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Thread: Command, Loyalty, Piety, Chivalry & Dread... What do they really do?

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  1. #1
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    Default Command, Loyalty, Piety, Chivalry & Dread... What do they really do?

    Pretty simple topic. I'd like to flesh out specifically all the effects of the following "attributes" all characters have:

    Command
    Loyalty
    Piety
    Chivalry
    Dread

    While they seem so simple I really don't know all the real effects that these items have in-game. How do they effect your battles, governance, taxes, growth, conversion? etc etc

    Lets discuss.
    Last edited by Miraj; February 21, 2008 at 01:58 PM.

  2. #2
    Lonck's Avatar Centenarius
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    Default Re: Command, Loyalty, Piety, Chivalry & Dread... What do they really do?

    command = morale for troops, loyalty = bribe don't work and he won't run off to join other factions, piety = increases religion conversions for that settlement, chivalry = positive reputation, dread = negative reputation

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    craziii's Avatar Protector Domesticus
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    Default Re: Command, Loyalty, Piety, Chivalry & Dread... What do they really do?

    I will type what I know off the top of my head, feel free to correct/add.

    command: morale boost, also determines autoresolve winning chance, not sure if it affect casualty rates or not.

    loyalty: nothing else as far as I can tell besides the chance for general to defect/be bribed.

    piety: low piety will give a settlement more religious unrest. not sure what high piety does though? lowers religious unrest?

    chivalry: increase settlement order + increase pop growth, not sure about the exact numbers. morale boost in battles.

    dread: increase public order through fear. high chance of routing hostile units due to your high dread general's presence.

    flashing trade icons can either mean you are gaining that much trade from the buildings you have queued up in the build menu, or you are loosing that much trade the next turn due to lost of trade agreement, or anything else that hinders trade.

    please feel free to add or correct.
    fear is helluva drug
    Spoiler Alert, click show to read: 
    “The only rule that ever made sense to me I learned from a history, not an economics, professor at Wharton. "Fear," he used to say, "fear is the most valuable commodity in the universe." That blew me away. "Turn on the TV," he'd say. "What are you seeing? People selling their products? No. People selling the fear of you having to live without their products." freakin' A, was he right. Fear of aging, fear of loneliness, fear of poverty, fear of failure. Fear is the most basic emotion we have. Fear is primal. Fear sells.” WWZ

    Have you had your daily dose of fear yet? craziii
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  4. #4

    Default Re: Command, Loyalty, Piety, Chivalry & Dread... What do they really do?

    I think 1 point of chivralry gives 0.5% growth to a settlement (sorry my english)

    Chivraly also gives more moral to your own troops in Battle

    Dread is the opposite in settlemente, - 0.5%, and in battle more dread makes enemy troops losse moral

    I remember when i have a general or more usualy a king that have maximum Dread and enemys flee from battle much easy..

  5. #5

    Default Re: Command, Loyalty, Piety, Chivalry & Dread... What do they really do?

    I've never seen dread give negative growth bonusses, only "fear" bonus which is similar to happiness bonusses.
    Dread/chivalry itself also has nothing to do with reputation. Giving all your generals 10 dread by using cheats won't give you any reputation hit at all.

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    Lonck's Avatar Centenarius
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    Default Re: Command, Loyalty, Piety, Chivalry & Dread... What do they really do?

    "I always release prisoners which raises chivalry = high reputation."

  7. #7

    Default Re: Command, Loyalty, Piety, Chivalry & Dread... What do they really do?

    I am curious about these too. The basic observable effects are fairly obvious... but what files reference these numbers? Can you mod a file to change the effects of these indicators?

    Cheers!

  8. #8
    Titus le Chmakus's Avatar Biarchus
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    Default Re: Command, Loyalty, Piety, Chivalry & Dread... What do they really do?

    Any precise idea about what Loyalty exactly does ? With possibly ingame values ? Is it possible to set it to a fixed value for a certain faction ?

    By the way I know that Piety increases income as it is now the old Managment in RTW + the new religion stat too ...
    Last edited by Titus le Chmakus; March 13, 2018 at 05:44 AM.

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    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Command, Loyalty, Piety, Chivalry & Dread... What do they really do?

    Quote Originally Posted by Titus le Chmakus View Post
    Any precise idea about what Loyalty exactly does ? With possibly ingame values ? Is it possible to set it to a fixed value for a certain faction ?

    By the way I know that Piety increases income as it is now the old Managment in RTW + the new religion stat too ...
    Piety increases income? That's utter news to me. Do explain, is it via reduced corruption?

    Loyalty is a measurement (counter token) for the desertion\rebellion\revolt mechanism on a scale of 0 to 10. You can limit loyalty levels with simple triggers, eg if loyalty > x then x-1

    You do realize this thread is 8 years old?










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    Default Re: Command, Loyalty, Piety, Chivalry & Dread... What do they really do?

    Yeeeeeaaaaaaahhhhhhhhhh something I know that Gig does not !!!!!!!!!!!!!!!!!!!!!

    Piety is the old RTW managment + the religion system of Med2 ! Try adding piety to a governor and you will see the income increase. So as I've removed all the vanilla religious stuff, I can use it as real Managment stat.

    Thanks for Loyalty but how precisely does the game mechanic works on rebelling generals ? Because that is exactly what I'm interested in and I would like to balance it correctly ...

    I do realize this post is 8 years old ... But why creating a new one ? It had just the title I needed !

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    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Command, Loyalty, Piety, Chivalry & Dread... What do they really do?

    You are correct, now at least I know where the 'admin' tax income comes from.

    With two piety William generated 19 Admin income in London - of a total of 1004, approximately 1.9% increase
    With seven piety that went up to 68 income and an increase of 6.9% (based on 985 before admin income)

    Which suggests one piety = one percent tax income increase, base tax income was only 702. Would require more testing with other income compositions to confirm.




    Loyalty is a modifying\multiplying factor for calculations, eg when bribing:
    <briber_attribute_divisor float="3.0"/>
    <bribee_attribute_divisor float="3.0"/>

    or revolting (max value of loyalty used for calculations):
    <max_effective_loyalty float = "10.0"/>
    Last edited by Gigantus; March 13, 2018 at 09:29 PM.










  12. #12
    Titus le Chmakus's Avatar Biarchus
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    Default Re: Command, Loyalty, Piety, Chivalry & Dread... What do they really do?

    Yeah I haven't done any precise testing to know the exact gain, but I have made some traits for governors like GoodManager ... But you need to remove all the religious concerns of vanilla from your game, otherwise the governor will be super pious ...

    About the revolt, do you kow a bit more the mechanics on how a city/army revolts ?

    And another question about Command : does a general having over 10 in Command really has the value that is not displayed ? I mean if for example, all the traits and ancillaries really gives the general 14 Command stars, the game only displays 10, but does the calculation for morale takes count of 10 or 14 ?

  13. #13
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Command, Loyalty, Piety, Chivalry & Dread... What do they really do?

    I am afraid I don't have detailed answers to your two questions. The AI guys might be able to shed light on the first one.










  14. #14
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    Default Re: Command, Loyalty, Piety, Chivalry & Dread... What do they really do?

    Ok I'll ask then

    Thanks

  15. #15
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    Default Re: Command, Loyalty, Piety, Chivalry & Dread... What do they really do?

    Edit :

    Do you know any Trait Trigger that could restet the Attribute in case in goes over a certain value ?

    Something like

    Code:
    ;------------------------------------------
    Trigger loyalbyzantium
      WhenToTest CharacterTurnEnd
    
      Condition AgentType = named character
            and CharFactionType byzantium
            and Attribute Loyalty > 3
    
    Affects *something that could reduce the Loyalty to 3* Chance 100
    Any idea folkes ? Thanks

  16. #16
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Command, Loyalty, Piety, Chivalry & Dread... What do they really do?

    Create a hidden trait that only deducts\reduces loyalty. You may have to use a multi level one if there are traits\ancillaries that give multiple level loyalty increase.
    Last edited by Gigantus; March 15, 2018 at 11:05 PM.










  17. #17
    Titus le Chmakus's Avatar Biarchus
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    Default Re: Command, Loyalty, Piety, Chivalry & Dread... What do they really do?

    Something like that ?

    Code:
    ;------------------------------------------
    Trait LoyaltyDecreaser1
        Characters family
        Hidden
        
        Level Decreaser1
            Description Decreaser1_desc
            EffectsDescription Decreaser1_effects_desc
            Threshold 1
            
            Effect Loyalty -1
            
    ;------------------------------------------
    Trait LoyaltyDecreaser2
        Characters family
        Hidden
        
        Level Decreaser2
            Description Decreaser2_desc
            EffectsDescription Decreaser2_effects_desc
            Threshold 1
            
            Effect Loyalty -2
            
    ;------------------------------------------
    Trait LoyaltyDecreaser3
        Characters family
        Hidden
        
        Level Decreaser3
            Description Decreaser3_desc
            EffectsDescription Decreaser3_effects_desc
            Threshold 1
            
            Effect Loyalty -3
            
    ;------------------------------------------
    Trait LoyaltyDecreaser4
        Characters family
        Hidden
        
        Level Decreaser4
            Description Decreaser4_desc
            EffectsDescription Decreaser4_effects_desc
            Threshold 1
            
            Effect Loyalty -4
            
    ;------------------------------------------
    Trait LoyaltyDecreaser5
        Characters family
        Hidden
        
        Level Decreaser5
            Description Decreaser5_desc
            EffectsDescription Decreaser5_effects_desc
            Threshold 1
            
            Effect Loyalty -5

  18. #18
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Command, Loyalty, Piety, Chivalry & Dread... What do they really do?

    Individual 'decreasers' are fine, too, probably easier to write triggers for.










  19. #19
    Titus le Chmakus's Avatar Biarchus
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    Default Re: Command, Loyalty, Piety, Chivalry & Dread... What do they really do?

    Sorry to post this here but Gig, can you please empty your PM box, I cannot reply and I'm still blocked to post my triggers ... Despite doing what you advised.

  20. #20
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    Default Re: Command, Loyalty, Piety, Chivalry & Dread... What do they really do?

    I need a bigger mail box, 22K posts just isn't enough space










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