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Thread: Released: Gods & Fighting Men - Total War

  1. #1
    MasterOfNone's Avatar RTW Modder 2004-2015
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    Default Released: Gods & Fighting Men - Total War





    Proudly Presenting
    a Modification for the Rome: Total War - Alexander expansion....






    An Official Stand-Alone Submod of Arthurian: Total War
    Set in Ancient Mythical Ireland



    REQUIRES

    Rome Total War and the Alexander Expansion only (does not require Arthurian Total War).

    FEATURES

    * Arthurian Total War Map of Ireland (adapted and retextured)
    * New trade resource: honey
    * New landmarks: The Tower of Glass, Stone Circles
    * New grass and battlemap terrain textures
    * Arthurian Total War unit models for elite units of player faction
    * Lugh and Balor unique general models
    * New Dynamic Integrated Trait-Ancillary system from Aradan Special Feature
    * Aradan's auto-resolve balance system Special Feature
    * Main music by Jeff and Mychael Danna, taken from their albums, A Celtic Romance - The Legend of Liadain and Curithir and A Celtic Tale - The Legend of Deirdre



    INTRODUCTION


    ABOVE: Balor of the Evil Eye (High King of the Fomor), and the hero Lugh (inset)

    Many centuries before the rise of Rome, and far to the west in the land of Eire, there lived brave warrior-poets and fearful druids and enchanters. Future generations would look back one day and name these men as heroes and some as even more…This is the story of the gods and fighting men of Ireland!

    This mini-mod takes the Ireland map and some of the models of Arthurian: Total War and transports them back in time to the days of the hero-god Lugh of the Long Arm. It is a period of darkness in Eire, where the Tuatha De Danann struggle against a foul race of invaders known as the Fomor and their dread King, Balor of the Evil Eye. Mighty high kings, terrible armies, mystic powers and enchanted artefacts are all in motion as Balor seeks to slay Lugh and thus prevent the fulfilment of the Prophecy - the Prophecy that Lugh will slay Balor and thus rid Eire of the Fomorian menace.

    The player must seek to throw off the yoke of the Fomor oppressors. This will be hard if not impossible to achieve unless Lugh, the Four Treasures of Ireland, and the arts of Danu are used wisely. Only the Tuatha De Danann will be playable of the five factions in the campaign.

    The campaign is largely concerned with a portrayal of the myth rather than a scholarly depiction of a historically-accurate Ireland of this time period. Nevertheless, a good grounding in reality and an avoidance of too much "fantasy" has been adhered to throughout. Only two units have mystical powers – Balor himself and the ethereal Riders of the Sidhe.

    TRIBES

    The De Dananns, Tuatha De Danann, Men of Dea or Children of Danu - an advanced but tribal society, skilled in weapon-making, healing, druidic powers, war and the arts. Children of the mother goddess Danu after whom they are named. Their hero is Lugh and they are the only playable campaign faction. Symbol taken is the Sun, which represents Lugh, on a green field, which represents Eire.

    The Firbolg - a wild, native grouping of stocky, swarthy war-like tribes with many weapons as thick set as themselves. The Fomor have largely been friendly toward these tribes, though only for their own purposes. Still, the Firbolg generally have no love of either the Tuatha De Danann or Fomor. Who they side with (if at all) will probably be governed by what they feel best serves their interests at any given time. There are three tribal groupings of this culture - the Fir Bolg, Fir Domnann and Fir Galioin. Their colour is brown and their symbols are the Antlers of a Stag, the Wild Boar and the two-bladed Axe respectively.

    The Fomor - a strong, war-like people with large, advanced ships. Afflicted with deformity as a race, the mis-shapen make up the bulk of the occupying garrisons of Eire whilst the 'pure' can be found at and around the Isle of the Tower of Glass, their offshore base and home. Although the Fomor have a number of occupying troops their actual elite home guard are relatively few. Their symbol is the Trident, and their colour is grey.

    GAMEPLAY & NEW FEATURES

    The Tuatha De Danann start off weak and they will need to build up their strength both by way of an army as well as in their technology. They will need to rely upon their hero, Lugh, the Four Treasures of Ireland and their temples if they want to win the game.

    My thanks to Aradan for the new dynamic integrated trait/anc system, and for the auto-resolve balancing technique. Both of these had very many hours put into them by Aradan, and the former was worked on virtually without break for the 24 hours prior to the public release so that it could be just right! The principle behind the autoresolve balancing was discovered (as far as we know) by Lgk and, after DimeBagHo had led Aradan to this, Aradan discovered it could be applied universally to all units and long hours of testing began - resulting in the current system! I hope all mods will seriously test this out and consider implementing it. Most of the battles fought in any campaign are autoresolved - remember all non-player-faction battles are autoresolved - so it can make a huge difference to the balance and outcome of a campaign. You can read more about it in the Complete EDU Guide here: http://forums.totalwar.org/vb/showthread.php?t=88859

    DEVELOPER'S NOTE

    Gods & Fighting Men- Total War takes its inspiration from the ancient Irish myth of Lugh and his struggles against the Fomor which culminated in the Second Battle of Magh Tuireadh. Lugh was held to be a powerful god by later generations, not just in Ireland but in his counterpart names across western Europe - London and Lyons are just two places that have their origins in the word Lugh or one of its variations. Lady Gregory's classic work on the matter is of course why the mod was so named but I have also been influenced by the novels of Kenneth C. Flint who wrote a wonderfully entertaining interpretation of the whole myth.

    I should also point out that, not being a modeller, it was never my intention to create new models and, indeed, generally vanilla or vanilla variations have been used for low to mid-tier units. Nevertheless I think there will be enough new visual treats to enjoy the mod - and thanks to Halie from the "End of Days" series of mods for some of the more unique units

    The mod is quite short, and very focused. It's for those who do not have countless hours to conquer the world. I hope you enjoy this small mod and find it a unique experience. It's been fun doing it and my thanks again to all those in the credits and especially to Jeff and Mychael Danna for the use of some of their superb celtic music which adds so much atmosphere to Gods & Fighting Men - Total War.

    - MasterOfNone, aka Dol Guldur, aka Palantir.

    RESOURCES

    Gods & Fighting Men (1904) by Lady Augusta Gregory
    http://www.sacred-texts.com/neu/celt/gafm/

    A Smaller Social History of Ancient Ireland by P.W. Joyce, 1906
    http://www.libraryireland.com/Social...d/Contents.php

    SELECTED SCREENSHOTS


    ABOVE (left to right): The ethereal Riders of the Sidhe, the skilled Champions of the Firbolg, Club-wielding Firbolg peasants emerge from a forest, a chariot of the De Danann bodyguards.

    DOWNLOAD & INSTALLATION

    You will need the Rome Total War Alexander expansion in order to play this mod. The mod itself is 150 MBs in size (uncompressed) and will be located entirely within its own folder so that your original game is not touched. Like all mods, it does draw on files from the original game and so it is important to have a clean original game. GAFM is compatible with all other modfoldered mods.

    If you have any problems just post in this thread and someone may be able to help you.

    EXE

    Simply download the GAFM.exe file (version 1.2) and run it. All you will need to do is make sure the installation path field is set to point to the folder where your RomeTW-ALX.exe exists (by default the installation path is set to the most common path but you must change it if yours is different).

    EXE Download link: http://www.gamefront.com/files/21865201/GAFM.exe (85 MBs)



    RAR

    I have provided a RAR version of the actual modfolder for those who may have problems with the installer software for the EXE version. Just unzip the RAR and copy the GAFM folder into your Alexander folder. Create a shortcut of the RomeTW-ALX.exe and add the following to the end of the target line: -show_err -nm -mod:alexander\gafm (note that there is a space before the first hyphen as well as the others).

    RAR Download link: http://www.gamefront.com/files/21042461/GAFM.rar (88 MBs)



    FULL CREDITS

    Music

    * Main music by Jeff & Mychael Danna (http://www.mychaeldanna.com): "The Prophecy","The Drowning Plains","Funeral","Hills of Ireland","The Blood of Cu Chulainn", "Defeat of the Red Branch", and "The Sons of Uisnach" taken from the Celtic Tales and Celtic Legends albums (see images and links above)
    * Transitional music by Jones King and Halie Satanus

    Original Artwork

    * Menu artwork by John Duncan: "The Fomors or Powers of Evil Abroad in the World" (1912), "Riders of the Sidhe" (1911)
    * Promotional poster & Open DVD Case by Jones King (http://www.mogwaimedia.com)

    Campaign Map

    * Ireland base map from Arthurian Total War
    * METW for use of an old ship model for the Fomor
    * Honey resource model and texture by Halie Satanus
    * Tower of Glass and Stone Circles strategy map landmark models by Halie Satanus
    * Lugh and Balor army models by Halie Satanus

    Battle Map

    * Riders of the Sidhe bodyguard model by Halie Satanus (and Balbor and Hoggy)
    * Firbolg Skirmishers model by Halie Satanus
    * Balor and Lugh models by Halie Satanus

    Other

    * Unit balancing & ground-breaking auto-resolve balancing system - both by Aradan
    * Aradan for his Dynamic Integrated Trait-Ancillary System

    DISCLAIMER: The poster heading this announcement is wonderfully made by Jones King, but he has been a lot less modest about the creator of this mod than the creator would have been about himself. Oh, and if the mod messes up your PC (though it won't if you follow the instructions) then I am not responsible - and I cannot promise technical support either.

    Enjoy!

    - Dol Guldur aka MasterOfNone aka Palantir

    =====
    PATCHES

    None (1.1 now incorporated into full build as of 14 March 2010).
    None (1.2 now incorporated into full build as of 20 August 2011).

    Patch 1.2 changes (added since version 1.1):
    Spoiler Alert, click show to read: 

    1. Rogue pixel corrected in one of the map TGAs
    2. Random CTD resolved which occured during battles where Lugh was present
    3. Riders of the Sidhe and Balor units rebalanced
    4. Minor graphical corrections, including Balor's Eye unit card.


    EDIT: There is also a download link on Moddb should the above links fail: http://www.moddb.com/mods/gods-fighting-men-total-war
    Last edited by MasterOfNone; December 04, 2015 at 12:10 PM. Reason: Updated for vsn 1.2
    "One of the most sophisticated Total War mods ever developed..."
    The Fourth Age: Total War - The Dominion of Men

  2. #2
    ccllnply's Avatar Tribunus
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    Default Re: Released: Gods & Fighting Men - Total War

    Yes, beautiful! Ireland is so brilliant we needed our own mod. I'm getting Alexander this weekend and I'm definetly downloading this
    Last edited by ccllnply; February 23, 2008 at 05:50 AM.


  3. #3

    Default Re: Released: Gods & Fighting Men - Total War

    Yes, beautiful! Ireland is so brilliant we needed our own mod. I'm getting Alexander this weekend and I'm definetly downloading this
    lol what a coincidence. I too have ordered AlexTW and it shouldbe arriving soon. I originally bought it to play the soon to be released Persian Invasion (Barbarian Invasion for the greeks) but it seems like I have to try this one out first.

    *downloading*

  4. #4
    MasterOfNone's Avatar RTW Modder 2004-2015
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    Default Re: Released: Gods & Fighting Men - Total War

    Excellent - that's 3 known Alexander (Gold II) sales now, and one happy coincidence
    "One of the most sophisticated Total War mods ever developed..."
    The Fourth Age: Total War - The Dominion of Men

  5. #5
    Halie Satanus's Avatar Emperor of ice cream
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    Default Re: Released: Gods & Fighting Men - Total War

    I've played this a bit over the last couple of days and it's hard, so if your up for a challenge I highly recommend giving this a whirl...A totally original Mod...

    Now, about that bowl of Smarties!..

  6. #6

    Default Re: Released: Gods & Fighting Men - Total War

    Where's my copy of Alexander...somewhere around here...ah here it is!

    If I can get ALX to work without them making me pay for it again (protip: don't lose CD key), I'll give this a try in a few hours!

    Edit; arrrgh the won't let me play "This key has been used on the maximum amount of computers."

    Have they heard of reformats and crashes? Alas, if they'd just let me get my cd key off the same order page..
    Last edited by zznɟ ǝɥʇ; February 23, 2008 at 08:05 AM.

  7. #7

    Default Re: Released: Gods & Fighting Men - Total War

    its about time there is a mod just for irland



    "time is no power or force, the passage of time mearly weathers the heart and soul of heros" anon

  8. #8

    Default Re: Released: Gods & Fighting Men - Total War

    It happens i went out and bought myself a copy of Alexander just because i wanted to give this mod a try, that was about a week or so ago and have been playing since. I have not regretted it.....in fact i highly recommend to anyone who would listen to give this mod a try. Try this mod!!...you will not be sorry.

  9. #9
    Ephialtes The Dog's Avatar Vicarius
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    Default Re: Released: Gods & Fighting Men - Total War

    Awesome! Can't wait to play, just need to free up some HD space.
    "So there I am, in Sri Lanka, formerly Ceylon, at about 3 o'clock in the morning, looking for one thousand brown M&Ms to fill a brandy glass, or Ozzy wouldn't go on stage that night. So, Jeff Beck pops his head 'round the door, and mentions there's a little sweets shop on the edge of town. So - we go. And - it's closed. So there's me, and Keith Moon, and David Crosby, breaking into that little sweets shop, eh. Well, instead of a guard dog, they've got this bloody great big Bengal tiger. I managed to take out the tiger with a can of mace, but the shopowner and his son... that's a different story altogether. I had to beat them to death with their own shoes. Nasty business, really. But, sure enough, I got the M&Ms, and Ozzy went on stage and did a great show."

    -Del Preston

  10. #10
    webbird's Avatar Senator
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    Default Re: Released: Gods & Fighting Men - Total War

    What a wonderful and great idea, thats the kind of myth i love most of all !!!!

    Some questions.
    Why do you made it for use with the alexander extension, which features of the mod needed the extension?
    Is it possible to make it for RTW 1.5/6 ?

    i dont have the expansion, but download the mod:O)

    does it also features dog handlers,...as cu sith , white fairy dogs ??
    ah you maybe could use the four treashures of the de danann like rtw uses wonders ???
    the side which owns the sword the spear, the stone and the couldron ......provinces get more and more moral and power ???.....just my idea :O)
    Last edited by webbird; February 23, 2008 at 12:48 PM.

  11. #11

    Default Re: Released: Gods & Fighting Men - Total War

    Why do you made it for use with the alexander extension, which features of the mod needed the extension?
    Is it possible to make it for RTW 1.5/6 ?
    The main reason AFAIK is to accomodate the unique status of the two main characters, Lugh and Balor, both of whom have unique models on the battlefield and campmap, unique portraits, and a unique bodyguard unit, all of which are only possible in Alexander. It's unfortunate but it pretty much underpins the concept.

    I also got Alexander solely to play this, and I'm glad of it. Obviously celtophiles will love the concept, but I'd recommend it to anyone looking for a tight, focused and challenging campaign, particularly one which leads to an obvious climax and conclusion (the showdown between Lugh and Balor, the in-game recreation of the Second Battle of Magh Tuireadh in Celtic mythology) rather than slowly losing momentum as you just expand your empire somewhere as in many TW games.

    Antagonist
    "is ait an mac an saol"

    "If you grow tired of how you live, then follow me, and we will show you a different way."

    Arthurian: Total War
    Wrath of the Norsemen
    Viking Invasion II

  12. #12
    webbird's Avatar Senator
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    Default Re: Released: Gods & Fighting Men - Total War

    i completely agree, you are totally right, the myth story should stand in the foreground. To develope ireland under the rule of the de danann for hundreds of turns does not make sense.
    But to let the mod feature maybe a series of mini campaigns playing on the green gem, like the book of invasions could be fascinating and entertaining.
    celtophile, yes i think thats fitting for me, i think i will love it too
    Last edited by webbird; February 23, 2008 at 01:07 PM.

  13. #13
    MasterOfNone's Avatar RTW Modder 2004-2015
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    Default Re: Released: Gods & Fighting Men - Total War

    That's right.

    The mod does feature the Four Treasures of Ireland and a few other ancs too and they are tied together dynamically with the traits. Indeed, it has been my purpose to make it pretty much impossible to win unless you use these Treasures and Lugh (and the Temples) effectively.

    As for "fairy" - although enchantments abound, this is the time of the De Dananns who later *became* transfigured into the gods, goddesses and - later still - into the fairy folk.

    I will not be porting it, or adding to it (beyond a necessary single patch if needed) but the Arthurian team may of course add to it, or allow others to do the same.

    Maybe someone will make an associated mod about Cu Chulainn or Finn McCumhall
    "One of the most sophisticated Total War mods ever developed..."
    The Fourth Age: Total War - The Dominion of Men

  14. #14

    Default Re: Released: Gods & Fighting Men - Total War

    Amazing job guys, fantastic work!

    **RS Dev Team***Reciprocal Repper!* RIP Calvin- you will be missed

  15. #15

    Default Re: Released: Gods & Fighting Men - Total War

    Why does GAFM not work for me? Everytime I install it to my alexander folder it says some 000MS2 wasnt found. What do I do?

  16. #16
    MasterOfNone's Avatar RTW Modder 2004-2015
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    Default Re: Released: Gods & Fighting Men - Total War

    Never heard of that before. Have you tried the RAR version instead?
    "One of the most sophisticated Total War mods ever developed..."
    The Fourth Age: Total War - The Dominion of Men

  17. #17

    Default Re: Released: Gods & Fighting Men - Total War

    OOooh nice. This is looking very good. Some really thoughtful work went into this.



  18. #18

    Default Re: Released: Gods & Fighting Men - Total War

    I have big problem. An error "Failed to open Sound Database"
    Help! Please!

    (I have Alexander ecc ecc..

  19. #19
    -Traiano-'s Avatar Miles
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    Default Re: Released: Gods & Fighting Men - Total War

    The Mod is just fantastic, the job is somewhat amazing, but...why did you make it for Alexander, which is the less known total war expansion?? I really wanted to try this but i haven't the game... would be possible in the next future to have it for BI or RTW???
    30BC: Ottaviano Augusto becomes the first Imperator, in his 44 years of principate he will bring to the empire peace and prosperity!
    70AD: Vespasiano is the winner of first great empire's civil war,rebuilding Roman world after the Nero's dark ages.
    98AD: Traiano becomes imperator after that the senateman Nerva adopted him,he will start a gold age for the empire getting it to biggest extension!! 117AD-180AD Adriano,Antonino Pio and Marco Aurelio administrate the empire during his richest and most pacific period, with their good administration Rome lives its golden age.
    193AD: Settimio Severo wins the civil war started after the death of Commodo starting the Severan dinasty, his heirs will not be as good as him. 252-285AD Rome lives the peak of III century's crisis,onli the emperor Aureliano will be able to reunite the empire breacked in 3 parts and the great reformer Diocleziano will give to Rome militar,politic and social cohesion after decades of caos. 325AD:Costantino rules alone over the empire and christianity is for the first time accepted by the imperial government.

  20. #20
    MasterOfNone's Avatar RTW Modder 2004-2015
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    Default Re: Released: Gods & Fighting Men - Total War

    It is made for Alex for the reason Antagonist mentions above (and other reasons). There will be no conversion made by me. If people want to play it they will have to buy Alex They may of course pesonally mod their version to work with RTW but certain features critical to the form of the mod will be lost...

    Andre - sounds like you installed it wrong to me. Can you try again? And try the RAR version too. The only other thing I can think of is that your RTW original game is not clean.
    "One of the most sophisticated Total War mods ever developed..."
    The Fourth Age: Total War - The Dominion of Men

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