Hi
I was trying to amend a mount model using milkshape and GOM's converter (ie a horse). However whenever I convert and open the mount the UV is out by a factor of 2 times the horizontal distance.
I can re-adjust to see the texture correctly by resizing the UV's using 0.5 on the Y axis so thats not too much of a pain. However I want to move the UV's and milkshape isn't then allowing me to multiply the Y axis (which would take it off the map).
Has anyone else hit this problem and know an easy way around it? I'm still fairly new on milkshape and don't know if milkshape can handle it or whethe anyone did a fix to he GOM script.![]()
Any help appreciated.





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