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Thread: What files do I replace for changing city's shape on campaign map??

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  1. #1

    Default What files do I replace for changing city's shape on campaign map??

    I want to change city's skin on campaign map.

    Saying exactly, I want to replace city's skin of original ver with other mod's

    skin.

    For example, I will replace original city skin with city skin of (EB or RS or

    MNM etc)

    I tried to replace data/models_strat/residences/.....

    or

    data/models_strat/residences/texture/........

    But it make a CTD.

    It is how to replace it that I did.(right words??)

    A. models_strat/residences/roman_city_buildings.CAS
    roman_city_wall_0.CAS
    .
    .
    .
    roman_village_buildings.CAS


    replace in models_strat/residences/ of other mod.

    And

    B. models_strat/residences/textures/set_rome_village.tga
    Prometheus_Roman_Ports.tga
    wall_roman.tga


    replace in models_strat/residences/textures/ of other mod.


    Firstly, sorry for my poor English.

    Secondly, I want to study how to change city's shape on campaign map

    without editing text files(descr_cultures.txt or descr_sm_settlemen

    .txt)

    Only replacing *.cas and *.tga.

    Again I'm sorry for my horrible English words.

    Please teach me.


    I want to play AEE v2.0.

  2. #2
    Athkara's Avatar Tiro
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    Default Re: What files do I replace for changing city's shape on campaign map??

    Just replace the entire data\models_strat\residences folder (including the data\models_strat\residences\textures folder) and it will work.

    If that crashes for you, try looking in descr_cultures.txt, where the strat models are defined and make sure the names match.
    Last edited by Athkara; February 21, 2008 at 09:55 PM.
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