Many people are asking of an era settlement system (high, late,..). I don't like this idea because
- it's an effect from the outside not under control of the player
- you need to play extremely long to get the more interesting units with 0.5 turns
Instead of an era based settlement upgrade system how about a roleplay based level system: example with northern ancilliaries
city
2 Neophyte_Governor give access to wooden_wall
2 Budding_Bureaucrat ...................stone_wall
2 Skilled_Bureaucrat .....................large_stone_wall
2 Superb_Administrator ..................huge_stone_wall
castle
2 knights give access to (wooden_castle)
2 bannerets .................(castle)
2 commander ............... (fortress)
2 grandcross .................. (citadel)
- the numbers (2, 3, ..) for a faction can be discussed (you know the game better than me)
- AI will play in the same level as player (trigger is only for the player but the effect is for all), AI still get some more advanced units with the garrison script
Positive:
- it's a simulation of a point system
- your characters are getting more valuable and you have to take care of them
- you decide in what pace the game will advance
If you don't like it then please explain the reasons !
In the future it can be expanded with a governor ranking system to seperate the advances in cities and castles tree
repman





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