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Thread: Unit Problem.....again....

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  1. #1

    Default Re: I made the formatted_battle_models code but is it right?

    the game works but i don't see it on the list.
    Pray for Pastor Saeed, and here is a link to sign a petition for his release: http://beheardproject.com/saeed#sign

    I believe in Jesus Christ our Savior. If you do too, and aren't scared to admit it, then copy and paste this in your signature.

    "I am the Way, the Truth, and The Life..." (John 14:6) Yeshua HaMashiach
    http://khouse.org/




  2. #2

    Default Re: I made the formatted_battle_models code but is it right?

    Well, in the new mod folder, you should add the entries from your EDU and MBD (add them, don't replace the whole file). They should then show up in Custom Battle.

  3. #3

    Default Re: I made the formatted_battle_models code but is it right?

    MBD whats that?
    Pray for Pastor Saeed, and here is a link to sign a petition for his release: http://beheardproject.com/saeed#sign

    I believe in Jesus Christ our Savior. If you do too, and aren't scared to admit it, then copy and paste this in your signature.

    "I am the Way, the Truth, and The Life..." (John 14:6) Yeshua HaMashiach
    http://khouse.org/




  4. #4

    Default Re: I made the formatted_battle_models code but is it right?

    Your battle_model.db entry, the one with the meshes and textures.

  5. #5

    Default Re: I made the formatted_battle_models code but is it right?

    It didn't work.
    Pray for Pastor Saeed, and here is a link to sign a petition for his release: http://beheardproject.com/saeed#sign

    I believe in Jesus Christ our Savior. If you do too, and aren't scared to admit it, then copy and paste this in your signature.

    "I am the Way, the Truth, and The Life..." (John 14:6) Yeshua HaMashiach
    http://khouse.org/




  6. #6

    Default Re: I made the formatted_battle_models code but is it right?

    Uh... what's the problem then? CTD? Invisible units?

  7. #7

    Default Re: I made the formatted_battle_models code but is it right?

    The Unit in no on the cutsom battle menu for the scots...
    Pray for Pastor Saeed, and here is a link to sign a petition for his release: http://beheardproject.com/saeed#sign

    I believe in Jesus Christ our Savior. If you do too, and aren't scared to admit it, then copy and paste this in your signature.

    "I am the Way, the Truth, and The Life..." (John 14:6) Yeshua HaMashiach
    http://khouse.org/




  8. #8

    Default Re: I made the formatted_battle_models code but is it right?

    Well, this may be much, but could you zip and upload your new mod folder? It should be around 10 megs...

  9. #9

    Default Re: I made the formatted_battle_models code but is it right?

    Well I can't send the whole thing just the updated parts.

    http://files.filefront.com/KH+TTArar.../fileinfo.html
    Pray for Pastor Saeed, and here is a link to sign a petition for his release: http://beheardproject.com/saeed#sign

    I believe in Jesus Christ our Savior. If you do too, and aren't scared to admit it, then copy and paste this in your signature.

    "I am the Way, the Truth, and The Life..." (John 14:6) Yeshua HaMashiach
    http://khouse.org/




  10. #10

    Default Unit Problem.....again....

    I'm having a problem with my Black Root Vale Archers, Here are the files:

    http://files.filefront.com/KH+TTArar.../fileinfo.html

    Please if anyone can help me please tell what I'm doing wrong!
    Pray for Pastor Saeed, and here is a link to sign a petition for his release: http://beheardproject.com/saeed#sign

    I believe in Jesus Christ our Savior. If you do too, and aren't scared to admit it, then copy and paste this in your signature.

    "I am the Way, the Truth, and The Life..." (John 14:6) Yeshua HaMashiach
    http://khouse.org/




  11. #11

    Default Re: Unit Problem.....again....

    Merged older thread into new one.


    Sorry MWG, I didn't get around to look at the bva.rar file you sent me some time ago until this weekend. Looking at it, I'm still missing:

    black_root_vale_archers_normal.texture
    black_root_vale_archers_norm.texture

    The bva.rar has .tgas that I'm not sure can help me here, and without the above two files, the units are guaranteed to be invisible.


    Also, in your battle_models.db file, you have
    23 black_root_vale_archers
    1 1
    67 unit_models/_Units/LN_Lmail_Hmail/black_root_vale_archers_lod0.mesh 121
    1
    8 scotland
    74 unit_models/_Units/LN_Lmail_Hmail/textures/black_root_vale_archers.texture
    84 unit_models/_Units/LN_Peasant_Padded/textures/black_root_vale_archers_normal.texture
    46 unit_sprites/england_Yeoman_Archers_sprite.spr
    1
    8 scotland
    63 unit_models/AttachmentSets/black_root_vale_archers_diff.texture
    63 unit_models/AttachmentSets/black_root_vale_archers_norm.texture 0 (add two spaces here)
    1
    4 None
    16 MTW2_Fast_Bowman
    20 MTW2_Non_Shield_Fast 1
    19 MTW2_Bowman_Primary 1
    18 MTW2_Sword_Primary
    16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002


    Remove the highlighted part, as it will mess with the game and is not part of the code.

  12. #12

    Default Re: Unit Problem.....again....

    I got rid of the (add to spaces) but It still won't load....
    Pray for Pastor Saeed, and here is a link to sign a petition for his release: http://beheardproject.com/saeed#sign

    I believe in Jesus Christ our Savior. If you do too, and aren't scared to admit it, then copy and paste this in your signature.

    "I am the Way, the Truth, and The Life..." (John 14:6) Yeshua HaMashiach
    http://khouse.org/




  13. #13

    Default Re: Unit Problem.....again....

    Alright.


    I took a good, hard look at what you just gave me. I dumped these files into a mod folder I KNOW works.

    I first changed the battle_models.db to something professional looking. I renamed all files and fixed all typos. It should have been perfect.


    In fact, the game loaded up fine. I went to Custom Battle, and sure enough, I could see the Vale Archers on Scotland's roster. It had the Scots Guard unit card from an older file you gave us.


    I tried to start the battle, but the game CTDs during the loading screen once it gets 25% done loading the battle map. This tells me one thing: texture problem. Somewhere, your texture is causing the game to crash, and I don't know why (I'm not a texture person yet).

    So I tried an experiment. I copy-pasted Peasant Archer textures for the unit (improper, but to see if I was right).


    Well, I was:


    The battle finally loaded, and the units weren't invisible. I can finally see something, although the textures are incorrect (but since they at least loaded, we know there's a problem with your original texture file.



    Then of course the obvious: your mesh has a lot of visible errors in it. The Sword and Bow are floating away from the body, meaning they're not properly attached to the wrist bone skeleton joints. And their left leg is strangely shooting off to one side - not sure what has caused this. However, this does not cause CTD's on its own. Meaning your texture files are the culprit (and perhaps your mod folder and battle_models.db coding causing your initial CTD I'm bypassing with editing).

  14. #14

    Default Re: Unit Problem.....again....

    Hmm.... I don't know what up with that but,.. My game still is not loading...it will get to the put were it beings and shows the background but then it kicks me out is there something wrong with my mod file????
    And should I make a new one? And I was looking at me texture and I noticed these:

    Last edited by Man of West Gondor; February 10, 2008 at 09:03 PM.
    Pray for Pastor Saeed, and here is a link to sign a petition for his release: http://beheardproject.com/saeed#sign

    I believe in Jesus Christ our Savior. If you do too, and aren't scared to admit it, then copy and paste this in your signature.

    "I am the Way, the Truth, and The Life..." (John 14:6) Yeshua HaMashiach
    http://khouse.org/




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