Peace
This mod has officially changed its name from "Total War: Empires & Colonies" to "Total War: the King of Kings
The text below is the first ever post, which is the "mod proposal". Much has been edited during the last week but quite a stable conclusion has been reached and we are hoping that we can create a fanbase in an official forum. Also, we are still recruiting and expanding in every area. This mod is young and ambitious, but it has a lot of potential, vigour, interest and power - hopefully we'll make it to the top - with your help, the King of Kings will be the Mod of Mods.
FIRST POST - MOD PROPSAL
Peace
This mod is set in the time frame: 1500 – 1700. The early Renaissance era.
Please consider the following:
INTRO:
A new age has dawned on the world. An age when mighty empires span the East and powerful nations quarrel over far-off lands in the West.
It is an age of dominance, power, wealth and culture. Where no nation is greater than the other - where all nations have come to survive the Total War.
Play as an empire, a colonialist or a rebellious khanate, in this major campaign to stand out as the Supreme Master of the world.
FACTIONS:
There are essentially 3 types of factions:
1) Empires
2) Colonies
3) Khanates
The Empires are the major nations that rule the world. They may include colonies (like Portugal) or they may not (like Mughal).
The Colonies are protectorate factions that are commanded about by their Overlord empires but have some autonomy. They have a chance to expand their frontiers in favour of the overlords, or they can be treacherous and rebel. (Independence)
Also, colonies can be created which will have some benefit for the mother empire as well as disadvantages. The advantage being that there will be NO "culture penalty" and "distance from capital" will not be a factor. Also, trade will boom. The disadvantage would be that the colony can at some point rebel - or it might not be managed as efficiently as perhaps you would have.
The Khanates are tribes that act like Hordes within the empire's dominion. They start out as neutral. But the ambition is to take over the ruling faction and start a whole new empire of their own. (This can be like the Sikh Warriors who lived around the punjab and fought the Mughal Emperor)
FACTIONS:
Empires: - Ottoman Turkey (Sunni)
- Hapsburg Empire (Christian)
- Safavid Persia (Shia)
- Mughal India (Sunni)
- Sultanate of Egypt (Mamlukes) (Sunni)
- Republic of Venice (Christian)
- Kingdoms of Kartli (Christian)
- Kingdom of Kakheti (Christian)
- East Georgia Kingdom (Christian)
- Kingdom of Hungary (Christian)
- Tudor England (Christian)
- Habsburg Empire (Spain) (Christian)
- Portuguese Empire (Christian)
- Oman Imamate (Sunni) [this is despite the fact that they are Ibadhis]
- Hafsid Kingdom
- Kingdom of Morocco
- Kingdom of Fez
- Kingdom of Napoli
- Songhai Empire
Colonies: - Portuguese (in India, Hormuzgan and the Hormuz island of the Persian Gulf - also in Africa, near Gibraltar)
- Principality of Transylvania (under Ottoman rule)
- Principality of Wallachia (under Ottoman rule)
[This needs to be expanded]
Khanates: - Armenian Kingdom (Caucasus)
- Crimean Khanate (Crimea)
- Astrakhan Khanate (East Crimea)
- Uzbek hordes (Central Asia)
- Sikh Warriors (India)
- Greek rebels (Greece)
- Shia rebels (Anatolia)
CAMPAIGN MAP:
It should extend from India to Portugal. The islands need to be there, especially Cyprus, Malta and Qeshm and a few others. The Northernmost part most probably seems to be the Austrian and Georgian Kingdoms (and the Uzbek Khanate) and the Southernmost part would be Sri Lanka, Arabia and Upper Egypt.
GOALS:
For Safavids to take over Anatolia and Mesopotamia
For Ottomans to take over Italy and Persia
For Mughals to take over Persia and Central Asia
For Republic of Venice to take over Anatolia
For the Mamlukes to take over Arabia and Mesopotamia
[LEFT]Thanks -