A month or so back, I downloaded some animations and added them to my animations folder. Just yesterday I told myself that I should learn how to create new animations so that I could be in control of my units movements...I studied the first two sections of KnightErrant's animation utilities tutorial. Then I Anim Merged a bunch of .cas files with my model.0lod...(Model_lod0_animby_MTW2_Spear_at_centre_mid_b_stab_fatality.ms3d)
Then I used Anim Extract and created...(MTW2_Spear_at_centre_mid_b_stab_fatality_modified.cas)
The Model is a 2Hswordsman so I replaced...
(MTW2_Spear) with (MTW2_2HSwordsman)
I then put the new case file into my mods animations file...
I didn't see any changes in game, so I decided to remove the modified animations I downloaded from a TWC modder, in addition to the one I just made myself...
Hence, with no animations in my mods animations folder I decided to start fresh and see what changes would occur as I added new animations one at a time???
Only thing is that when I tested the game without any animations, I saw all of the animations that I thought were new...So all these months I've been excited about the new animations I added from a TWC modder... I've been looking at vanilla animations this whole time?!?!
As it turns out Vanilla animations are pretty cool...Nonetheless, I'd like to know how to properly add a modified animation to a game so that I can see the animation ingame...
If someone could kindly demonstrate file location for a new animation I would appreciate it...
Here is my non working file path...
( C:\Program Files\SEGA\Medieval II Total War\mods\MISC_mod\data\animations\MTW2_2HSwordsman_at_centre_mid_b_stab_fatality_modified.cas)
Thanks




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