Argantonio, none of the techtree models have a pathfinding file because they reside inside the cities/castles that have their own pathfinding.
The ambient settlements that are placed around a battlemap have pathfinding, but most are restricted to the roads only, like the hamlets.
One decent ambient settlement is ne_large_farm_a; you can place units near the walls.
What I want to do is create a basic 64 x 64 box with a few small openings for units to pass through.
The worldcollision for this wall makes it a good defensive position.
True, animinstances is for damage modeling and sounds; the gates, bells, towers etc.





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