I ask this here, and not in a mod thread for
Medieval II: Total War, as I tried looking for
export_descr_unit in the main
Medieval 2 Total War\data folder.
Anyhow, reading the thread,
Excellent new modification I decided to edit the
unit, mercenary and buildings in BC by
similar factors mentioned in that thread (3 and 4 for units respectively, and 2, or whatever I see fit, for buildings).
So anyway there are columns giving the title of what you will input. e.g., "Class" followed by "Heavy"
"Animal" was one column that got me interested.
If you were to put in,
Code:
soldier persian_lancers, 32, 0, 1
animal fast pony
mount bc heavy horse
mount_effect elephant -4, camel -4
Would that work? The column "animal" isn't on any of the unit information that I have seen, so would it work? And if so, would each of those soldiers have an extra horse with them? In this case, a fast pony? Even if you had to have a 'bc heavy horse" would that work?
For some units, would it be possible to have "animal camel" next to their name in order to have a camel next to the unit? That would be interesting to say the least.
Another few things:
~
"power_charge = unkown" Is that the BC team saying it is unknown? Or did CA implement something they didn't know? Has anyone tryed fiddling with this?
~
"stat_food No longer used" Is this BC saying it is no longer used? Or did CA plan on implementing this? If it was BC, what did it originally do?
~And can you have up to a Ternary weapon? How would that work? I know Alternative gets the secondary weapon, but what other keaboard button can get a Ternary (or Tertiary?) weapon into the hand?
~And as for the "Attribute" column, is there anywhere naming what they all do? Thanks.