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  1. #1

    Default Comments on CTW

    I really appreciate the whole mod is reflecting the real history sooooooooo accuratlly.

    But the point is, it's too much. I'm not having fun when playing this mod becoz of the few reasons:

    1.The units of all the european factions are too similar. They have too many kinds of calvalry but they are just more or less the same. I can't really point out the differences between England, France, the 2 other spanish and the rest middle europe factions except holy roman empire even after i go to custom battle mode to check every units they have. i share the same combination and formation of troops on EVERY european factions i played.

    i guess england should have long bowman as u could see them when dealing with the rebels in Wales?if the spanish have the feudal knights then they should not need the european knights XXXXXXXXX coz they both are light calvalry sharing the same abilities with just the stats different?

    2.i guess u want (and u think they want)players deal with more giant battles? Rebels in the independent states are huge. But the point is, I started with a H/H Kingdom of castile,and 2 cities were sieged by them at the third turn suddenly, then i quit the game.

    3.I know it reflects the reality, but the buildings in CTW just mess me up. one of the greatest thing of total war series is you don't have to spend much time concerning in domestic affairs. i bet 99% of you don't build a barracks in any of the cities unless u are playing factions in the italy, becoz troops trained from it are just useless. Feudal knights are from knight estates not stables? where do their horses from? Oh ya becoz historically they are from knighnt eststes not stables, so it's point one again, why do i need to build 2 different types of building for one kind of army?

    4. nagative stats of buildings are useless, you will want to build all of them regardless of the disadvantage, or just say, the nagative stats are not strong enough for players to decide to build that or not.

    just comments, no offend.

  2. #2
    DaVinci's Avatar TW Modder 2005-2016
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    Default Re: Comments on CTW

    Some Features:

    Technical
    - Playable with RTW 1.5 (by default) or with the BI 1.6-exe (BI shortcut: see extra info in the chivalry folder).
    - Current 0.9x versions are ctd-free since over one year (no ctd-reports), if it though ctd's, then it is due to RTW's engine, we cannot do much about it, and also hardware issues can provoke different ctd's.

    Game
    - Complete new and unique medieval appearence (total conversion of Rome TW 1.5) for the interface, texts/descriptions and most of the picture-material and its very own medieval music, strat- and battlemap, unique units (now with flag-bearers), siege battles with motte/donjon/castle, events, characters, traits/ancillaries/retinues and religion.
    - Historic-realism campaign flavor and challenging gameplay with 20 playable histoircal factions, the reflection of Crusades to the Holy Land, Baltic Crusades, the Spanish Reconquista, Jihad, a pretty strong Seljuk-Turkish faction which invades Asia Minor, further religious and time-typical unrest, and even the independent factions will challenge you.
    - Many, really many custom battle locations.
    - Historical Battles will be active again, soon.
    Those is an extract of the, in very short words, Chiv features, copied from the release thread.
    Of course we cannot satisfy every player in all regards, and if you have no fun with it, then just don't play this mod, or mod it by yourself to your liking.
    I take you critic not as offense, although i see it pretty different.
    Maybe others will give you more detailled answers to your points.

    And welcome to the forum
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  3. #3
    Pompeius Magnus's Avatar primus inter pares
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    Default Re: Comments on CTW

    Exactly!
    I want add some sentences to that what our mod leader said:

    First of all I don't think that there are so many similar units. Of course you will find Feudal Knights in nealry all central european countries. The reason is very easy: it is historical.

    The other question is: Does it make sense to develop or create dozens of different Urban Militias (for Spain, for Italy, for this, for that).
    We decided to spend our energy and resources for other items. We saw no real need to do that. On the other side I have to say very clearly that the uniforms and the design is different from one country to another. Compared to other mods I think we offer a very colorful assortment of units.

    This item (of the similarity of units), likewise the knight estates/ stables issue (your next point of critic) is also very easy to answer: This is our Mod-philosophy.
    Everybody has his own Philosophy about: what is right/ what is wrong. we had very good reasons (also due to balancing and so on) to go such a way.

    And the last point is that of the: "too active rebels".
    I can't belief that this point of critic is serious. I was Beta-Tester for RTR some years ago, I am testing Modifications on gamestar.de. We always had the same problems the last years that the AI is standing always on the same position, never moving, no reaction... short: it is boring!!!
    There are only few modifications who offered a good solution for such a problem. And one of this modifications is "Chivalry"! There is no doubt.
    The rebels are acting sometimes like a real independend faction. I can't belief that somebody feel disappointed about that.
    If the Rebel AI is attacking your cities at the beginning of the campaign then take that as a challange and try your best to look for a solution.
    A lot of countries were not united in the time-frame of the early medieval!! If you want make a super-historical mod you can include at least 50 factions for central europe. esp. for the german (holy) empire we could include dozens of factions. But everybody knows that this is not possible due to RTW limitations.
    The only chance to simulate such strong war-lords, civil wars, neutral provinces and city-states is to include some "intelligent" rebel forces. And I think Chivalry is doing that in a phantastic way.

    I hope that answered some of your questions and perhaps you will give Chivalry another chance with the next versions.

    Thanx
    Last edited by Pompeius Magnus; February 02, 2008 at 10:24 PM.

  4. #4

    Default Re: Comments on CTW

    A lot of countries were not united in the time-frame of the early medieval!! If you want make a super-historical mod you can include at least 50 factions for central europe. esp. for the german (holy) empire we could include dozens of factions.
    Very true, if I look at my own Dutch history of that time. Every little warlord was constantly attacking each other for loot or family feud. There was never peace for long. Glad I live now and not then.

    You could probably make a mod with 25 factions from the Netherlands area(Netherlands, Belgium, Luxembourg) of that time.

  5. #5

    Default Re: Comments on CTW

    Yes. I also feel so. I can't understand the critic of foxchan.
    Rebels and different nations of chivalry are very well balanced.

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