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Thread: RC in EB2?

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  1. #1
    fightermedic's Avatar Ordinarius
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    Default RC in EB2?

    Will the unit stats in EB2 be done the way they are in the real combat system as included for example in stainless steel?
    any thougts in this direction??
    i think this system works great especially for the importance of the armor upgrades (love the different looking units after upgrade !!!)
    i'd like to know your point of view at this point



    btw PLEAAAASE change the startig time to 280 BC
    Last edited by fightermedic; February 17, 2008 at 03:46 PM.

  2. #2

    Default Re: RC in EB2?

    We haven't started working on our stat system yet.

    The starting date will stay at 272.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator

  3. #3

    Default Re: RC in EB2?

    btw PLEAAAASE change the startig time to 280 BC
    Been playing too much RTR?

  4. #4
    fightermedic's Avatar Ordinarius
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    Default Re: RC in EB2?

    Quote Originally Posted by Raze664 View Post
    Been playing too much RTR?
    not realy, much more eb
    i just would like to see phyrrus on itali

  5. #5

    Default Re: RC in EB2?

    You have a ship.

    -Move- him. Come on, people, it's not that hard. And you can always change his starting position yourself.

  6. #6
    King Yngvar's Avatar Senator
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    Default Re: RC in EB2?

    Ye, just change the starting date yourself and put him in Italy
    It's redundant to write your username at the end of your post,
    if I wanted to see your name I'd look to the left of my screen.

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