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Thread: 60 regions not enough for long campaign

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  1. #1
    shenryyr's Avatar Semisalis
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    Default 60 regions not enough for long campaign

    I've played through the Rajputs, KoJ, Kypchaks, Omani, and Makuri, and with each one I didn't have to push very far to get to 60 regions and win. The only one that even took any time was KoJ, since the ERE had 32438678975896 full stacks and kept retaking territory. All but the KoJ were finished before the mongols arrive; that doesn't feel like much of a challenge :x

    Is there any chance the requirement could go up to 80 or 90 regions? I know the victory conditions file can be edited directly but was wondering more along the lines of for the mod itself.

    Most recently as the KoJ, only had to wipe out the Ayyubids, Armenians , and Turks to win. That's just silly! The Abbasids, Kypchaks, and Ghorids all had huge territories but we barely even made contact with them.

  2. #2

    Default Re: 60 regions not enough for long campaign

    Don't blitz.

  3. #3
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    Default Re: 60 regions not enough for long campaign

    Personally, I rarely care for victory conditions. So I just pulled a number out of my ass when setting those. I'll boost it up to 90 regions for patch 1.1.

  4. #4

    Default Re: 60 regions not enough for long campaign

    Quote Originally Posted by mirage41 View Post
    Personally, I rarely care for victory conditions. So I just pulled a number out of my ass when setting those. I'll boost it up to 90 regions for patch 1.1.
    haha sorry this cracked me up

  5. #5

    Default Re: 60 regions not enough for long campaign

    I would prefer victory conditions like they are done in EB. - each faction having their own specific provinces to capture and raid, rather than the arbitrary number of provinces.

  6. #6
    Paul d's Avatar Praepositus
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    Default Re: 60 regions not enough for long campaign

    yeah i agree.

  7. #7
    Taneda Santôka's Avatar Artifex
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    Default Re: 60 regions not enough for long campaign

    60, same as in Shôgun:Total War, enough for me... But more detailed victory conditions would be good, EB-like maybe?

  8. #8
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    Default Re: 60 regions not enough for long campaign

    What does EB have precisely?

    I could just turn off the vanilla victory conditions and have some new "scripted" victory conditions which could take into account some other complexities.

  9. #9
    Taneda Santôka's Avatar Artifex
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    Default Re: 60 regions not enough for long campaign

    Quote Originally Posted by mirage41 View Post
    What does EB have precisely?

    I could just turn off the vanilla victory conditions and have some new "scripted" victory conditions which could take into account some other complexities.
    Well, some nations need not conquer but sack regions, small factions need a few settlements, putting you in a race when playing a major power, some need both (celtic factions need to unite celtic territorry and sack Rome for exemple...).

  10. #10

    Default Re: 60 regions not enough for long campaign

    Quote Originally Posted by mirage41 View Post
    What does EB have precisely?

    I could just turn off the vanilla victory conditions and have some new "scripted" victory conditions which could take into account some other complexities.
    Well it varies from faction to faction. The Romans for example, are required to recreate the Roman Empire as it was in 14AD (the endpoint of the game) and to raid (capture, but don't have to hold for longer than a turn) other settlements on the fringes of it.

    The Makedonians on the other hand, are required to recreate Alexander's empire out to Mesopotamia and capture Italy up to Rome and Greece.

  11. #11

    Default Re: 60 regions not enough for long campaign

    Quote Originally Posted by phoenixemperor View Post
    Well it varies from faction to faction. The Romans for example, are required to recreate the Roman Empire as it was in 14AD (the endpoint of the game) and to raid (capture, but don't have to hold for longer than a turn) other settlements on the fringes of it.

    The Makedonians on the other hand, are required to recreate Alexander's empire out to Mesopotamia and capture Italy up to Rome and Greece.
    This mod is on RTW vanilla or BI? I'm gonna reinstall Rome if it work with vanilla ^^

    « There is no virtue in compulsory government charity, and there is no virtue in advocating it.

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  12. #12
    Taneda Santôka's Avatar Artifex
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    Default Re: 60 regions not enough for long campaign

    Quote Originally Posted by NoFrag View Post
    This mod is on RTW vanilla or BI? I'm gonna reinstall Rome if it work with vanilla ^^

    Vanilla.

  13. #13
    paradamed's Avatar Praepositus
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    Default Re: 60 regions not enough for long campaign

    Same here. Feels good to have more precise goals. But, just a question for Shenryyr: which are the settings of your campaigns? Which difficulty level?

  14. #14

    Default Re: 60 regions not enough for long campaign

    Its fine as it is...I dont play for victory conditions anyway and one can always continue palying whn they reach those...
    Fighting with the Wisdom, the Bosnian Kingdom

  15. #15

    Default Re: 60 regions not enough for long campaign

    I go along with most posts here, i just seek incredible fights, some role playing, testing my skills against the AI at VH/VH against many different enemies as possible
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  16. #16
    shenryyr's Avatar Semisalis
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    Default Re: 60 regions not enough for long campaign

    I'm all for more specific goals, especially along the line of how far the faction expanded historically, maybe also requiring to take the capitals of their main rivals.

    the number of regions just makes sense to increase so players can't "win" while avoiding huge historical impacts like the mongols.

    @paradamed,
    I play vh/vh. the only way I've found to play successfully on that level is to expand rapidly and take out opponents that have unit-vs-unit advantages over my faction's units before they can grow. but that just leads to reaching victory conditions quickly.

  17. #17

    Default Re: 60 regions not enough for long campaign

    Quote Originally Posted by shenryyr View Post
    I play vh/vh. the only way I've found to play successfully on that level is to expand rapidly and take out opponents that have unit-vs-unit advantages over my faction's units before they can grow. but that just leads to reaching victory conditions quickly.
    Well, right now thats only way to do it. Gameplay needs to be slowed down a lot, if we want any other way around.

    I for one sure do, till then will wait.

    Quote Originally Posted by NoFrag View Post
    This mod is on RTW vanilla or BI? I'm gonna reinstall Rome if it work with vanilla ^^
    It's for Vanilla RTW, but it's best mod for RTW imho . You got tons of mini mods , so be sure to browse thru those.
    Just fyi , it's very slow gameplay.






  18. #18
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    Default Re: 60 regions not enough for long campaign

    The whole EB system of recreating historical empires and specifying certain settlements to be sacked is definitely uber cool. I wish I had played EB more in the past, since my knowledge of the systems they have perfected is rather.. well non-existent. (i've lost my copy of RTW )

  19. #19

    Default Re: 60 regions not enough for long campaign

    Well, until the BC team spices up the victory condition, sometimes you simply have to make your own house rules instead of zerging through the territories.
    It works for me.

    I'm playing as Abbassids and in my own demented mind, for the purpose of giving more meaning in the game, I imagined the two top heirs, trying to win their Daddy Caliph affections, had two different minds on how the Caliph should be rebuilt. Simply said, one felt they should expand east and conquer their brethren yet traitorous muslims first, the other felt they should drive out the infidels from the holy places. They have fierce rivalries between them and their own fanatical followers/cities/generals etc etc and will absolutely not support each other What I'm trying to do is trying to overstretch my logistical line and
    minimise resources...end result is quite a challenging game to manage, with Daddy Caliph having to rush to and fro trying to support his beloved but very quarrelsome sons with his personal Abna army...ahahah

    So you see, you can try to spice up your own game, just takes a lil bit of imagination.
    You don't have to play the game strictly down to its bare game mechanics, regardless of what the mod team can do, people will find a way to exploit the AI weaknesses and blitz through the game again and again.
    Last edited by spooksman; February 06, 2008 at 10:02 PM.

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  20. #20

    Default Re: 60 regions not enough for long campaign

    Quote Originally Posted by mirage41 View Post
    The whole EB system of recreating historical empires and specifying certain settlements to be sacked is definitely uber cool. I wish I had played EB more in the past, since my knowledge of the systems they have perfected is rather.. well non-existent. (i've lost my copy of RTW )
    EB team is stated several times that they only recreated historically start and Factions of the Campaign. They did add some spawn things that are historical to, but nothing else.

    They also said , what happens after start, it's up to player.

    I don't see that there is to much difference in that between EB and BC.

    Major difference is gameplay speed. Example, when i played Baktria(they have a tough start) in EB , it took me something like 60-80(4 tpy) turns to be able to afford first good stack of army.Before that , i only had family members and garrisons , trying to build up economy.And it's almost impossible to blitz AI in EB.

    I have no problem losing. But whenever i slowdown in BC, i end up looking at 20+ stacks coming at me just from one bigger faction before mongols even show up.Just observation , not criticism.

    I do like this mod and i believe it has great potential.
    Last edited by Tariq; February 07, 2008 at 12:45 PM.






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