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Thread: Force Diplomacy Mod for Rise of Persia 2.1

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  1. #1
    Turnus's Avatar il Flagello dei Buffoni
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    Default Force Diplomacy Mod for Rise of Persia 2.1

    Force Diplomacy Modification for Rise of Persia 2.1 Beta by Turnus

    Many thanks to DimeBagHo

    This small modification allows the player to force any AI faction to agree to any diplomatic demands, which can help to counteract the poor importance of diplomacy in RTW, and the ridiculous stubborness of the AI factions. Now the player can make proper treaties, and force other factions to pay indemnities or become a vassal state. It is best used when the player only forces the AI to accept demands that the player would accept themself if they were in the AI faction's position.

    DOWNLOAD HERE

    Installation Instructions:

    Download the .zip file and then extract or Paste the "Data" folder into your main RTW (with ROP 2.1 Beta) directory, and agree to overwite existing files. If you would like to back up these files, they are as follows:

    RTW/data/export_descr_advice.txt
    RTW/data/text/export_advice.txt

    How to use Force Diplomacy in Campaign:

    1. Press Esc
    2. Go to Game Options
    3. Tick the box for "Reset Advisor" and continue back to the campaign map.
    4. Engage the diplomacy window with another faction via a diplomat.
    5. Click the "?" in the top right hand corner of the diplomacy window
    6. The advisor will appear. Click "show me" and then click the advisor's face to make it go away.
    7. Select the offers/demands as required.
    8. Offer these to the AI faction. It will accept them.

    NOTE:
    a) This process must be repeated each time that you would like to force your diplomatic actions on the AI.
    b) The AI cannot agree to demands that it physically cannot carry out (e.g. it cannot give you money it does not/will not have).

    Enjoy,
    Turnus
    Last edited by Turnus; February 08, 2008 at 12:37 AM.
    Force Diplomacy Modifications for Rise of Persia 2.11 Beta and Roma Surrectum 1.5a.
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  2. #2

    Default Re: Force Diplomacy Mod for Rise of Persia 2.1

    i haven't tried it yet, but it is something useful thanks Turnus and DimeBagHo.

    Macedonia was,is and will always be Hellenic.
    it is nice to be important, but it is more important to be nice.

  3. #3
    Indefinitely Banned
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    Default Re: Force Diplomacy Mod for Rise of Persia 2.1

    Awesome, thanks. Now I just have to will myself not to abuse it!

    Will this be compatible with the next RoP version? (If you can even answer that at this point in time.)

    Cheers again.

  4. #4
    Turnus's Avatar il Flagello dei Buffoni
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    Default Re: Force Diplomacy Mod for Rise of Persia 2.1

    Quote Originally Posted by Tarif View Post
    Will this be compatible with the next RoP version? (If you can even answer that at this point in time.)
    It depends what the team alters in the next version. From what I can tell about their future plans, I would say that this minimod most likely will not be compatible, but I can always make a new version.
    Force Diplomacy Modifications for Rise of Persia 2.11 Beta and Roma Surrectum 1.5a.
    Member of S.I.N.
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  5. #5

    Default Re: Force Diplomacy Mod for Rise of Persia 2.1

    Salve,

    Does anyone use the force diplomacy script with ROP 2.22 ? I tried to adapt DimeBagHo modification without success . A little help would be nice !

    Thanks for the help.

  6. #6
    Agisilaos's Avatar GREECE - ΕΛΛΑΔΑ
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    Default Re: Force Diplomacy Mod for Rise of Persia 2.1

    thanks and +rep for you
    Macedones were, are and will always be Greeks
    Under the Noble Patronage of jimkatalanos and proud patron of Agis Tournas and cocobongoclub-DJ
    Terrae Expugnandae, Imperial Might, Mythology, Complete Byzantine Roster, Ruins of glory, Sparta 3, Hegemonia City States, Roma Surrectum 2,300 Warlords of Sparta, Sparta 3.5, Classical Age Total War
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    Τακτική είναι να ξέρεις τι να κάνεις αν υπάρχει κάτι που μπορείς να κάνεις.
    Στρατηγική είναι να ξέρεις τι να κάνεις όταν δεν υπάρχει τίποτα να κάνεις.

  7. #7

    Default Re: Force Diplomacy Mod for Rise of Persia 2.1

    Yes, does anyone?

    Game of the Fates
    Mod of the week on hold -- I've played nearly every RTW mod out there.
    BOYCOTT THE USE OF SMILEYS! (Okay, just once)
    Antiochos VII...last true scion of the Seleucid dynasty...rest in peace, son of Hellas.
    I've returned--please forgive my long absence.

  8. #8
    Turnus's Avatar il Flagello dei Buffoni
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    Default Re: Force Diplomacy Mod for Rise of Persia 2.1

    It might work, but you would certainly lose the new RoP scripts. Give me some time and I'll try to make a new version for you.
    Force Diplomacy Modifications for Rise of Persia 2.11 Beta and Roma Surrectum 1.5a.
    Member of S.I.N.
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  9. #9

    Default Re: Force Diplomacy Mod for Rise of Persia 2.1

    Quote Originally Posted by Turnus View Post
    It might work, but you would certainly lose the new RoP scripts. Give me some time and I'll try to make a new version for you.
    We are waiting

  10. #10

    Default Re: Force Diplomacy Mod for Rise of Persia 2.1

    Thanks.

    Game of the Fates
    Mod of the week on hold -- I've played nearly every RTW mod out there.
    BOYCOTT THE USE OF SMILEYS! (Okay, just once)
    Antiochos VII...last true scion of the Seleucid dynasty...rest in peace, son of Hellas.
    I've returned--please forgive my long absence.

  11. #11

    Default Re: Force Diplomacy Mod for Rise of Persia 2.1

    Great ! Thanks Turnus

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