Every time I say yes to the Royal Hunt, all my family members get 'ill'. Is this intended? Also, the fertility penalty that comes with illness, is it permanent? Or does it return to normal once they heal?
Thanks
Velvet
Every time I say yes to the Royal Hunt, all my family members get 'ill'. Is this intended? Also, the fertility penalty that comes with illness, is it permanent? Or does it return to normal once they heal?
Thanks
Velvet
here is my question
does anyone know what the negative trait effect is for saying no? I havent figured it out yet
Accident Probability of 20% during royal hunt. Negative traits (disloyal) or reduced positive traits are not visible at every yes\no answer but accumulate.
repman
BareBonesWars 8.1 for RTW 1.5
Integration Mod which combines unique strategic challenges due to a 4 Season scripted campaign from 280 BC - 180 AD on several big/small maps and with an ruthless AI on the battlefield.
Deus lo Vult DLV 6.2 for MTW II Kingdoms
Norway+Ireland+Flanders+Kiev+Lithuania+Teutonic_Order+Armenia+Crusader+Georgia,1y2t script, army field costs, Ultimate AI 1.6, big map, military career, economic system, age simulation, heraldic system, new factions, garrison script, Crowns + Swords, Trait bugfixer, religion dependent recruiting, ancillary enhancements, darth battle mechanics
There it is... from the horse's mouth. 20% doesn't seem right, but I'm sure it is. All I know is, I say no to the 'Hunt' when I'm at war. Nothing hurts worse than your General being 'bed ridden' during a military campaign.