Below I've included an improved (in my opinion) EDU file that utilizes "recruit_priority_offset", a new unit stat for Kingdoms. This causes the AI to prioritize recruitment of some units over others.
The result is AI armies of stronger composition... no more armies composed primarily of Spear Militia and Ballistas. The enemy armies you'll face will be much tougher, consisting of more Knights, Pikemen, and other advanced units. (For example, if Armored Sergeants are available, the AI will recruit these over Sergeant Spearmen. If Feudal Knights are available, the AI will prefer these over Mounted Sergeants.)
This is a preliminary version that hasn't been fine-tuned, so it may need to be tweaked for certain factions. To use it, just copy this file over the current file in the DLV_ext/data directory. It doesn't change any unit stats, and should be save-game compatible. (It only works with Kingdoms, though.)
A similar version was made for Stainless Steel and it really made the AI much tougher.




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