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  1. #1
    Aszrayel's Avatar Semisalis
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    Default Area of Recruitment Mod for DLV

    *AoR DLV 5.3*


    *Mirror*



    *Installation Instructions*

    1) go into the folder named text in your DLV_ext\data\ directory and delete any string files you have

    2) go into the folder base in your DLV_ext\data\world\maps\ directory and delete your map.rwm file

    3) extract using 7zip to your M2TW directory (whatever it may be)

    *Changelog*

    *Credits*

    Repman - thank you for such a wonderful mod

    Harry Lime - for putting up with me and answering questions I had

    Sabre657 - thank you for your tutorial
    Last edited by Aszrayel; February 19, 2008 at 01:50 PM.

  2. #2
    Aszrayel's Avatar Semisalis
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    Default Re: Area of Recruitment Mod for DLV

    Alright fellow DLVers here is a mod that I have been working on for a bit now here and there. I tested it a bit but didn't have time to test every single faction so would greatly appreciate feedback if I missed something. I am human after all and do make mistakes . If you feel that some units deserve to be made only for certain factions please feel free to give this feedback as well. Also if you think that certain regions should "belong" to certain factions then I will take them into consideration. I tried to make the regions balanced so factions didn't have too few regions. I hope you enjoy it and have fun .

    Edit: Oh also this takes away the religion % requirement for the main units (ones built in equestrian, barrack-type, and bowyer-type buildings). I did leave the religion % requirement for units built in other buildings that are special units (units from guilds or other buildings other than the ones mentioned above). All or close to all of these units will only be recruitable in lands that "belong" to a certain faction. I did not mess with the ship units. Also you will not be able to recruit Aztec or Hedjaz factions' units when you take any of their regions so be prepared!
    Last edited by Aszrayel; February 19, 2008 at 06:19 AM.

  3. #3
    Werebear's Avatar For Mother Russia
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    Default Re: Area of Recruitment Mod for DLV

    filefront link plz

  4. #4
    Aszrayel's Avatar Semisalis
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    Default Re: Area of Recruitment Mod for DLV

    Quote Originally Posted by isilendil View Post
    filefront link plz
    as you wish

    Edit: uploaded to filefront and link given

  5. #5
    Werebear's Avatar For Mother Russia
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    Default Re: Area of Recruitment Mod for DLV

    You didn't change battle_models file. So all not owner faction units will be like ghosts- without textures. Also you must add infocards for all factions........
    Last edited by Werebear; February 19, 2008 at 07:49 AM.

  6. #6
    Aszrayel's Avatar Semisalis
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    Default Re: Area of Recruitment Mod for DLV

    Quote Originally Posted by isilendil View Post
    You didn't change battle_models file. So all not owner faction units will be like ghosts- without textures. Also you must add infocards for all factions........
    I didn't see that I had to change these as well so links brought down until I learn (yes I'm still learning) how to do these changes . Apologies to everyone.

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