I'm guessing this isn't suppose to happen but is the AI suppose to be poor? This is, granted, the first time I've played past 50 turns but I've found that all of the AI factions have gone into bankruptcy. Usually they have hundreds of thousands of florins and financing for them isn't an issue but not now it seems.
I'm on turn 165 and the year is 1162 (.5 timescale) and most of the AI, as you can see have been broke for about 100 turnsI'm playing with 5.1, and Echads 2.0 fix, and again this is the first time I've played past 50 some odd turns, but this seems really strange to me. The dips and resulting bankruptcy have corresponded to war. Somewhere near 1100 (~30 turns) the first crusade was called. Coincidently everyone who joined the crusade went broke. Portugal has managed to stay pretty neutral since the game began. They're allies with Spain and are only at war with the Muslim's, but with Spain controlling the Gibraltar Straight they've seen an era of peace. Denmark has, as well, been pretty peaceful, as you can see from their map position(below.) They've only had one major war with Lithuania at which point they controlled several provinces but the Lithuanians pushed them out before it escalated out of control.
The AI is still fielding armies, whoa be to he who invades Scotland
The thing is, in Scotlands case, they cannot afford ships to bring their massive armies across to Europe. Oh it's worth mentioning that there are two more full stacks up near Edinburgh. The situation across the world seems to be relative as well. The AI does fine when if comes to armies but their cities are vastly undeveloped and they don't invest much in their navies. Years of war often leaves most of their buildings in disarray. Ireland, me, controls the Western Seaboard the Mediterranean and the Black Sea. Only Pirates ever challenge me. When Egypt controlled Gaza, however, they use to build ships.
The major issue is becoming that because the AI can no longer manage cities and money the world hasn't changed much for about 30 years (60 turns) I guess that is far more realistic but it does get kind of boring when the biggest mover and shaker is me and I'm not a very aggressive player.
World Map of 1160:
*The Moors have taken back Tripoli, and Ireland conquered Gaza as of 1162
World Map of 1125:
The game is still fun as hell, especially for someone like me who like this kind of realism and not constant invasions, but it does get old at times AND this may actually be a bug, who knows.
If anything I think it may be related to the recruit priorities Echad introduced, but I have no clue honestly. That's the only thing I can thing of that influences how the AI spends their money and they sure do field massive armies now.
Getting my foot into the Holy Lands sure has be a struggle. I might not be able to hold onto Gaza with the Egyptians attacking as frequently as they do, and Banghazi may prove a problem now that I'm next to the Moors. The Templars have been struggling to hold onto Cairo for the past 10, 15 years and were it not for my forces in Alexandria assisting them they would have lost it to the Egyptians a long time ago. Speaking of Alexandria, the only reason I control that is because of my Crusading general Laurence the Chivalrous maintaining the civil order when he dies though...
**Oh yeah I'm also not using the regularly Lusted Campaign AI. I'm using his older version the Experimental one. The newer one was to aggressive for me. Not sure if that plays into this.
***Also does the money cheat no longer work for the AI? I tried to add_money xxx for every faction but I always get "faction not recognized" or some such. Were the faction names changed in some way?








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