I obtained the file worldpathfinding modificated. ne_mill_a.
Attachment 9310
Really it was representing coordinates map , but his exact interpretation escapes from me.
Try to transform it into image, but the information is slightly clear.
Attachment 9313
The file modified is north_european/ambient settlements/ne_mill_a.worldpathfinding ( attached files), it allows to move for the whole settelment, to hide after the wall ,avoiding houses, mills and other objects.
The procedure is intuitive and complex, also it is to assign bones to every vertex , for modding new models.
The files pathfinding has regular sizes as it is the settlement, there are exchangeable those of settelment of equal size. This appears in the heading of the file (I don`t know how to translate) but is like that, they all them of 25 K are equal in the heading code.
Attachment 9316
Using WinHex, is observed that most empty this of the file (3F 00 ?.) , and to regular spaces there appear fragments of code of equal size, 32 blocks of code of equal length, which they appear to regular intervals.
3F 80 62 00 3F 00 3F 00 40 00 3F 00 3F 00 40 00 ?€b.?.?.@.?.?.@.
3F 00 3F 00 40 00 3F 00 3F 00 40 00 3F 00 3F 00 ?.?.@.?.?.@.?.?.
40 00 3F 00 3F 00 40 00 3F 00 3F 00 40 00 3F 00 @.?.?.@.?.?.@.?.
3F 00 40 00 3F 00 3F 00 40 00 3F 00 3F 00 40 00 ?.@.?.?.@.?.?.@.
3F 00 3F 00 3F 00 3F 00 3F 00 3F 00 3F 00 3F 00 ?.?.?.?.?.?.?.?.
3F 00 3F 00 3F 00 40 00 3F 00 3F 00 40 00 3F 00 ?.?.?.@.?.?.@.?.
3F 00 40 00 3F 00 3F 00 40 00 3F 00 3F 00 40 00 ?.@.?.?.@.?.?.@.
3F 00 3F 00 40 00 3F 00 3F 00 40 00 3F 00 3F 00 ?.?.@.?.?.@.?.?.
40 00 3F 00 3F 00 40 00 3F 00 3F 00 40 00 3F 00 @.?.?.@.?.?.@.?.
3F 00 40 00 3F 00 3F 00 40 00 3F 00 3F 00 40 00 ?.@.?.?.@.?.?.@.
3F 00 3F 00 40 00 3F 00 3F 00 40 00 3F 00 3F FF ?.?.@.?.?.@.?.?ÿ
Every block of code initiates with a pair of values (3F 80 62 ?€b) and ends with other one ( 3F FF ?ÿ ) and between them spaces , and 27-28 @ are inserted.
Every block represents a horizontal line from the entry to the exit, they are 32 in whole.
Attachment 9317
The values initial and final indicate that it is not possible to cross like them, if you remove the @ them the sutituyes for ? , already it is possible to enter.
Attachment 9318
It is to say the model is a parallelogram horizontal line are 32 codes. Every code, if we empty it of @, allows to enter, modifies them as want, for example the entrance of hte settelment with 2 @ of width.
Attachment 9319
The culebrins inside the farm and the soldiers going out of the enclosure for the entrance of 3 @ width.
Attachment 9320
Problems: some zones the units enter in the objects, it makes fail to edit it more finely.
This is alone the beginning, so a castle has a file worldpathfinding of 10 megas.
Objetives:
I am looking that the units enter to the buildings by the door and hide themselves inside, making the interior hollow.
To block the entry ,with siege modificated "ej Barrier with stakes "http://www.twcenter.net/forums/showthread.php?t=141969
preventing the entry to the enemies.
I continue working![]()




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