Actual:
Deus lo vult Patch 5.4 beta7
there was not supposed to be a public beta but why not...
....
Prerequisites:
- clean 5.3 with no other submods on it
- Delete the bin files in the text folder and map.rwm in the base folder before starting
If you have downloaded the beta7 patch of DLV 5.4 then please give detailed feedback on the new\changed features:
- the dynamic events
- the roleplay triggered settlement recruitement\constructing
- army composition of the AI
- cathar heresy: the 2 forts are the cathar forts: Montsegur and Quéribus in the Pyrenees
- What is the effect of the navigable river on the AI ?
Changelogs:
beta7
- fixed modeldb error
beta6:
- Age of Darkness
- fixed invisible aztecs: back to vanilla
- enhanced the cathar troops
- included hre skinpack from Tyre: thanks to Isilendil
changed the roleplay building\recruiting requirements
- you need a Governor (any subject any rank) to upgrade and build anything. Nobody in the settlement--> no building possible
- Horses are the most valuable units on the battlefield. A horse belongs to a knight. So if you want to recruit horse units, you have to place a character of the military career into the settlement. If not then you get only the units of the lowest building stables.
So here is the recruitment of horse units:
Anybody --> Stables units
Knights ---> Stables units + new Knight stables units
Banneret --> Knight units + new Baron Stables units
Commander --> Baron units + new Earls_stables units
GrandCross + Character with Crown --> All units
beta5:
- lifted death age from 30 to 50 years
- reinstalled banners on the strat map
- changed danube to full navigable river: sea trade, ports for Nuremberg, Vienna, Pest, Bucharest
- added resource symbols to the eco buildings
- higher core buildings (walls) give negative trade boni to reduce money overflow
- added recruit priorities to edu file
- reduced defensive skills of pike phalanx troups
- two dynamic events : trade_fair, banquet have effects on governor career
- fixed wrong governor career triggers
- kiev/armenia/georgia strat models: Isilendil
- many new generals/captains/leaders battle models: Isilendil
- added byzanz, russia skins from Disgruntled Goat mod: thanks to Isilendil
- renamed\added governor career ancilliaries
city: new governor_path ancilliaries
Magistratus Inferior
Magistratus Superior ................... get the ancillary governors ring
Magistratus Nobile .....................get the ancillary governors coin
Magistratus Excellentis ..................get the ancillary governors key
beta4:
- included latest v3 kivals, isilendil update, activate of economic buildings, traits (not all), russian, lit strat skin
- new buildings related to economic events (deleted some season relations).
- new economic agriculture event
- governor and general career are now seperated up from level 2 (e.g. > knight)
beta3
- map: added ;lakes: constanze, balaton, geneve...;rivers: england, ireland, france (Seine)
- streamlined script: unique kings
- added cathar heresy in the pyrenees
- added text for new eco buildings
- bugfixer: timurid names, turnalive,..
- reduced spawn rates for all dynamic events
beta2
- included partially changecapital from Lord finga: only cost of capital change 10000 + negative loyalty effects
- removed non_family tree minimod
- included Isilendil bugfixes
beta1
- added unique kings: from Harry Lime
- added strat\building mod from Isilendil
- added ressources: glass + salt in the campaign map
- reorganized traits
repman
















