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Thread: Released: Gods & Fighting Men - Total War

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  1. #1

    Default Re: Released: Gods & Fighting Men - Total War

    Quote Originally Posted by Visarion View Post
    interesting... at least those ghost horsemen...
    It's a nice atmospheric mod. The music and colours bring out the semi-fantasy element of the game. Regional maps are always fun as well. Try it! It plays a lot like the Fourth Age in my opinion.
    The whole modern world has divided itself into Conservatives and Progressives. The business of Progressives is to go on making mistakes. The business of the Conservatives is to prevent the mistakes from being corrected. - G.K. CHESTERTON

  2. #2

    Default Re: Released: Gods & Fighting Men - Total War

    is it possible to play as all 3 races in campaign? if so please tell me

  3. #3

    Default Re: Released: Gods & Fighting Men - Total War

    Not sure if it is from the get-go, but it's easy moddable by going into the descr strat folder and cutting and pasting the unplayable factions into the playable slot.
    The whole modern world has divided itself into Conservatives and Progressives. The business of Progressives is to go on making mistakes. The business of the Conservatives is to prevent the mistakes from being corrected. - G.K. CHESTERTON

  4. #4

    Default Re: Released: Gods & Fighting Men - Total War

    ok thanks

  5. #5

    Default Re: Released: Gods & Fighting Men - Total War

    Lugh is too badass in this game, i used him and soloed an army of over a thousand and he only lost 1 unit from his starting 22. Balor is also good with his flaming missiles, but problem is if u use him to alternate attack even 1 time he loses the missile ability, is that mean't to happen?

  6. #6

    Default Re: Released: Gods & Fighting Men - Total War

    Balor is a catapult (internally). If you use his melee attack and his 'crew' dies, then there's nobody to operate the catapult, so you can't switch back to fireballs. So it'd be better if you stuck to ranged attacks.

    Lugh is supposed to be that good (when he was the 4 Treasures), otherwise the Danann are in a difficult situation.

  7. #7

    Default Re: Released: Gods & Fighting Men - Total War

    I will reupload soon (my connection speed isn't very good), but for now this link works fine: http://www.gamefront.com/files/21042461/GAFM.rar

  8. #8

    Default Re: Released: Gods & Fighting Men - Total War

    Quote Originally Posted by Aradan View Post
    I will reupload soon (my connection speed isn't very good), but for now this link works fine: http://www.gamefront.com/files/21042461/GAFM.rar
    Thank you.


    I was having some errors with the page before, but it was because of the low connection I guess. I know very well what little connection speed is (maybe too well). I’m in the student’s dormitory, and wireless connection can be awful. (Remember triple posting...
    )

  9. #9

    Default Re: Released: Gods & Fighting Men - Total War

    Any chance of a reup on this?

  10. #10

    Default Re: Released: Gods & Fighting Men - Total War

    Again deleted?

    .... Reuploading...

  11. #11

    Default Re: Released: Gods & Fighting Men - Total War


  12. #12

    Default Re: Released: Gods & Fighting Men - Total War

    Thanks a lot for the re-upload. Looks great!

  13. #13

    Default Re: Released: Gods & Fighting Men - Total War

    Again deleted...

    Unfortunately from my laptop too (I had to reinstall Windows – Brontok.Q infestation...), so can you re-upload it again please? It would be pity to not have such a really enjoyable mod.
    Last edited by Jagmodo; October 21, 2012 at 04:08 PM.

  14. #14

  15. #15
    Halie Satanus's Avatar Emperor of ice cream
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    Default Re: Released: Gods & Fighting Men - Total War

    Maybe put it on Mob DB. Needs a bit more setting up but it seems stable and has a counter..

  16. #16

    Default Re: Released: Gods & Fighting Men - Total War

    Thank you again.
    Quote Originally Posted by Halie Satanus View Post
    Maybe put it on Mob DB. Needs a bit more setting up but it seems stable and has a counter..
    Mob DB?

    If I may say, that is really good idea as Game Front’s new storing policy is that they delete files from registered users after 60 days of inactivity (no single download) and from anonymous uploader only 7.

  17. #17

    Default Re: Released: Gods & Fighting Men - Total War

    Really? In that case we need to consider a different hosting site.

  18. #18

    Default Re: Released: Gods & Fighting Men - Total War

    Well yes…

    Quote Originally Posted by Gamefront/FAQ:
    If a “user file” is not downloaded at least once in a sixty day period, it will be automatically deleted due to inactivity.
    If a user file receives at least 1 download every sixty days, it will stay on Game Front indefinitely.
    ...
    If you are a registered user, your file will be deleted after 60 days of consecutive inactivity.
    Anonymously uploaded files will be deleted after 7 days of consecutive inactivity.
    Link:

    http://www.gamefront.com/file-hosting-faq
    Last edited by Jagmodo; October 26, 2012 at 03:03 PM.

  19. #19
    Libertus
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    Default Expeditionem: Gods & Fighting Men




    Im proud to begin Expeditionem with Gods & Fighting Men, its simply campaign modes that i will do and try to cover the important time frames!


    Click here for the first episode of Gods & Fighting Men
    Last edited by Stratega; January 28, 2013 at 12:44 AM. Reason: New Project

  20. #20

    Default Re: Released: Gods & Fighting Men - Total War


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