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Thread: Roleplay idea- Careers

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  1. #1

    Default Roleplay idea- Careers

    What if there was some choice as to how your governors/generals gained traits? It could be a bit like neverwinter nights or knights of the old republic.

    You could have prerequisites that branched into other traits and the player could have some control over how the characters developed. There could be basic traits that opened up other choices as the game progressed.

    For example a governor could have more traits related to law, in order to manage an unruly city, or one could have traits mainly centered on improving trade if he is to rule an orderly and prosperous city.

    Generals could become specialized in cavalry or siege for example.

    Of course, you still want some randomness and definitely traits that result from actions in the game.

    In this way, the player could sort of 'level-up' a character through his life and really develop his role. I think this could deepen the role playing element of the game considerably, especially given the intrinsic differences between the various factions.

    One build that might result would be a general that instills law so that when he conquers distant settlements, the public order is better. Or another might be one that can more effectively sack a settlement, plundering more.

    Naturally the traits would have to be somewhat balanced or a couple of character builds would always prevail.

    Thoughts?
    Installation: WinXP Pro SP3, M2TW Kingdoms 1.5, DLV 5.80 beta 2. Playing as Poland.

  2. #2

    Default Re: Roleplay idea- Careers

    specialization is already a little bit in the game...
    Generals could become specialized in cavalry or siege for example.
    depends what building is in the settlement

    repman

    BareBonesWars 8.1 for RTW 1.5
    Integration Mod which combines unique strategic challenges due to a 4 Season scripted campaign from 280 BC - 180 AD on several big/small maps and with an ruthless AI on the battlefield.
    Deus lo Vult DLV 6.2 for MTW II Kingdoms
    Norway+Ireland+Flanders+Kiev+Lithuania+Teutonic_Order+Armenia+Crusader+Georgia,1y2t script, army field costs, Ultimate AI 1.6, big map, military career, economic system, age simulation, heraldic system, new factions, garrison script, Crowns + Swords, Trait bugfixer, religion dependent recruiting, ancillary enhancements, darth battle mechanics

  3. #3

    Default Re: Roleplay idea- Careers

    specialization is already a little bit in the game...
    Generals could become specialized in cavalry or siege for example.
    depends what building is in the settlement

    repman

    BareBonesWars 8.1 for RTW 1.5
    Integration Mod which combines unique strategic challenges due to a 4 Season scripted campaign from 280 BC - 180 AD on several big/small maps and with an ruthless AI on the battlefield.
    Deus lo Vult DLV 6.2 for MTW II Kingdoms
    Norway+Ireland+Flanders+Kiev+Lithuania+Teutonic_Order+Armenia+Crusader+Georgia,1y2t script, army field costs, Ultimate AI 1.6, big map, military career, economic system, age simulation, heraldic system, new factions, garrison script, Crowns + Swords, Trait bugfixer, religion dependent recruiting, ancillary enhancements, darth battle mechanics

  4. #4
    IZ-Master's Avatar Centenarius
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    Default Re: Roleplay idea- Careers

    Well I like the idea , im always up for new traits that add elements ^^ im currently looking for some tutorials in order to make new traits and ancillary ^^ after that i got allot of ideas that if repman permit , will make a mini mod out of them ^^

    Stainless Steel Beta Tester Version 6.0->6.1
    DarthMod 1.4 D: The Last Episode Beta Tester

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