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Thread: Unit Costs Not Scaling?

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  1. #1

    Default Unit Costs Not Scaling?

    I almost always play on "large" unit size, so hadn't noticed this before. When you start a new campaign, the unit costs are the same regardless of what size you are using. A "small" unit costs exactly the same as a "huge" unit.

    First noticed it with the Retrofit Mod, so tried it in vanilla Crusades and found the same thing. Is this a Kingdoms problem, or is there possibly some simple explanation.

    Thanks!

  2. #2
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    Default Re: Unit Costs Not Scaling?

    That's normal. Only in MTW/STW did the unit costs change with the size.


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  3. #3

    Default Re: Unit Costs Not Scaling?

    Doh! I've been playing for months and never noticed before...

    Thanks!

  4. #4

    Default Re: Unit Costs Not Scaling?

    It doesn't make much difference though. You may get more troops for the same amount of money, but so does every other faction.
    The only things that do get affected by changing unit scale:
    - larger unit scales means less cohesion of troops in cities and especially on walls
    - siege artillery like ballista perform much better on small unit scales as the amount of ballistas doesn't change.
    - wall defences hurt more on smaller unit scales. Again relatively more arrows are fired per soldier. Walls fire a bit slower on smaller unit scales, but not nearly enough.
    - smaller units form up faster then large ones.

    There are probably more occasions in which unit scale matters. But these were the ones to spring to mind.

  5. #5
    Hunter Makoy's Avatar We got 2 words for ya..
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    Default Re: Unit Costs Not Scaling?

    ^^^^ thats a pretty good assesment.

    one draw back i can think of on small unit sizes is they wont defend against cavalry as well, even tho the cavalry will be smalelr sized.
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