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Thread: Problem using milkshape and mount UV's

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  1. #1
    wilddog's Avatar Paintedwolves run free
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    Default Problem using milkshape and mount UV's

    Hi
    I was trying to amend a mount model using milkshape and GOM's converter (ie a horse). However whenever I convert and open the mount the UV is out by a factor of 2 times the horizontal distance.

    I can re-adjust to see the texture correctly by resizing the UV's using 0.5 on the Y axis so thats not too much of a pain. However I want to move the UV's and milkshape isn't then allowing me to multiply the Y axis (which would take it off the map).

    Has anyone else hit this problem and know an easy way around it? I'm still fairly new on milkshape and don't know if milkshape can handle it or whethe anyone did a fix to he GOM script.

    Any help appreciated.

  2. #2
    Socal_infidel's Avatar PDER Piper
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    Default Re: Problem using milkshape and mount UV's

    Quote Originally Posted by wilddog View Post
    Hi
    I was trying to amend a mount model using milkshape and GOM's converter (ie a horse). However whenever I convert and open the mount the UV is out by a factor of 2 times the horizontal distance.

    I can re-adjust to see the texture correctly by resizing the UV's using 0.5 on the Y axis so thats not too much of a pain. However I want to move the UV's and milkshape isn't then allowing me to multiply the Y axis (which would take it off the map).

    Has anyone else hit this problem and know an easy way around it? I'm still fairly new on milkshape and don't know if milkshape can handle it or whethe anyone did a fix to he GOM script.

    Any help appreciated.
    Are you using KE's mount converter? I used it to make horse barding all one group so as to avoid random texture combinations I didn't want and it worked fine for me.

    Especially, since I did have to move the UV coordinates around to make the front match the back, etc.


  3. #3
    wilddog's Avatar Paintedwolves run free
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    Default Re: Problem using milkshape and mount UV's

    Quote Originally Posted by Socal_infidel
    Are you using KE's mount converter? I used it to make horse barding all one group so as to avoid random texture combinations I didn't want and it worked fine for me.

    Especially, since I did have to move the UV coordinates around to make the front match the back, etc.
    Thanks, I thought i came across something on that but couldn't find it last night and wasn't sure whether I was thinking of something to do with animations. I need it for exactly the same thing you have used it for.

  4. #4
    wilddog's Avatar Paintedwolves run free
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    Default Re: Problem using milkshape and mount UV's

    It seemed to convert Ok to the ms3d model. I combined the cloths and aligned the colours and then used the tool to create a new mesh to see if it worked but the horses looked like they had been mutated with a spider

    (I managed to open the one with the man type skeleton rather than the correct mesh! - but all right now)

    picture of effect of using the wrong mesh file

    Last edited by wilddog; February 18, 2008 at 12:54 PM.

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