Results 1 to 18 of 18

Thread: Crossbowman not shooting if on walls

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Crossbowman not shooting if on walls

    First of course I have to start with the now generic: This is THE finest mod for M2TW, and one of the best for any game I have ever encountered. This is what the game could have, and should have been on release, and I am deeply greatful for your efforts and especially for the dark and exotic atmosphere that your music rework created.


    Italian mercenary crossbowman will not shoot if defending from the walls in a siege. Longbow/bow units will shoot without problem. I do not know if any other crossbow unit has this problem.


    All missile units that I have encountered in the field work fine.


    Has anyone else encountered this problem?
    I bear witness that there is no God but Kong
    I bear witness that Selenius is the Moderator of Kong
    I bear witness that Stainless Steel is the ViceRegent of Kong
    I bear witness that there is no Kong but Kong

    Link to the Holy Thread

    The True Believers: T-Wester, gr33kp1mp777, Hounf of Culan, Blingerman, izanagi11, Quark, Scivian, y2day, Kbibs89, yelowdogg23, Naked Emperor, Mr. Cursed, Barser, Skooma Addict, The Noble Lord, The Englishman, Finsternis, Spamostoc

    Wanted heretics: Anubis1

  2. #2
    Fenix_120's Avatar Senator
    Join Date
    Aug 2007
    Location
    The moon
    Posts
    1,169

    Default Re: Crossbowman not shooting if on walls

    Yes I have, and this seems to be a problem with SS and other mods as well.


    Only a few crossbow men will fire at one time, at the most I have had 10 out of 60 Xbows firing when they are on a wall.

  3. #3

    Default Re: Crossbowman not shooting if on walls

    I have the same problem and find them not useful in a KOJ campaign. I would stop building them all together.

  4. #4
    Achilla's Avatar Vicarius
    Join Date
    Jan 2008
    Location
    Poland
    Posts
    2,577

    Default Re: Crossbowman not shooting if on walls

    Crossbows aren't bows.
    Crossbows are not supposed to provide accurate and devastating volley fire in parabolic line.
    It could be a bug if they acted like bows, currently they don't do what is ok.
    If you want to prove me wrong, then give me a challenge and proof that you could fire from musket in parabolic and hit your target 30 meters away in more than 0.00001% tries. Almost same goes for crossbow. It had great accuracy at beginning and slowed down at it's max range. You are not supposed to place crossbowmen on walls and make them act like bow units, which they are not. The issue you all address, is gameplay versus realism. Atm as crossbows are, is ok. And nothing needs to be changed. And trust me, a crossbowman would rather draw his sword and rush at the enemy than load his crossbow and shoot in parabolic, honestly.
    Man is but a shadow of his former self, encased in feverish delusions of grandeur.
    Ignorance is your shield, knowledge is your weapon.
    Heart without reason is stupid, reason without heart is blind.


  5. #5

    Default Re: Crossbowman not shooting if on walls

    could you clarify what you mean by "parabolic" ? I think you mean curved but im not sure if thats what you meant... But either way if you meant curved or straight or a parabola or whatever I think it is foolish to say that crossbowmen never shot off walls. I could give you hundreds if not thousands of pictures, references, and archealogical evidence that shows they shot off walls, boats, and just about everything else under the sun. They might not have fired as great a distance as longbows and definitley reloaded slower but that doesnt mean that if they were on walls they would just sit there and not use there bows.
    Last edited by Surfer Joe; February 19, 2008 at 04:49 PM.

  6. #6

    Default Re: Crossbowman not shooting if on walls

    Quote Originally Posted by Achilla View Post
    Crossbows aren't bows.
    Crossbows are not supposed to provide accurate and devastating volley fire in parabolic line.
    It could be a bug if they acted like bows, currently they don't do what is ok.
    If you want to prove me wrong, then give me a challenge and proof that you could fire from musket in parabolic and hit your target 30 meters away in more than 0.00001% tries. Almost same goes for crossbow. It had great accuracy at beginning and slowed down at it's max range. You are not supposed to place crossbowmen on walls and make them act like bow units, which they are not. The issue you all address, is gameplay versus realism. Atm as crossbows are, is ok. And nothing needs to be changed. And trust me, a crossbowman would rather draw his sword and rush at the enemy than load his crossbow and shoot in parabolic, honestly.

    this is a sub-forum to report CTD's and bugs, not to debate gameplay features.
    I bear witness that there is no God but Kong
    I bear witness that Selenius is the Moderator of Kong
    I bear witness that Stainless Steel is the ViceRegent of Kong
    I bear witness that there is no Kong but Kong

    Link to the Holy Thread

    The True Believers: T-Wester, gr33kp1mp777, Hounf of Culan, Blingerman, izanagi11, Quark, Scivian, y2day, Kbibs89, yelowdogg23, Naked Emperor, Mr. Cursed, Barser, Skooma Addict, The Noble Lord, The Englishman, Finsternis, Spamostoc

    Wanted heretics: Anubis1

  7. #7
    Achilla's Avatar Vicarius
    Join Date
    Jan 2008
    Location
    Poland
    Posts
    2,577

    Default Re: Crossbowman not shooting if on walls

    Quote Originally Posted by illuminati2025 View Post
    Italian mercenary crossbowman will not shoot if defending from the walls in a siege. Longbow/bow units will shoot without problem. I do not know if any other crossbow unit has this problem.
    Quote Originally Posted by illuminati2025 View Post
    this is a sub-forum to report CTD's and bugs, not to debate gameplay features.
    You are funny.
    And now look who created this topic. Not me, not Santa, but YOU. And all I said was that first row of crossbowmen on wall will shoot while those behind won't what is completely normal and this is NOT a bug. Reading with understanding ftl ... by the way, before making nasty comments, think a bit. You created this topic to discuss crossbow matter what is ok, but it's not ok to shut some1 mouth saying that "this topic is not related to debate gameplay features" while your entire topic, it's purpose and your first post you wrote completely negate what you just said. No offense taken nor given.

    Crossbow units also won't shoot when enemy troops are up close, but sometimes they will if you order them manually. And yes, this is so-called gameplay issue.
    Last edited by Achilla; February 21, 2008 at 04:12 PM.
    Man is but a shadow of his former self, encased in feverish delusions of grandeur.
    Ignorance is your shield, knowledge is your weapon.
    Heart without reason is stupid, reason without heart is blind.


  8. #8
    Ermeni's Avatar Biarchus
    Join Date
    Feb 2007
    Location
    Sweden
    Posts
    643

    Default Re: Crossbowman not shooting if on walls

    x-bows on the field are also quite useless (on some grounds).

    though this isn't bc related


  9. #9

    Default Re: Crossbowman not shooting if on walls

    Well, we think Crossbows are bugged, so we have the right to dispute it here.

  10. #10
    green tea's Avatar Ducenarius
    Join Date
    Jan 2007
    Location
    Rungholt
    Posts
    915

    Default Re: Crossbowman not shooting if on walls

    Yes, crossbows are "bugged". So are muskets. It is entirely right that a normal player would think (I did) that they should work on walls as they work on the battlefield. But they do not. They are nearly useless on walls. But you posted this in the BC-bugs-area. Have you tried muskets or crossbows in vanilla? There you have the same problem. Like with the cavalry. Try to chase rooting enemies and compare the results to RomeTW. In MTW2, this also does not work as you would expect (and those two games use the same engine). You are right, but it is not a specific BC-bug, it is a MTW2-bug, and one I think no modder could solve until today.

  11. #11
    **Retired**
    Join Date
    Aug 2006
    Location
    Detroit, MI
    Posts
    2,365

    Default Re: Crossbowman not shooting if on walls

    Xbows are not bugged; it's the walls. If someone comes up with settlement editing tool, it would be very easy fix.
    Until then, xbows will have longer range in 1.1 with adjusted projectile path to allow them to be more efficient in siege battles, i.e. shooting from walls. Parabolic shooting for xbows will not happen.

  12. #12
    Heinz Guderian's Avatar *takes off trousers
    Join Date
    Aug 2006
    Location
    England
    Posts
    16,504

    Default Re: Crossbowman not shooting if on walls

    Quote Originally Posted by Strelac View Post
    Until then, xbows will have longer range in 1.1 with adjusted projectile path to allow them to be more efficient in siege battles, i.e. shooting from walls. Parabolic shooting for xbows will not happen.
    That increase in range is just for sieges or for field battles too?

    Love Castor Troy's twin 9s as a avatar. Rep+ cos its been ages.




  13. #13

    Default Re: Crossbowman not shooting if on walls

    Quote Originally Posted by Strelac View Post
    Xbows are not bugged; it's the walls. If someone comes up with settlement editing tool, it would be very easy fix.
    Until then, xbows will have longer range in 1.1 with adjusted projectile path to allow them to be more efficient in siege battles, i.e. shooting from walls. Parabolic shooting for xbows will not happen.
    If i remember correctly the mod TLR has no problems with walls/sieges/fireing from for you modders maybe worthwhile to check that out since the developper left which was a great mourning to its community
    Roma, Acta est Fabula
    Released! version 0.9B of the mayor overhaul mod for IB2 Vandalorum

  14. #14
    **Retired**
    Join Date
    Aug 2006
    Location
    Detroit, MI
    Posts
    2,365

    Default Re: Crossbowman not shooting if on walls

    @rex
    xbows fire from walls, but not as successfully compared to archers, because I eliminated the high angle firing. In another words, they will not be able to engage units battering on the door, due to close proximity.
    I can't speculate what other mods have done and what people consider 'successful'; although, I pretty well aware of limitations of the missile system in MTW2, and unless they grew their units taller, they just made them shoot parabolic, which is what we are avoiding.

    @knight
    thx.
    Naturally because point of firing from the wall is higher then on ground, their range will be farther then on the field.

  15. #15

    Default Re: Crossbowman not shooting if on walls

    Quote Originally Posted by Strelac View Post
    @rex
    xbows fire from walls, but not as successfully compared to archers, because I eliminated the high angle firing. In another words, they will not be able to engage units battering on the door, due to close proximity.
    I can't speculate what other mods have done and what people consider 'successful'; although, I pretty well aware of limitations of the missile system in MTW2, and unless they grew their units taller, they just made them shoot parabolic, which is what we are avoiding.
    Thanks for enlighten us, you are right, no problems though parabolic misiles, that was a bummer
    Roma, Acta est Fabula
    Released! version 0.9B of the mayor overhaul mod for IB2 Vandalorum

  16. #16

    Default Re: Crossbowman not shooting if on walls

    aha so im not the only one!!!! my 1st battle in bc is attacking a settlement(baalbek sp?) and my crossbows just stand doing nothing,wtf? they only fire when the enemy is on level with them and even that only 10 out of the 60 did fire:hmmm:

    im palying KOJ, anyone knows if they have archers 'cuz im planing to disband and even outlaw crossbows in campaign, as they are useless in battles

  17. #17
    Galain_Ironhide's Avatar Semisalis
    Join Date
    Apr 2008
    Location
    Kalgoorlie Western Australia
    Posts
    410

    Default Re: Crossbowman not shooting if on walls

    Quote Originally Posted by redz27m View Post
    aha so im not the only one!!!! my 1st battle in bc is attacking a settlement(baalbek sp?) and my crossbows just stand doing nothing,wtf? they only fire when the enemy is on level with them and even that only 10 out of the 60 did fire:hmmm:

    im palying KOJ, anyone knows if they have archers 'cuz im planing to disband and even outlaw crossbows in campaign, as they are useless in battles
    Turkopole Archers (dismounted), my friend.

    You recruit them at Fortress Level I think by memory. Excellent units to use, not only for missle but are great in a fight too.

    I too had the problem of my Merc Italian xbows not firing on walls or even at walls in some instances. Line of Sight seems to be the problem. I wouldn't go as far as banning them from battles. The Italian Xbow Mercs are also very handy as Melee backup in the field and on the walls.


  18. #18
    Manco's Avatar Dux Limitis
    Join Date
    Apr 2007
    Location
    Curtrycke
    Posts
    15,076

    Default Re: Crossbowman not shooting if on walls

    Quote Originally Posted by redz27m View Post
    aha so im not the only one!!!! my 1st battle in bc is attacking a settlement(baalbek sp?) and my crossbows just stand doing nothing,wtf? they only fire when the enemy is on level with them and even that only 10 out of the 60 did fire:hmmm:

    im palying KOJ, anyone knows if they have archers 'cuz im planing to disband and even outlaw crossbows in campaign, as they are useless in battles
    you're banning xbows from your game as KoJ? Good luck holding off horse archers then...

    edit: damn it, hadn't seen this is a week old
    Some day I'll actually write all the reviews I keep promising...

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •