One thing I've noticed is that once the AI's general goes down, his troops have a tendency to rout almost on contact. Given that the AI still (Grandviz has made this somewhat better) has a tendency to view its general as a wrecking ball, I would suggest lessening the impact of 'general death' on the army (AI only). This would make them a good bit tougher to beat and make battles longer and more rewarding. Sadly after skirmishing, maneuvering and the inevitable premature cavalry charges, the actual fighting between armies is usually by far the shortest of the 'phases' in battle. I would also suggest reducing the kill rate, which is something (I believe) RTR did right off the bat in order to de-arcade Total War battles.




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