Results 1 to 8 of 8

Thread: AI Garrison Script And Crusades

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Icon11 AI Garrison Script And Crusades

    Has anyone noticed that the AI seems incapable of taking a city with crusades? I don't think I have ever seen a successful crusade by the AI.

    In my current game as Armenia there is a crusade against Cordova which is controlled by Al-Muwahhidun. In the little area that I can see, the Christians have not won a battle yet, and there seem to be ever more Almoravid stacks generated. What I think is happening is that by the time the Crusading stack reaches the city and starts a siege, it is not powerful enough to take the city due to the garrison spawned. The created units are proliferating rapidly and this seems counterintuitive that being crusaded against would make a faction more powerful...

    I really can't see what is going on in the empire because all I can see is the little bubble around Cordova. Also when I checked the military graph, the numbers of the Almoravids are going down in total, but around Codova they seem to be increasing.

    I don't know how it would affect the overall balance of the game, and I like the garrison script as a way to prevent a couple of factions from growing too rapidly, but it would be nice to see a successful crusade, as it is a large (imo) part of the game.

    My suggestion is this: If possible modify the script so that when a siege fails, some or all of the spawned garrison disbands. This also makes logical sense, because if they only took up arms in an emergency, you would expect them to return to their lives after it's over, not suddenly go on a military campaign :hmmm:.

    Thoughts?
    Installation: WinXP Pro SP3, M2TW Kingdoms 1.5, DLV 5.80 beta 2. Playing as Poland.

  2. #2

    Default Re: AI Garrison Script And Crusades

    I though that was the AI finaly showing some intelegence by creating armies to defend the crusade target.

    I kinda like it like that, makes it much harder for the player to capture a crusade target.

  3. #3

    Default Re: AI Garrison Script And Crusades

    i played a game as france and called 2x crusades against cordoba and 1 against something else south of cordoba and all three were sucessfully taken by ai christians. It took a long time for them to finally be taken but they were. I like it better now that a crusade doesnt immediately end in a weak army taking the city and then being killed next turn by whoever lost it.

  4. #4

    Default Re: AI Garrison Script And Crusades

    Perhaps I just need to give it more turns...
    Installation: WinXP Pro SP3, M2TW Kingdoms 1.5, DLV 5.80 beta 2. Playing as Poland.

  5. #5
    pretorian's Avatar Civis
    Join Date
    Dec 2006
    Location
    Tychy, Poland
    Posts
    117

    Default Re: AI Garrison Script And Crusades

    Yup wait a little bit more. I`m playing with Scotland and crusades are well done. First I captured Cordoba, then Venice siege with positive effect Kraków and now it`s time for Venice

    The AI in DLV is very good

  6. #6

    Default Re: AI Garrison Script And Crusades

    I played a game as France (DLV 5.3 VH/VH) and called 1x crusade each against Cordoba, Granada,
    Tunis. Cordoba and Granada were fallen to me and Tunis was sucessfully taken by ai christians (Spain).

    Each time I call a crusade about 5-8 factions are trying to get there. But I only saw 1 fleet of crusaders arriving. Mostly land-based crusades.

  7. #7

    Default Re: AI Garrison Script And Crusades

    crusades werent always succesful and many times lost the lands. but france won cordoba in a crusade

  8. #8

    Default Re: AI Garrison Script And Crusades

    Quote Originally Posted by the tenth legion View Post
    crusades werent always succesful and many times lost the lands. but france won cordoba in a crusade
    I appreciate that they weren't always successful, all I'm saying is that I think the garrison script may be causing undesired results when combined with crusades, that is a mushrooming of the targets military numbers.
    Installation: WinXP Pro SP3, M2TW Kingdoms 1.5, DLV 5.80 beta 2. Playing as Poland.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •