.e. port
    spy\assasin\diplomat\priest\merchant
    king\heir\general different models
    pagan religion

    ships cog and after world is around event caravel




    Help neded: how to solved this bug missing aztecs icon
    and add or not faction apachean replacing timurids
    FILEFRONT
    DOWNLOAD
    known bugs text not done in this version if anyone can done desscription for buildings please done it
    INSTALLAION
    unrar in medeval2 folder
    You need Stainless Steel Fix Pack
    by Echad Version 2.00 installed to install mini mod!!!
    Last edited by Master Zuma; February 29, 2008 at 07:20 AM.

  2. #2

    Default Re: Aztecs mini mod

    Just so you know, the Americas have been removed entirely in 6.0. That being said, well done with your work.

  3. #3
    Lamanz's Avatar Biarchus
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    Default Re: Aztecs mini mod

    Quote Originally Posted by DrunkNIrishMan View Post
    Just so you know, the Americas have been removed entirely in 6.0. That being said, well done with your work.
    Yeah ditto that.

    Looks nice, but I'm afraid your work isn't going to get the recognition it deserves because 6.0 is coming out not long from now, and the Americas aren't going to be there...

    Sig made by XKillerX

    "From the ashes a fire shall be woken,
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    Renewed shall be blade that was broken:
    The crownless again shall be king.
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  4. #4
    Mars Magnus's Avatar Ordinarius
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    Default Re: Aztecs mini mod

    will they have ships???
    SILVIO GESELL & GUSTAV RUHLAND: GREATEST ECONOMISTS!
    STOP EXPLOITING=CAPITALISM= INTEREST SLAVERY!
    In every porduct you buy you pay about 40% interest in the price.
    Debt creates money. Money is created by dept.

  5. #5

    Default Re: Aztecs mini mod

    Quote Originally Posted by Mars Magnus View Post
    will they have ships???
    YESSS

  6. #6
    Civis
    Join Date
    Jan 2008
    Location
    Michigan, United States
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    177

    Default Re: Aztecs mini mod

    Looks cool!

    Too bad that 6.0 will nix this. Either way though I'll try it out. I have to keep a 5.1 SS around anyways for my niece to play. So I'll still have a compatible version.

  7. #7
    Last edited by Master Zuma; February 25, 2008 at 03:59 AM.

  8. #8

    Default Re: Aztecs mini mod

    help need how to add icon for aztecs
    add description for buidings

  9. #9

    Icon13 Re: Aztecs mini mod

    I think this has already been mentioned; but it's really a loss that the New continent (America) isn't included anymore... well anyways, is it possible to have them back by maybe just making the papal states unplayable?

    Mybe something with this mini-mod?

  10. #10
    Pyrebound's Avatar Ordinarius
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    Default Re: Aztecs mini mod

    Quote Originally Posted by Hambi View Post
    I think this has already been mentioned; but it's really a loss that the New continent (America) isn't included anymore... well anyways, is it possible to have them back by maybe just making the papal states unplayable?

    Mybe something with this mini-mod?
    The Americas are removed so the main map can be made bigger and more accurate. So there is no room for Americas unless you make the rest of the map smaller.

    Faction limit does not affect this, unplayable factions still take the faction slots :p

  11. #11
    Indefinitely Banned
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    Default Re: Aztecs mini mod

    It is good that we will have some form of final 5.1 game with the old map and Aztecs... We can always return later to play them. Very good contribution! =) Zuma - you are on the rampage!

    About icon - where do they miss it - in factoin select screen? =\

  12. #12

    Default Re: Aztecs mini mod

    Quote Originally Posted by Echad

    About icon - where do they miss it - in factoin select screen? =\
    no in interface and after end turn icon is not show

  13. #13

    Default Re: Aztecs mini mod

    nice mod will definatly try it out!

  14. #14

    Default Re: Aztecs mini mod

    seems like my old mod, but much bigger do the AI use the ships? because that's what was the problem at my mod

  15. #15

    Default Re: Aztecs mini mod

    Quote Originally Posted by hellfire
    seems like my old mod, but much bigger do the AI use the ships? because that's what was the problem at my mod
    AI use the ships

  16. #16

    Default Re: Aztecs mini mod

    awesome, I suppose it is'nt save compatibel? to be short; can I continue my hotseat campaigns when i download this?

  17. #17

    Default Re: Aztecs mini mod

    Quote Originally Posted by hellfire15 View Post
    awesome, I suppose it is'nt save compatibel? to be short; can I continue my hotseat campaigns when i download this?
    sory but it's not save compatible

  18. #18

    Default Re: Aztecs mini mod

    can anybody do new port pics fo aztecs

  19. #19

    Default Re: Aztecs mini mod

    Master Zuma, how did you enable the construction of ports for those settlements?
    Artifex
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    Proud patron of y2day and yelowdogg23

  20. #20

    Default Re: Aztecs mini mod

    so i can't coninue my hotseat campaigns?
    @wonkruben, he did it in the EDB just add them to the mesoamerican culture and WHAM, you have ports.

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