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  1. #1
    Opifex
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    Default Lusted's Battle AI?

    For those of us developing a new mod, what is the consensus of the people on Lusted's battle AI?

    Also, I'm specifically talking about battles, because on campaign level I'm eager to first compare Lusted's to xeryx's AI, when that comes out.

    But for now, how is the Battle AI? And should it be used in all mods as the 'de facto' best battle AI out there?


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  2. #2
    Biarchus
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    Default Re: Lusted's Battle AI?

    Lusted's battle AI is top notch as far as I can tell. I have played some other mods that used other AIs that were nearly as good but not quite there.

  3. #3
    Turbo's Avatar Civitate
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    Default Re: Lusted's Battle AI?

    I've tried both Lusted's AI and Xeryx's AI and Lusted's AI wins hands down. It makes MTW2 worth playing.
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  4. #4
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    Default Re: Lusted's Battle AI?

    We're talking about the battle AI, right? I wasn't aware xeryx released a battle AI.


    "If ye love wealth greater than liberty,
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  5. #5

    Default Re: Lusted's Battle AI?

    Lusted BAI is the best there is out there.

  6. #6
    Sonny WiFiHr's Avatar Campidoctor
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    Default Re: Lusted's Battle AI?

    AI flanks a lot and counter your flanking attempts.AI Cav charge your archers or attack your cav on flanks.No more suicidals charges on stakes etc.
    Best AI you can get.When AI have archers superiority it attack from range when they lose superiority AI charge with inf.Some battles are real pain in the ass if you don't have flexible army or have less cav.Best work in LtC because cav is not so superior to spears.You will have to edit some things because now (in SS) you can charge cav in spears (not pikes) if you must, AI still avoid that even if they flank you.

  7. #7
    Turbo's Avatar Civitate
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    Default Re: Lusted's Battle AI?

    Quote Originally Posted by SigniferOne View Post
    We're talking about the battle AI, right? I wasn't aware xeryx released a battle AI.
    You are right. There is a darth battle AI adapted to Kingdoms. I tend to associate the 2 together since they are associated with the old Darth Mod.
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  8. #8
    Civis
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    Default Re: Lusted's Battle AI?

    I have to add another vote for Lusteds AI. It preforms really well and actually proves to be a challenge. I love that the AI actually flanks and out flanks you, plus they finally use their cavalry as they should, harassment, sending them after your archers and flanks

    I don't see what the big deal is with the 1hp bodyguards. I love this personally. The bodyguards are still super powerful and can still wipe out whole units but charing them into spears is not an option anymore like it was with 2hp. Using Lusteds AI though this doesn't happen, the AI avoids charging spearmen. If anything this balances it for the player vs computer.

    Since we know the guards are god like we can use them more effectively, I've wiped out whole armies with one general unit before, or at least inflicted MASSIVE casualties on an army before they finally fell. The AI is not smart enough to do this. So they use standard cavalry tatcis aganist us, where we use UB3R G3NR4L T4T1C5 and usually win. This makes that route all together impossible. It also make you THINK about what you're going to do with your general, he may be an awesome unit but if he's surrounded he's as dead as anyone else.

  9. #9
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    Default Re: Lusted's Battle AI?

    I think about the campaign AI, it all nails down to personal preference... Lusted's battle AI makes wonders with General's Bodyguard constantly charging in flanks and backs - the RC update that nerf bodyguards to 1 hp is a must here! =)

  10. #10
    Sonny WiFiHr's Avatar Campidoctor
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    Default Re: Lusted's Battle AI?

    Quote Originally Posted by Echad View Post
    I think about the campaign AI, it all nails down to personal preference... Lusted's battle AI makes wonders with General's Bodyguard constantly charging in flanks and backs - the RC update that nerf bodyguards to 1 hp is a must here! =)
    No this is the only unit that I m afraid, leave it to 2 hp .I love to kill the kings with 43 units (and lose half of my army in process).If you make it 1hp unit AI will not have any unit to challenge me.

  11. #11
    Turbo's Avatar Civitate
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    Default Re: Lusted's Battle AI?

    Quote Originally Posted by Sonny WiFiHr View Post
    No this is the only unit that I m afraid, leave it to 2 hp .I love to kill the kings with 43 units (and lose half of my army in process).If you make it 1hp unit AI will not have any unit to challenge me.
    I have to agree with Sonny. Nerfing the bodyguard will just make the AI attacks that much weaker. We don't need that.

    This is a minor problem as the AI does a lot of attacking with captains. It is mostly during siege attacks that the bodyguard becomes an issue. I usually have my own general commanding the settlement, so the two balance eachother out.

    CA really should have required generals for all unit movement. I see the AI lose plenty of armies to rebels because they are using the captain.
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  12. #12
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    Default Re: Lusted's Battle AI?

    Quote Originally Posted by Turbo View Post
    I have to agree with Sonny. Nerfing the bodyguard will just make the AI attacks that much weaker. We don't need that.

    This is a minor problem as the AI does a lot of attacking with captains. It is mostly during siege attacks that the bodyguard becomes an issue. I usually have my own general commanding the settlement, so the two balance eachother out.

    CA really should have required generals for all unit movement. I see the AI lose plenty of armies to rebels because they are using the captain.
    Why do you tell it here? Tell it to Point Blank in Real Combat thread... AI never adopts so much, like the player, and rarely has more generals, so nerfing them will hurt player more. And I told you, that they just have 1 hp now, their ATTACK and CHARGE is higher, and the more tight formation helps as well.

  13. #13
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    Default Re: Lusted's Battle AI?

    They have inreased attack, defense and charge, and, BELIEVE ME, they are pretty good still, with even BETTER attack and charge - only last not so long.

    And BTW, if you want AI to be more challenging, just give it more units! =)

  14. #14
    IZ-Master's Avatar Centenarius
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    Default Re: Lusted's Battle AI?

    I personally loved Darth mod battle AI and unit cohesion and yadaydayda but its like taste its all about preference ^^

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  15. #15
    Opifex
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    Default Re: Lusted's Battle AI?

    Ok so let's list it out, what good AI is out there?

    Battle: lusted, darthmod

    Campaign: xeryx (upcoming), lusted.

    Right?

    That way we can try those out, and figure out which work the best. It's a bit comical seeing people in the general MTW2 section complain about AI, when here in the mods it's already been solved.


    "If ye love wealth greater than liberty,
    the tranquility of servitude greater than
    the animating contest for freedom, go
    home from us in peace. We seek not
    your counsel, nor your arms. Crouch
    down and lick the hand that feeds you,
    and may posterity forget that ye were
    our countrymen."
    -Samuel Adams

  16. #16
    Sonny WiFiHr's Avatar Campidoctor
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    Default Re: Lusted's Battle AI?

    Quote Originally Posted by SigniferOne View Post
    Ok so let's list it out, what good AI is out there?

    Battle: lusted, darthmod

    Campaign: xeryx (upcoming), lusted.

    Right?

    That way we can try those out, and figure out which work the best. It's a bit comical seeing people in the general MTW2 section complain about AI, when here in the mods it's already been solved.
    Don't expect to much.

  17. #17
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    Default Re: Lusted's Battle AI?

    True.

  18. #18

    Default Re: Lusted's Battle AI?

    my vote goes to Lusted's battle AI. For Campaign AI... Lusted's c-ai is ok..
    On your PC, the units seem to perform quite poorly. I think there might be something nearby the PC that is causing this problem for you. You may need a mirror to find out what it is.

  19. #19
    gracul's Avatar 404 Not Found
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    Default Re: Lusted's Battle AI?

    Lusted's is OK, but:
    1)if your not in range, the AI likes to march archers at you without a proper "shield", giving a possibility of a fast hit-and-run cav charge.
    2)AI is really poor in sieges, particulary in attacking... but i guess this is beyond repair.

  20. #20
    wolfslayer's Avatar Senator
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    Default Re: Lusted's Battle AI?

    I had this really weird bug with Lusted's battle AI where, in certain situations the enemy AI general would get stuck in a loop saying "move out" and "march" endlessly, and rapidly waving his sword, the only way to stop it was to attack or kill him. I really should have made a video clip, lol.

    If I see it happen again I'll record it.

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