Building exploits such as multiple temples in a city or destructable mines,farms and roads I have tried to research on.
1. Multiple Temples
Remove "Temple_of" prefix from Building tree for that temple as found in export_desc_buildings file,and save(backup as normal).
Bonuses: Level upgrades are cumulative,so for Brutii,3 temples Pathenon gives 6Levels..Mercury 1,Juno 2,Mars 3. Trade,Health,Public Order etc are added together...wicked....^_* #This can be capped to the highest bonus if out of hand(remoddled)such as when you reach Huge City level..it is not so fun then as population bonus skyrockets. Multiple ancillaries and traits(not sure which)can be gained also.
2. Destructable Buildings
Remove the prefix "hinterland_" from the Mine,Farm and Road text as with above and save.
Bonuses: This allows to destroy other culture structures and remove farms when reaching Huge City levels and you need to cut down population growth. It is difficult when capturing a city with level 4 farm there...cool for short term,but when reach 24,000...oh wow... . This also allows for build/destroy cycle to help with GoodMiner/Trader/Farmer traits(if with process_cq cheat easier..).
3. Governor buildings and walls I am not sure on?
#Traits to Temples(suggestions,working on trigger guide)
Temples creation Temple destruction or none completed
1. Pious 1. Sacreligious
2. PublicFaith 2. PublicAtheism
3. TouchedByTheGods(If not sane)
4. ReligiousMania




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