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  1. #1

    Default testudo

    i converted all animations regarding the testudo, but how to put it ingame? i read i need to modify the descr_skeleton but i dont know where and how assign anims to the ability:hmmm:

  2. #2

    Default Re: testudo

    I'd like to know more about this too. I'm trying to bring back the shield wall from the Saxons in BI. Any help would be great.

  3. #3
    Turtules's Avatar Campidoctor
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    Default Re: testudo

    For the Shield wall you add in to the unit shield wall attribute ( make sure the unit only has 2 attributes ex. shieldwall and etc...) and the it should work.

  4. #4

    Default Re: testudo

    Sweet, will try and tell you how it goes. Thanks for the help. Will this work for the testudo aswell?

  5. #5

    Default Re: testudo

    Quote Originally Posted by Spartos View Post
    Sweet, will try and tell you how it goes. Thanks for the help. Will this work for the testudo aswell?
    no testudo need anims that i converted from rtw, but i dont know how to set them ingame :hmmm:

  6. #6

    Default Re: testudo

    i am not sure but i think the anims are in .CAS in RTW an MTW2.
    I believe that you must configure it ingame. You say you have succeded to create a new animation, can you say me how do you this?

    i just know you must go to the attachement file in unit_model folder from MTW2!!

    do you think that maybe the script too:hmmm:?

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