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  1. #1

    Default Thrace Campain...

    I started a campain with Thrace... in RTR 1.7...

    I started out by taking one of the coastal Rebel cities before Macedonia attacked me... My plan was to let the Greeks and Maceadonia fight each other to the death... it was 18 years before then started fighting each other...

    So i have one Full stack of good infanty and i am killing full stack after fill stack of Macedonians, i take the town north of Pella and then seige Pella, My army of 3000 men fight off, 5000 men, then 2000 men, and a third battle of about 1500 vs my remaing force of about 1200 men... This last battle is feirce, and my army melts away, my one general killed 6 family members, before the end of the battle... my general dies, and his entire army is destroyed...

    Greece then Sieiged one of my cities... and the next turn offers to become my Protectuate... i have to take it... my entire army was destroyed... so i become Greeces :wub: while i begin to rebuild my forces...

    Greece and Macedomnia enguage in a ferice war... completly draining both factions of thier population, so much, that the Illyrians are pushing againt Greece, as they took Apollia, and have 3 full stacks...

    Now the bad part, my cities are FREAKING out in population growth, each haveing over 8% population growth, even on VH taxes... my cites are nearing population 20000+, AND I DONT KNOW WHAT TO DO... i havent built any farming upgrades in any cities... but each city has like 7% in farm inputs...

    How can i control the population growth... like 1/2 my cities just got below 70% happieness...

    I have trade rights with every faction... i am allies with Greece, Iberia, Guals, Bactera, and the Smariatians... is all these allies and trading Partners giving me this growth problem... The worst is in Boshperous where the pop growth is at 12% on VH taxes....

    the game is on VH/VH and my only enemy is the Selcedia...

    Should i cancel trade rights with some factions, in particuilar Pontus as just about all my sea trade is with them... would that help...

    Other then that, i have to say, it is REALY fun playing as Thrace, each battle i enter i am against extreme odds, and i had to contend with the Macedonians in the begining... it is cool to see thrace and the Illyrains pushing back Greece and the Maceedonians...

    MY only gripe is that i am Greeces Procterate... but i have soared past them in ranking since they went to war with Maceadonia...

    What does being thier Procerate do???

    Right now i have 2 full stacks in Asia Minor taking the selcid towns... i hope to let the Greeks and the Macedonias fight it out until one gains advantage over the other... and i thinkn it is hilarious that the Illyrians are stronger then both of them now...


    So:

    What does being someones Proctarate do?

    How can i stop my cites from exploding in populaion?

  2. #2
    AqD's Avatar 。◕‿◕。
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    Default Re: Thrace Campain...

    - Proctarate: nothing I think. It's just make AI happy
    - If you want to reduce the population growth, you have to do it since the beginning, by raising tax. You cannot do so after it's over-populated because they will hate you and rebel......
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    Last edited by AqD; September 20, 2011 at 05:57 AM.

  3. #3
    Quinn Inuit's Avatar Artifex
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    Default Re: Thrace Campain...

    I really thought Protectorate did something. Never been much for diplomacy, though, so I don't know for sure.

    aqd is correct as far as he goes, but he's forgetting the most important problem: grain exports. You're not going to get 7% growth of a large city without them--it's just not possible.

    (FYI, the Bosporous was historically noted for its grain exports. It was a major supplier of Athens during the Pelop. War. That's probably why you've got such high growth there.)

    Grain exports are a hardcoded bug in the game. They meant to design the game so a city that imported grain would get a farming boost. Makes sense, right? But they flipped a +/- sign or something (wouldn't be the first time that happened in a game...I've got some wacky Master of Orion 3 stories) and now a city that _exports_ gain gets the boost. And since the grain resource is generally only in provinces w/high farming stats to start with, pop. growth quickly starts to snowball.

    The only thing you can do about it (besides not trading with anyone) is delete or alter the grain resource. I've done the latter, and the game is much more playable now IMO.
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  4. #4

    Default Re: Thrace Campain...

    You can get out of the settlement and then exterminate. Have buildings of happiness I guess have high Garrison, good governors.

    Btw, congrats to the illyrians, my boys are beastin.

  5. #5

    Default Re: Thrace Campain...

    Quote Originally Posted by Quinn Inuit View Post
    The only thing you can do about it (besides not trading with anyone) is delete or alter the grain resource. I've done the latter, and the game is much more playable now IMO.
    I'm having the same problem. I'd be interested in knowing how to alter the grain resource.

    Also, will an altered/deleted grain resource affect savegames?
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  6. #6
    AngryTitusPullo's Avatar Comes Limitis
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    Default Re: Thrace Campain...

    Quote Originally Posted by Skirnir View Post
    I'm having the same problem. I'd be interested in knowing how to alter the grain resource.

    Also, will an altered/deleted grain resource affect savegames?
    No unfortunately. I think it only affects new campaign.


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  7. #7

    Default Re: Thrace Campain...

    Quote Originally Posted by TkainZero View Post
    How can i control the population growth... like 1/2 my cities just got below 70% happieness...
    What're the market/sewer levels in the city? If they're high you could destroy them...rebuild only to the first/second level. I've heard that the blacksmith buildings add squalor( is this a first? someone trying to 'add' squalor)...

    Just to give you some suggestions

    What does being thier Procerate do???
    1. It grants them military access to your territory. Meaning they can pass by your armies/cities without being stopped in that little red circle. It's been reported that the AI will use this freedom to attack somewhere deep in your territory.
    2. Your provinces are counted towards their total of control provinces(I'm not sure if controlling a certain amount of provinces is a victory condition for AI factions); In other words if you had to control 50 provinces to win, if you managed to conquer 30 and make a faction with 21 provinces your protectorate that would give you a total of 51 provinces: You'd win...I'd be interested to know how many provinces it says you control on your faction display screen. I wonder if it'll say "0" since you don't technically control your own faction
    3. Automatically grants them trade rights
    4. You can't break it! You won't be able to attack them but they can attack you.
    Last edited by morteduzionism; February 11, 2008 at 08:35 AM.

  8. #8

    Default Re: Thrace Campain...

    Quote Originally Posted by TkainZero View Post
    I started a campain with Thrace... in RTR 1.7...

    I started out by taking one of the coastal Rebel cities before Macedonia attacked me... My plan was to let the Greeks and Maceadonia fight each other to the death... it was 18 years before then started fighting each other...
    This was approximately my plan. I made the possible mistake of taking a quick sailing trip for the Bosphoros settlements. Right afterward, the Maks besieged my capital. I fought off several sieges (great way to XP up your archers, by the way) before my main army came back. Since I was able to defend Ratiaria against the Maks, I finished the conquest before bringing the army home.

    Quote Originally Posted by TkainZero View Post
    Now the bad part, my cities are FREAKING out in population growth, each haveing over 8% population growth, even on VH taxes... my cites are nearing population 20000+, AND I DONT KNOW WHAT TO DO... i havent built any farming upgrades in any cities... but each city has like 7% in farm inputs...

    How can i control the population growth... like 1/2 my cities just got below 70% happieness...
    This is why I stopped my Thrace campaign when I had all of Greece, half of Asia Minor, Crete, and Rhodes. My settlements around the Black Sea had uncontrolled growth and were both impossible to keep civil order in and often had the plague. Plague was my primary order keeper around there, but it was pretty hard on the Generals who were helping to keep order.

    It was a real shame, as I was thoroughly enjoying my Bastarnae and Falxmen. Thracian heavy infantry is very fun and effective.

    Quote Originally Posted by TkainZero View Post
    What does being someones Proctarate do?
    A protectorate is effectively a client state. Its diplomacy is somewhat controlled by yours, but will be broken if you enter into a war with one of its allies (either by attacking or, oddly enough, being attacked). The other important feature is that all leftover money of the client state is given to the ruling state at the end of each turn. If you are the client state, I believe you can break the protectorate agreement.

  9. #9
    AqD's Avatar 。◕‿◕。
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    Default Re: Thrace Campain...

    You can break it after just the signup lol

    I used similar methods to trick AIs to give me map info and money
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    Last edited by AqD; September 20, 2011 at 06:00 AM.

  10. #10
    Quinn Inuit's Avatar Artifex
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    Default Re: Thrace Campain...

    LestaT's right. I think that file only gets called once, at the start of the game.

    Here's what I did (for ExRM 3.2): I changed the icon for war dogs (an unused resource in RTR) to that of the grain icon, gave them the same trade value, then replaced all instances of grain with dogs. I also changed their description, more for fun than necessity. Grain is now a completely ordinary resource.
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  11. #11

    Default Re: Thrace Campain...

    Quote Originally Posted by Quinn Inuit View Post
    Here's what I did (for ExRM 3.2): I changed the icon for war dogs (an unused resource in RTR) to that of the grain icon, gave them the same trade value, then replaced all instances of grain with dogs. I also changed their description, more for fun than necessity. Grain is now a completely ordinary resource.
    It would be great if you could post the changes somewhere (e.g. there's a thread in support about this issue). I don't know enough about modding RTW to duplicate what you did, but I'd love to be able to play factions in the Black Sea area again. Everywhere else I've played, I've been able to tolerate the growth from the grain, around the Black Sea it was just too huge.

  12. #12
    Quinn Inuit's Avatar Artifex
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    Default Re: Thrace Campain...

    I could, but the problem is that it would only work with the ExRM because some of the files will have an ExRM-specific resource.
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