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Thread: AI combat bonuses and one recruitment slot

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  1. #1
    Civis
    Join Date
    Jan 2007
    Location
    Cape Town, South Africa
    Posts
    107

    Default AI combat bonuses and one recruitment slot

    Would you be including (or if it is even possible in M2TW) combat bonuses the AI units get in battle on the harder battle difficulties, as it was in RTW?

    Will you be going with one recruitment slot as it was in RTW, or the multiple recruitment slots based on settlement size as it is in M2TW. Personally, I would like to see higher tier units requiring more than one slot to train to simulate how it was quicker to conscript large amount of militia in a short time, then it was to get knights, nobles and other elite units.

    For me, the AI combat bonuses and single recruitment slots is why RTW is more challenging than M2TW.

  2. #2

    Default Re: AI combat bonuses and one recruitment slot

    Firstly we recommend that you play on Medium battle difficulty (so no combat bonuses) in EBI on RTW. Secondly, if it is not included in MTW2 then it is something that we will not be able to mod in ourselves.

    As for recruitment slots, there are other ways to make things harder for the player than reducing the number of slots available per turn. Perhaps you could call up an entire male generation in a couple of years, but then you wouldn't have no one to fight for the next 20. You can trust that whatever we do we will make the most of the MTW2 engine whilst maintaining our adherence to history and difficulty.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator

  3. #3
    Civis
    Join Date
    Jan 2007
    Location
    Cape Town, South Africa
    Posts
    107

    Default Re: AI combat bonuses and one recruitment slot

    Medium battle difficulty is for sissies :-)

    It would be nice if you gave the AI bonuses of some kind, campaign and battle, on the harder difficulty levels, to cater for those that want an added challenge.

    I'll assume you will use the recruitment pool replenishment rates to simulate this. However, I've played SS and LTC, and I find it is still too quick to put together an elite troop stack.

    Occupying a settlement: Sack and Pillage or Enslave and Exterminate?

  4. #4
    MarcusAureliusAntoninus's Avatar Domesticus
    Citizen

    Join Date
    Aug 2006
    Location
    Oregon
    Posts
    2,217

    Default Re: AI combat bonuses and one recruitment slot

    Medium difficulty is extremely easy with vanilla, but when you have complex stat systems and a wide differentiation between levies and elites, medium difficulty will give you the most balanced gameplay. If you use VH battle difficulty in EB1, some AI units will be completely unbeatable. Though, I believe the M2TW difficulty settings work basically the same as the RTW difficulty settings, so you should be able to give the AI bonuses...

    I believe the results (money & deaths) of the Occupy etc are hardcoded. The names can be changed, though. I'm pretty sure something like enslaving cannot be returned, but that's ok because it didn't really make sense anyways.

  5. #5

    Default Re: AI combat bonuses and one recruitment slot

    Quote Originally Posted by HANDsolo View Post
    Medium battle difficulty is for sissies :-)

    It would be nice if you gave the AI bonuses of some kind, campaign and battle, on the harder difficulty levels, to cater for those that want an added challenge.

    I'll assume you will use the recruitment pool replenishment rates to simulate this. However, I've played SS and LTC, and I find it is still too quick to put together an elite troop stack.

    Occupying a settlement: Sack and Pillage or Enslave and Exterminate?
    Try Point Blank's RealRecruitment 0.95beta under stainless steel forum. You will find it very very hard to put together an elite army and end up hiring mercenaries and use militia a lot.

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