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  1. #1
    Zephrelial's Avatar Eternal Sorrow
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    Icon7 Capturing Lords-entirely possible

    First of all I apologize if there had been a similar thread that was opened here,with identical content.

    The purpose of this thread is to show people how to activate the capturing of lords,kings of other factions feature,that's already within the game.In case people are not aware of this.Anyone can activate this feature,in their own vanilla or modded M&Blades.

    While I were browsing the TaleWorlds subforum I came across this,the user Maw of TaleWorlds subforum had posted there how to do it.So All the credit to him related to the info of imprisonment feature.

    ENABLING LORD IMPRISONMENT FEATURE

    So here we go:

    1- Download and install Pyhton and its presequite program Windows Installer 2.0

    2- After Pyhton is installed,download the source of M&B's latest version

    3- Go to this directory:

    C:\Program Files\Mount&Blade\Modules\Native

    And right click on an empty place,choose create a new folder,name this folder "Source" without the quotes.

    4- Then extract the mb_module_system_0903_0 zip you downloaded(the source of M&B's latest version.And copy and paste all the content under the ModuleSystem folder of this extracted zip to(under) Source folder you just created.

    5- Your python should be located under C:\

    So go this directory: C:\Python25

    Copy and paste the files named Python and Pythonw to the following directory:

    C:\Program Files\Mount&Blade\Modules\Native\Source

    6- Find the filenamed module_constants under the same directory stated above.

    7- Open it with notepad,and enter the file.Press CTRL+F,in the box that will be opened,copy paste this:

    hero_escape_after_defeat_chance

    After that press enter and you shall be able to see the following code:

    hero_escape_after_defeat_chance = 100 #TODO: it should be:80

    The current number is 100 which completely disables the chance of getting captured.Set this to 50,for instance so that the lords have a 50 percent out of 100 of chance to escape and avoid getting captured.

    8- Save and exit the file.

    9- Double-click build_module.bat located in the directory:

    C:\Program Files\Mount&Blade\Modules\Native\Source

    Wait for it to finish then start a game and enjoy!

    HOW TO BE PROPERLY INFORMED OF OTHER LORD'S IMPRISONMENT

    By default there is a text related bug that occurs,when an another lord captures,the other.You won't be able to understand which lord got captured by which faction.You get a message like:

    "Prosperity Sargoth was captured 19th April.."something like that.

    Again the user Maw had explained how to fix it.I tried it and didn't work,since you need to do some additional simple work,which I had to found out by myself.Here is how to do it:

    1- Go to the directory:

    C:\Program Files\Mount&Blade\Modules\Native\Source

    2- Find the file named module_scripts.Open the file with notepad or wordpad,press ctrl+f and in the box,copy and paste this line:

    (display_log_message,"str_hero_taken_prisoner"),

    3- Just over that code,move your cursor adjacent to it.(you need to arrange a 3 lined space yourself by pressing enter) and to the space that is formed,copy and paste these codes:

    (str_store_troop_name, s1, ":cur_troop_id"),
    (str_store_faction_name, s2, ":faction_receiving_prisoners"),
    (str_store_faction_name, s3, ":defeated_faction"),

    After that,delete (display_log_message,"str_hero_taken_prisoner"),

    And instead paste:
    (display_log_message,"@{s1} of {s3} was captured by {s2}."),

    Save your progress.Now hold on there is one small thing left before you're all set.Again by default when the lords are released from captivity,there is a bug and the game informs the player wrongly and mixes the factions that the lord belong to,and the faction that captures the lord.

    You receive a message like:

    Prescan of Rhodoks is released from his captivity of Khergits.

    The error here is Prescan is a vassal of Swadia,not Rhodoks and he was captured by Nords not Khergits.To fix this:

    4- Again open module_scripts and press ctrl+f,in the box copy and paste this:

    (display_log_message,"str_hero_freed"), press enter.

    You will encounter the code above,delete it and instead paste this one:

    (display_log_message,"@{s1} was released from his captivity of {s3}."),

    5- Save and exit,double-click build_module.bat

    Now you are all set.A few things that you should now about the whole feature is as followed:

    EXTRA INFO REGARDING THE FEATURE

    - The default balance is good,at the percentage of 70-30,70 being the chance of the lord getting captured,out of 55 nobles including the faction leaders 4-5 lords get captured within 1 or 2 months.So it's not like everyone is getting captured and imprisoned all the time.
    -When you first capture the lord,you have the chance to set him free.
    - You can harass your imprisoner by going to the prisoners part at the bottom left and by talking to him.
    - There is no spawning of the lord bug as long as he is a prisoner of you or the AI.So as long as he is a prisoner he and his party don't spawn anywhere.
    - You can't imprison the lord at your castle or city.
    - You can take the lord to an enemy faction leader,and he offers you to pay you his ransom.
    - Ransom brokers doesn't seem to offer to negotiate for the ransom of the lord.It doesn't work.
    - After offering the captured lord to an enemy you can visit the lord at his city or castle's prison.If you are of the same faction with the lord,the guards grant you access to the prison,if not you have to bribe them.
    - The names of the captured lords are visible on the map,while hovering your cursor over other cities or lord's parties,provided that they have the lord in custody.
    -The imprisoned lords are released from captivity after sometime had passed.AI is ruthless towards the imprisoned lords,I tested this 6 times and a whole month passes until AI decides to release the unlucky imprisoned lords.
    -When you capture a lord,if he has any prisoners you can set them free or take them as your prisoner if he belongs to an enemy faction.Your action effects your relation with the lord depending on your decision.
    - If you capture a lord,your faction relations with his enemy factions improve by 1 point.

    If you have any questions or problems to get it work,feel free to pm me

    Here are some screenshots:




    In the screenshot above I've taken the Lord to the faction leader of Vaegirs and as you can see he offers to pay his ransom.(you can take the unfortunate imprisoned lord to some enemy faction lords and they will inquire to pay his ransom and imprison him themselves.




    At this screenshot above,I'm inquiring the guard,asking him who is imprisoned here and he answers.Since I just entrusted the lord to the faction of Vaegir's faction leader,now he's in his prison.And the player is able to pay him a visit,provided that he bribes the guard




    Above,I'm harassing my noble prisoner with my Khergit character.



    And he answers my threat as can be seen beneath:




    And in the last screenshot you can see the comment of the imprisoned Lord for yourself,locked up in the Vaegir dungeon:


    Last edited by Zephrelial; February 25, 2008 at 10:50 AM.
    Shine on you crazy diamond...

  2. #2

    Default Re: Capturing Lords-entirely possible

    Cool, thanks for the tip.

  3. #3

    Default Re: Capturing Lords-entirely possible

    Thanks Zephrelial +rep for the great info. Since this requires a touch of editing I'm moving it to the M&B mods sub forum.

  4. #4
    Zephrelial's Avatar Eternal Sorrow
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    Default Re: Capturing Lords-entirely possible

    Kamos and Armatus,you're welcome. I'd like to remind that once again the user called Maw is the first one who explained it along with few others at Tale's world.

    Armatus,it's your sub-forum so move it whereever you see fit.

    I edited the tutorial and added the part to how to fix the misinforming text bugs as well as included some extra info regarding the feature.If anyone has any questions or can't get it to work,please pm me.Good hunting!
    Shine on you crazy diamond...

  5. #5

    Default Re: Capturing Lords-entirely possible

    Quote Originally Posted by Zephrelial View Post
    Armatus,it's your sub-forum so move it whereever you see fit.

    Well actually it's everyone's forum and I'm just doing a community service so if there's anything you guys need here just let me know and I'll see what I can do.


    Big thanks to Maw though!

  6. #6

    Default Re: Capturing Lords-entirely possible

    hi, nice guide and stuff but i have a problem, when i try find the (module_constats) i cant find the natives 1, i can only find 3 other 1īs i have, expanded gameplay 2, testmod and M&b classic 1.0. so how can i find it, i have done everything that guide says but i just cant find it, and the same thing is whit (build_module.bat) file but the (.bat) part is missing every1 of them, there only reads (build_module) so what should i do?

  7. #7
    Dayman's Avatar Romesick
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    Default Re: Capturing Lords-entirely possible

    Is there a mod made for lazy people like me?

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