Is it possible to turn mercenaries off? I find it might be interesting playing without the use of readily available mercs to throw into the fray.
Is it possible to turn mercenaries off? I find it might be interesting playing without the use of readily available mercs to throw into the fray.
Probably. By installing/playing a different mod...
This mod is called Rome: Total Realism...lol...if you don't want to use the mercs, don't use the mercs.
If you're technically savvy you could probably raise the cost of them, that would make the AI less likely to use them.
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I've tried most of them. Each adds it's own features to RTW.
I tried EB a very long time ago and was a bit confused by all the names etc but I have been playing EB 1.0 and find it a lot better.
I've also been playing with Troy Total War on and off for a year or bit longer.
I started to play with Arthurian Total War - very hard at times.
I can't remember why or how I found RTR - it was the first mod I played for RTW back in the days of 5.4 (or earlier). I was always pleased to find a larger map with more settlements to conquer!
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The idea that Carthage used merc troops versus what other civilizations used is a bit deceptive I think. Carthage had nothing like the Roman citizen army. They were among the wealthiest and most influential civilizations and because of this able to spend their money on the mercenary troops. They should be either given more income or less cost for the troops.
All civs used mercs of some sort. None, it seems, used them as much as Carthage did.
I generally try to make mercs cost at least 2x what the unit would normally cost, to make up for their immediate availability. The exception is for Carthage, which (in the beta on which I'm currently working) gets to recruit them a little more cheaply at its home royal barracks as a nod to its historical reliance on mercs.
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I always thought that mercenaries were more expensive than the equivalent troops that you could train. I've not looked into that though.
I use mercenaries to add units to my armies that I cannot train up myself. As Romans I pick up Cretian Archers.
Mercenaries can be used as a stop gap to boost the size of an army but if I ever do that then tend to be disbanded soon after.
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I use RTR as my foundational RTW setup. I use no other mods, but dinky around with the files. I treat RTR as the RTW (as though RTW doesn't exist). What I'm trying to figure out (as I eagerly await the full campaign of RTR 7) is how to disable the ability to hire mercenaries. I know its not historically accurate, but I'm just interested to see what the computer does if they can't pump their army with mercs. Its just an experiment while I wait.
Just go to descr_mercenaries in the campaign map folder and reduce all the merc pools to one cheap and lousy unit each. That should suffice.
RTR Platinum Team Apprentice, RTR VII Team Member, and Extended Realism Mod Team Coordinator. Proud member of House Wilpuri under the patronage of Pannonian
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Just totally delete the whole entry should work too
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Mercs in VII= Totaly different, thanks to K
Edit: What a waste of my 1000t post![]()
Last edited by MasterOfThessus; February 24, 2008 at 05:36 AM.
I am intrigued. :hmmm:
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The ExRM forum: come for the mod, stay for the Classical History discussions. Or vice versa.
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Not totally, no... We'll just add a different dimension to mercenary recruitment.
Don't tell me they will take turns to recruit... *sigh*
Michael D. Hafer [aka Mythos Ruler, aka eX|Vesper]
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I'm not feeling very comfortable giving many details now, since the idea is still in its infancy. It may not work or it may not work as intended.
So if the idea is bad, I'd rather keep it as the frustration of the team than make it the frustration of team and fans alike.