Actually my mod is quite realistic. Normally germania should suffer from a chronic lack of equipment due to an absence of industry and trade. Upkeep is significantly less than 10x. It is closer to 2.5X normal cost. The recruitment is so high to avoid the typical RTW*economic rebound* of losing so many soldiers.

It took Rome a full 10 years to rebuild its army after Cannae, however in RTW units are cheap.
This system works extremely well. Generals bodyguards are no longer invincible and battles are decisive.

Using the 10x multiplier you can also recreate historical battles accurately.
Example: Carrhae
Parthia:
1 Unit Cataphract (800)
1 Unit General (250)
9 Units Horse Archer (9,000)
Rome:
4 Units Equites Alares (3200)
1 Unit General (200)
2 Units Funditores (3200)
18 Units Legionnares (32,000)
An accurate representation with the 10x multiplier.
The basic lesson is that rome's unit scale is far too small and the sequel should accurately present battles in the size and scope in which they occured. This can be achieved by implementing the same engine that SEGA used in the design of the TV show Time Commanders where contestants controlled a modified game of Rome Total War with much larger unit scales (I.E. 70,000 troops on the field at once)
As to the upkeep costs,
If you examine historical data you will note that a soldier was usually paid approximately 1 mina per day (if he was lucky and not fighting as a slave) which is the equivalent of $10 USD. Wages were low and equipment was expensive (even hannibal's troops confiscated the Romans' armour after Trebia).
Effectively a soldier was paid $3,000 USD per year and normally food was conficated by foraging the local terrain/populace. A Gladius, Lornica, and Helmet would easily fetch 100,000 USD. Unit recruitment and armament was far more expensive than pay/feed.
Essentially in this amazing mod. a single unit of 160 troops represent 1600. Therefore a roman legion containing one unit each of Hastati, Principes, and Triarii plus the general is approximately 5,000 troops (the exact number of troops in a roman legion). Therefore a typical roman army of two legions would contain 2 Hastati, 2 Principes, 2 Triarii, and six Units of Allied Auxilliaries for a total of 20,000 troops.
It is true that settlements are now understaffed however this is realistic.
Most settlements should only have a limited garrison as it was far too cost prohibitive to do so. Alexaner of Macedon conquered an RTR equivalent of 50 settlements, most of which were unocuppied as the persian army was destroyed in the field at Issus (Egypt was a walkover and even Babylon was practially undefended). It is the unrealistic way of packing 20 unit stacks to garrison a city that the RTR player can charge the largest possible tax.
In my campagins I usually play as bactria. They can afford basically just one or two armies with which they must defeat the Parthians and the Seleucids.
If the Bactrians lose that army, they are essentially finished as the Seleucids have the money to hire mercenaries or fresh Citizen levies while the Bactrians are essentially fried. This is more realistic than the painfull RTW attrition marathons we see where an army can be rebuilt in a single year.
I can send my data files to anyone who dares to try my Logic Realism mod
