This is a simple mod that I made that I thought would help the Mongols out. Since about all the factions started with at least one large town and a wooden castle I upgraded the two starting Mongol regions to just that and also gave them some of the upgraded buildings. I also changed their 'building AI' to religious so they didn't just lose settlements because religious unrest being way too high. I found that the AI do build the Jewish Synagogue buildings and the conversion from those for the AI hurts them more than it should. I think they can 'deal' with it for a bit but not as good as a human player can. With his permission this mod also comes with a modified version of GrandViz's original desc_campaign_ai_db file from his 1.6 Ultimate AI (full credit goes to GrandViz). In this file all I did was copy and pasted DoW offensive parameters against all religions thinking this could help the passiveness of the Mongols. I ran through a test one night of this and it does seem to help them, but it wasn't tested extensively.
http://files.filefront.com/Mongol+Se.../fileinfo.html
*Change Log*
2/24/08
-changed can_force_invade lines back to false so these don't override the invade parameters
-increased invasion parameters for the Mongol AI in the desc_campaign_ai_db file in some lines
Install instructions:
1)extract to your M2TW directory using 7zip
2)delete the map.rwm file found in the DLV_ext\data\world\maps\base directory (pretty sure it's not save game compatible since you need to delete the map.rwm file)
Edit: Any feedback would be much appreciated. Especially regarding the Mongols passiveness. Also of note, the desc_strat file I modified is for the main campaign. I did not modify the desc_strat files for no garrison and vanilla style campaigns yet.
*Note*
I made this modifying the files from DLV 5.3 so I'm not sure if some of the new parameters will work for any version of DLV that doesn't run from the kingdoms.exe




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