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February 04, 2008, 10:48 AM
#1
map textures
Is their a way I can use the 5.3 map textures in a mod of my own? For my own personal use not for release.
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February 04, 2008, 01:18 PM
#2
Re: map textures
if is for personal use , i don't think u have to ask for permission , whoever if it for release u need to ask for permission ^^ , but nice of you for doing so ^^
Stainless Steel Beta Tester Version 6.0->6.1
DarthMod 1.4 D: The Last Episode Beta Tester
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February 04, 2008, 03:59 PM
#3
Primicerius
Re: map textures
sure you can use the map ground textures, they are not very special
repman
BareBonesWars 8.1 for RTW 1.5
Integration Mod which combines unique strategic challenges due to a 4 Season scripted campaign from 280 BC - 180 AD on several big/small maps and with an ruthless AI on the battlefield.
Deus lo Vult DLV 6.2 for MTW II Kingdoms
Norway+Ireland+Flanders+Kiev+Lithuania+Teutonic_Order+Armenia+Crusader+Georgia,1y2t script, army field costs, Ultimate AI 1.6, big map, military career, economic system, age simulation, heraldic system, new factions, garrison script, Crowns + Swords, Trait bugfixer, religion dependent recruiting, ancillary enhancements, darth battle mechanics
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February 04, 2008, 03:59 PM
#4
Re: map textures
Alright any idea how I do it
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February 04, 2008, 04:06 PM
#5
Primicerius
Re: map textures
the texture tga files are here:
C:\Programme\SEGA\Medieval II Total War\DLV_ext\data\terrain\aerial_map\ground_types
BareBonesWars 8.1 for RTW 1.5
Integration Mod which combines unique strategic challenges due to a 4 Season scripted campaign from 280 BC - 180 AD on several big/small maps and with an ruthless AI on the battlefield.
Deus lo Vult DLV 6.2 for MTW II Kingdoms
Norway+Ireland+Flanders+Kiev+Lithuania+Teutonic_Order+Armenia+Crusader+Georgia,1y2t script, army field costs, Ultimate AI 1.6, big map, military career, economic system, age simulation, heraldic system, new factions, garrison script, Crowns + Swords, Trait bugfixer, religion dependent recruiting, ancillary enhancements, darth battle mechanics
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February 05, 2008, 10:53 AM
#6
Re: map textures
so I would simply replace whatever textures my mod is using with these ones?
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