Updated 9/2/08
About Mod:
The Second Age Total War is a mod mainly based on the War of the last Alliance/ the last years of the Second Age. This is no new mod, but it still has a lot of work to be done. I am not sure for what Rome Total War yet, but when i come to conclude planning, I shall decide.
"But there were some...who resisted.
A last alliance of Men and Elves marched against the armies of Mordor. On the slopes of Mount Doom they fought
for the freedom of Middle- Earth." Lady Galadriel, Recounting the second age
RECRUITMENT
As you might not know, I am not very good at modding. Here are the jobs I need you guys to fill, any more help is gladly welcomed.
- Coder
- Modeller
- Skinner
- Campaign Mapper
- UI Designer
- Concept Unit Design
Factions
Kingdom of Gondor and Arnor Hard
Elven Alliance Hard
Mordor Medium
Dwarven Alliance (Dwarves of Khazad-dum and Moria) Hard
Easterlings Very Hard
Southrons Hard
Rhûn Concept Units: (Still working on)
Description: Men of Rhûn, later known as the men of the east, are a collection of tribes, united against one foe: Gondor. Great chieftains lead the men of Rhûn to battle. Rhûnish units are relatively lightly armoured and armed, making them very weak in head on combat, but excel as shock troops and flankers. Only a skilled player will gain supremacy with this faction.
Advantages: Lightly armoured units with great stamina and morale, powerful ambushers and flankers.
Disadvantages: Weak head on combatants, lack of professional army material, relatively powerless faction at start, Lack of cavalry, Lack of Siege Engines
Scale of Power
IIIIIIIIII
Rhûn Spear Warband: A Rhunish warband consists of Tribesmen armed and armoured by High Chieftains, and fight together as one. A rhunish spear is similar to a Mordor spear, however, it is longer and made of tougher material.
Rhûn Warband: A Rhunish warband consists of Tribesmen armed and armoured by High Chieftains, and fight together as one. Armed with a bronze sword and leather shields, these men are substantially adept at combat.
Tribesmen of Khand- Well off soldiers that are armoured lightly and armed with a crooked Spear.
Rhûn Chieftain: A chieftain of Rhun and his bodyguard of soldiers, mounted on chariots.
Rhûn Warbows: A Rhunish warband consists of Tribesmen armed and armoured by High Chieftains, and fight together as one. Armed with a rhunish hunting bow, these men are excellent ambushers.
Tribesmen of the East: The most common unit in a Rhunish army: tribesmen from all parts of the east.
Easterling Scouts: Scouts consist of tribesmen adept with a bow and an arrow, expert ambushers and well off fighters.
Rhûn Seafarers: A very powerful unit: seafarers are men who live near the sea of Rhun and are experts at spear throwing, perfect for cutting down enemy ranks.
Rhûnish Stalkers: Stalkers are a mysterious folk. They are given this name by the men of Gondor, describing their great hiding ability, yet having an unmatchable attack.
Easterling Stone Thrower- A primitive form of catapult, faring less damage and less accuracy.
Rhûnish Chariot Riders - A wagon pulled by strong horses and mounted with deadly tribesmen with throwing spears.
Note: When Rhunish peoples conquer land containing Mordor production buildings, they can produce any mordor unit.
Southrons Concept Units: (still working on)
Description: The Men of the South, known commonly as Southrons or Haradrim. Their army is very strong, with the ability to crush enemy foes with ease. However, the creation of Haradrim soldiers takes a lot of time, making the conquering process slow. In order to build armies quicker, Harad must take the cities of Gondor.
Advantages: Excellent variety of Infantry, Cavalry and Missile Troops, Mumakil, Control large amounts of land
Disadvantages: Slow economic growth in cities, Units take long time to build, Lack of Heavy and Medium infantry.
Scale of power
IIIIIIIIII
Haradrim Warband- Men united to fight alongside Sauron, organised into warbands. They carry a wicked poleaxe and light armour.
Haradrim Spear Warband-Men united to fight alongside the Dark Lord, organised into warbands. They wield a wicked pole-arm and light armour.
Haradrim Warbows-Skilled archers of the haradrim, experts at ambushes and marksmanship.
Tribesmen from the South-Men from all over the Southern lands of Middle Earth, with one common aim, to destroy Gondor.
Haradrim Legionaries-Influenced by the numenors to create an army equal to theirs, the Haradrim leaders organised their best soldiers into Legionaries. Disciplined warriors that fight in the front lines.
Serpent Warriors- Only the mightiest warriors take arms in this unit. Serving under a serpent legionary banner is an honour for any man of the south, making this unit a mighty foe.
Haradrim Scouts- Horse Riding archers that scan the battle-lines for enemy weakness and strike them with arrows.
Haradrim Blow-Pipers- Lightly armoured warriors wielding the fabled blow-pipe, effective against any infantry.
Haradrim Horse-riders- Tribesmen from Haradrim tribes that fight on horseback, similar to their foot-armed counterparts.
Haradrim Chieftain-A Haradrim Chieftain and his personal bodyguard.
Great Men of Far Harad-Also known as troll-men, these warriors cut all in their path into a bloody swathe.
Mumak-The great beast of the south, the strongest of all animals, the Mumakil of Harad, mounted with Haradrim Bowmen.
Mumak Bodyguard-The great beast of the south, acting as mount and bodyguard of generals of Harad.
Hasharin-Battlefield assassins, few in number, but deadly.
Southron Catapult- Very similar to the numenor catapult, great accuracy and good damage remains in this reincarnation.
Gondor and Arnor (Numenor) Concept units:
Description: The armies of Gondor and Arnor lead by High King Elendil. Though new kingdoms, Gondor and Arnor retain their strength from the old kingdom, Numenor. The armies of Gondor and Arnor are disciplined and strong, but they are reasonably expensive to build and quite long to train.
Advantages: Disciplined and Powerful soldiers with high morale, Powerful Navy
Weaknesses: quite expensive
Scale of Power
IIIIIIIIII
Countrymen Militia - Free-men that fight for their towns, these men are neither good fighters nor brave in heart, but they can fill armies if needed.
Númenor Men-at-arms- The main infantry unit in the Last Alliance. These men make great fighters and will stand their ground even when all hope is lost.
Númenor Axemen- Some Gondor and Numenor favour the axe than the sword. These men wield the axe exceptionally well, one handed, making them an elite in any army.
Númenor Spearmen - The spearmen of Numenor are known for their great acts of bravery against unspeakable odds. These men can hold their ground against almost any foe.
Breeland Men-at-Arms - Soldiers of Bree fighting for their lord, the king of Arnor.
Nimloth Guard - An guard formed in the second age to guard the White Tree of Numenor. The guard continues service even though the tree is long dead. This unit is extremely powerful, but few in number and take a long period of time to make. Special unit.
Númenor Guard - These professional warriors are used to guard generals or nobility. They make superior soldiers, but their defence can be tested at times. They wield the great sword of numenor.
Numenor Horsemen- Light cavalry that are effective at hit and run tactics and chasing down fleeing foes.
Knights of Númenor - The knights of numenor consist of the nobility of the old kingdom, their fighting reflects their rank. They are by far the most powerful cavalry in middle earth.
Númenor Bowmen - The great archers of Gondor and Arnor, wielding the elegant steel numenor bow, they can kill the most able foe. They also fair well in combat.
Númenor Royal Guard - The highest ranking officers of numenor or the best fighters are chosen to guard royalty. These men never run, they fight to the death to protect their masters. Special Unit
Númenor Catapult - It is not surprising that this is the most power siege weapon in middle earth. Manned by skilled soldiers, the accuracy and range of this siege weapon is good.
Númenor Siege Bow- The siege bow of numenor comes of little worth in a Gondor and Arnor army, but it is still effective at skewering multiple foes at once.
Númenor Town Militia - Part-time soldiers are often draughted in the militia. They fight as reserves, and can fill any army.
Numenor Coastal Guard - Numenoreans are great sea-people, and defending their seas from naval invasion is very important. A Garrison of Coastal Guards in a seaside town can keep any foe away. Special Unit
Pelagir Infantry- Special Unit
Umbar Infantry- Special Unit
Note: Not including mercenaries
Elven Alliance Concept units:
Description: The Elven Alliance, lead by Gil Galad, High King of Noldor. The Elven army consists of extremely skilled and disciplined elves throughout middle earth. The down side is they are very expensive and take very long to build.
Strengths: Commands best field army, Excellent marksmen and swordsmen
Weaknesses: Lack of Good Cavalry, Very Expensive Troops, Small Navy
Scale of Power
IIIIIIIIII
Noldor Swordsmen- Swordsmen of Noldor, excellent men at arms carrying a two handed elvish sword.
Noldor Spearmen- Spearmen of Noldor, Not as numerous as Swordsmen but are able to hold their ground against almost any foe.
Noldor Archers- Excellent archers hailing from the Noldor elves. Because of their skill, they can fire arrows accurate and fast, with the finest bows and arrows in middle earth.
High Noldor Sentinels- Treated like Nobility, the High Noldor peoples are the elite in elvish society. These sentinels are the superior archers and are also very competent melee fighters. These men are often used as the bodyguard of generals.
Noldor Cavalry- Although horses are used in small numbers in Elven armies, the Noldor cavalry are superior to most other cavalry. They wield an elvish spear and thick elven armour.
Silvan Swordsmen- Swordsmen of Northern Greenwood and Lothlorien. Equally good as their Noldor Allies.
Silvan Spearmen- The Spearmen of Northern Greenwood and Lothlorien. Equally competent as their Noldor allies
Silvan Bowmen- Only the finest archers of the Silvan are chosen as bowmen. These elves are superior marksmen, equally competent as High Noldor Sentinels.
Silvan Rangers- Rangers from the Silvan peoples, these men wear light armour, yet are the finest archers in all of middle earth. Best used in ambushes.
Greenwood Sentinels- Sentinels of Greenwood, elite guards of generals who exceed at archery, yet they are competent at sword fighting.
Guard of the Elvenking-The finest elves in the whole of middle earth. They only fight with a sword and shield, but they are the best melee fighters.
Wood-Elf archers- The elves of the Woodland realm. Exquisite archers who can hide anywhere, they make excellent ambushes.
Mithlond Warriors- Protectors of the Grey Havens, these elves are few in number, but are great warriors nonetheless. They wield a mighty elvish two-handed sword.
Elven War-bow - A mighty battle weapon resembling an enlarged elven bow mounted sideways on a tough frame. The weapon crew number few, yet are extremely skilled at operating this weapon. It fires spear bolts in a repeating fashion.
Elven Siege-Bow - A mighty siege weapon resembling a giant crossbow. The giant spear bolts of this weapon can destroy the strongest of buildings, while still being effective against infantry.
Note: Not including mercenaries
Mordor Concept Units: (with descr)
Description: The mordor army, lead by the dark lord Sauron. The tip of Mordor's strength lies in its numbers. Sauron's soldiers are neither disciplined or well equipped nor skilled in combat, but they can be made easily.
Strengths: Inexpensive, Mordor Legions, Trolls
Weaknesses: Lack of disiplined, organised troops, Lack of Cavalry, No Navy
Scale of Power
IIIIIIIIII
Orcish warband- Warbands of orcs are common in the plains of mordor. They are sent out by the dark lord to scout the borders of mordor. They are reasonable melee combatants.
Orcish Spear Warband- The orcish spear is crudely made, tipped with poison and jagged shaped.It serves its purpose, but it's wielders come short of effective.
Orcish Archer Warband- The Mordor bow is a composite bow that fires iron arrows which can pierce most soldiers. Orcish archers are clumsy bowmen, most accustomed to firing large volleys of arrows.
Orc Rabble- The workers of the dark lord, Sauron's industrial tools, used to make almost anything. They rarely see combat, but when the need arises, they do their job.
Orc Snaga- The smallest and least useful orc, the snaga also lack in intelligence. Although, they make experts at running away.
Archers of Mordor- The fabled archers of mordor. Sauron's legionaries are more competent to his lesser warbands, forming ranks and files similar to Gondor.
Mordor Legionaries- Sauron's disciplined legions, forming ranks and fighting like real soldiers. Although, they do not have the confidence of their mannish foes and are reasonably weak at combat.
Lesser Mordor Legionaries- Lesser Mordor Legionaries consist of smaller orc, who still retain the discipline of their greater comrades, yet suffer in melee and morale.
Mordor Spear Legionaries- Sauron's disciplined legions, forming ranks and fighting like real soldiers. Although, they do not have the confidence of their mannish foes and are reasonably weak at combat.
Lesser Mordor Spear Legionaries- Lesser Mordor Legionaries consist of smaller orc, who still retain the discipline of their greater comrades, yet suffer in melee and morale.
Hill Trolls- Trolls that are most accustomed to daylight, these trolls have a very strong hide, making them have great defensive capabilities. These trolls make excellent frontline troops.
Mountain Trolls- Trolls who excel in stamina and combat, yet have a relatively weak hide, making them good as support troops.
Cave Trolls- Trolls that are less accustomed to daylight, these trolls are excellent combatants, but often flee before they have a chance of showing their superiority.
Goblin Hunters- Goblins are a lesser form of orc, accustomed to darkness. They move on all fours, while fight on two legs. They are armed with manslaying crude weapons from Mordor.
Mordor Scouts- The orcs of mordor are assigned specific duties. Orcs that are chosen as scouts usually end up with many arrows in their gut. Scouts are slightly better archers of mordor and can hide in grass.
Mordor Champions- The finest orcs in middle earth join this batallion. They are trained to kill large armounts of foe. However, they are hard to create and take long times to make.
Mordor Spear Champions- The finest orcs in middle earth join this batallion. They are trained to kill large armounts of foe. However, they are hard to create and take long times to make.
Mordor Catapult- The crude catapult of mordor, manned by lesser orcs, mainly snaga. It is relatively weak, but it can destroy most buildings easily.
Mordor Siege Bow- Seeing a siege bow in mordor is a rare occurence. These bows are basically mordor bows mounted sideways on a frame, firing bolt spears.
Nazgul- The personal bodyguard of Sauron, these fallen kings are great warriors who have excellent attack and an unthinkable defence.
Note: Not including mercenaries
CREDITS:
FUTURE THANKS TO:
WLESMANA for the influence.
RHYTHALION AND THE SHADOW OF ANGMAR TEAM MEMBERS for the support
LORD OF THE KNIGHTS for the good words lol
MORFEASNIKOS for the future models (maybe)







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