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  1. #1

    Default Assyria?

    Are there any plans to bring Assyria and Urartu into the mod?
    Maybe (in a later release) in combination with a new camapign (provincial campaign) which would start in the time around 640/30? It would make the mod much more interesting (escprecially because I don't know any RTW mod with die named factions).
    When you consider that I would try to support you a bit in researching.

    Greetings

  2. #2
    Captain Arrrgh!'s Avatar I'z in yer grass
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    Default Re: Assyria?

    All I can say is, you can't be assyrias?
    ....
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  3. #3

    Default Re: Assyria?

    I think including Assyria takes the focus out of Persia. I mean, Persia is afterall the point of this mod.
    In addition, it would be pretty boring to play with assyrians. Just imagine the babylonian army already included in the mod and add some....well nothing. As far as I know, the army of the Neo-Babylonian empire was pretty similar to the assyrian army. John Keegan stresses that the main weapon of the assyrian army was chariot and the army was known for its large and well disciplined spearmen corps. So, Babylon included in the mod is already quite close to Assyria.

    That just my opinion.

  4. #4

    Default Re: Assyria?

    We don't have any plans to change our timeframe and/or bring Assyria into our mod as we focus on the rise of Persia, like the title of the mod says, and the fall of the tetrarchy of Lydia, Babylon, Media and Kemet.
    What do you mean exactly with "die named factions" though?

    EDIT: Didn't see your message while posting my answer Nergal - but you've said it the right way
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  5. #5

    Default Re: Assyria?

    Assyrians used battering towers right?
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  6. #6

    Default Re: Assyria?


    It would be total awesome to see that thing crawl towards enemy fortifications. The archers would shoot the enemies on walls and that spear/blade thing would tear down every brick.
    To answer your question, yes they used battering towers. They were obviously used against walled cities and forts. I don't know though how that blade thing was used. It could have been used as a hammer to strike cracks on the brick walls or as a lever to loosen the bricks and cause unstability.
    Either way, that thing looks really cool
    I don't think it were possible to inlcude that into any mod though. It seems far too complicated to model and animate.

  7. #7
    Gen.jamesWolfe's Avatar Vicarius
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    Default Re: Assyria?

    c'mon, give it a crack-it might be worth it

  8. #8
    Marcion's Avatar Semisalis
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    Default Re: Assyria?

    Yeah, given that this is Rise of Persia, Assyria is kind of out of scope. Although Babylon had dominated them, and is more or less the same culture... You can play as them and pretend the Assyrians have taken power again.

    Speaking of Babylon, what exactly is that thing on their standards supposed to be? I didn't think there were anteaters in the fertle crescent, or that they were that well regarded.
    Last edited by Marcion; March 11, 2008 at 04:22 PM.

  9. #9

    Default Re: Assyria?

    Actually I think it's more like Marduk, the city god of Babylon Good point about Assyria btw - that's exactly why we cannot include them in ROP.
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  10. #10
    Marcion's Avatar Semisalis
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    Default Re: Assyria?

    Yeah, seems that's his dragon. Got stuck with the runt of the litter I assume. There are some alternatives though.

  11. #11

    Default Re: Assyria?

    Off the top of my head I think we were going with the images of marduk on the Ishtar gates.

    As for people wanting to be the Assyrians, our Babylonian faction was very heavily influenced by the Assyrian structure so you would only see the smallest of differences.

    To actually include them would take the mod back a hundred or so years and completely throw off the balance of the factions we have.

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