I've been away from MTW2 modeling for a month, and when I came back for some reason I started producing units that glow:
Don't mind how the soldiers stick out from the ground, they're just missing horses that's all. But that their texture is glowing concerns me. It is the fault of the normal texture, since replacing it with some vanilla examples fixes the problem, and I've been trying to retrace my old steps for normals creation, to no awail. What could be the fault here?
It's not the DXT format, as the normal texture glows just as much in DXT1 as in DXT5. I just apply the NormalMap filter in Photoshop, to the depth of 5 as always, ... and export. What else was there?







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