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Thread: I have a question. please~

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  1. #1

    Default I have a question. please~

    Firstly,

    EB is the great mod.

    Thanks to make the great like that.

    As main discourse,

    I have a question about EB's text modding.

    It's Hayasdan's tech system.

    Part1

    -Upgrade Armavir to a Large Town

    -Build in Armavir a (market), (roads), (town_garrison)(L1 law), and (sanitize)(L1 health).

    = (Homeland resource will appear in Armavir) <<---this point.

    Is it possibe that the system is changed like this?

    Ex) 1. I build A(construction)

    2. A is completed.

    3. B(hidden_resource) appears by building A

    I really want to study how to do it.

    Please be my master.

    Sorry for my poor English and for my rude.


    I want to play AEE v2.0.

  2. #2
    MarcusAureliusAntoninus's Avatar Domesticus
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    Default Re: I have a question. please~

    The system doesn't actually spawn a hidden resource the "Homeland Resource" is actually just a building type that is spawned in all settlements at that beginning of the game.

  3. #3

    Default Re: I have a question. please~

    Quote Originally Posted by MarcusAureliusAntoninus View Post
    The system doesn't actually spawn a hidden resource the "Homeland Resource" is actually just a building type that is spawned in all settlements at that beginning of the game.
    I understand your reply because I saw expor_descr_buildings.txt.

    But I don't understand all of EB's EDB.txt.

    What is not_here(hidden_resource)??

    Does it change when I select each different factions??

    ex) Is roman(seleucid)'s not_here different wiht saka(pontus)'s not_here??

    Hmmmmmmmm

    It's very difficult build system.

    I surprised EB team.

    EB team is great mod team.

    Sorry for my poor English.


    I want to play AEE v2.0.

  4. #4
    MarcusAureliusAntoninus's Avatar Domesticus
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    Default Re: I have a question. please~

    In order for building tiers to split into different paths, they need hidden resources. The "not_here" HR doesn't actually exist. It is just a way of gettting around a bug in the way the engine works, in order to create a more complex system.

  5. #5

    Default Re: I have a question. please~

    Quote Originally Posted by MarcusAureliusAntoninus View Post
    In order for building tiers to split into different paths, they need hidden resources. The "not_here" HR doesn't actually exist. It is just a way of gettting around a bug in the way the engine works, in order to create a more complex system.
    Hmmmm...

    Thanks for kind reply.

    Surely EB mod team is great. It's great works.


    I want to play AEE v2.0.

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