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  1. #1

    Default Replenishing Troops

    I didnt know whether to post this in the bugs section or if this is a universal issue not just DLV... playing the latest 5.3 kingdoms

    I have never noticed until know... and I play alot so I feel pretty stupid if this has been like this for awhile... but after a battle.. a large portion of my troops auto replenish!!! what is up with that and how can it be fized...

    For instance.. I just won a battle in which I lost my entire mercenary knights cavalry unit ... After the battle there all replenished... I won some other battles and the same thing..

    Now I do know that if any of your men are captured and you win the battle you will get those troops back... but these units im talking about never got routed.. they fought until the entire unit was eliminated... what is the deal with this.. no wonder this game is so dang easy!!!! I never loose troops...

    I noticed last night I had 3 heavy infantry units fight till no one left... they never routed.. after the battle which I won.. I still showed over 300 men left in the combined 3 units.. this is crap!!!

    What can I do to fix this? if possible.. I am purposly disbanding these units after the battle to be fair...

    would this have anything to do with the fact that I modified the unit size ? I cant see how... or is this a wounded men return to ranks factor or something? does the AI expereince the same thing?
    Last edited by Odie the King; February 01, 2008 at 08:12 AM.

  2. #2
    gubbs's Avatar Tiro
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    Default Re: Replenishing Troops

    I haven't noticed this myself ..

    Could it be that you are not including the 'casualties healed' figures after the battle? This can be quite a good proportion if your general has an apothecay or doctor ancillary..

    Also, General's Bodyguards will auto replenish as you probably know ..

    Would definately be a problem if they were all healed!

    Try a fresh install in that case ..??
    Last edited by gubbs; February 01, 2008 at 08:22 AM.

  3. #3

    Default Re: Replenishing Troops

    yeah I knew bodyguard auto replensished..

    But i seriously lost my entire cavalry unit of 71 men... and after the battle there were 70 there... even if this was a wounded return to ranks.. then I guess my army is invincible.... no one dies... ha


    Is there a causualties healed factor?

  4. #4
    gubbs's Avatar Tiro
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    Default Re: Replenishing Troops

    Sure, but not 80%.

    I think you must have a cross-threaded screw in there somewhere.


  5. #5

    Default Re: Replenishing Troops

    major cross thread.. NEED HELP!!!! :hmmm:

  6. #6

    Default Re: Replenishing Troops

    Quote Originally Posted by Odie the King View Post
    would this have anything to do with the fact that I modified the unit size ? I cant see how... or is this a wounded men return to ranks factor or something?
    That could be a possibility. Just wait for Repman or somebody from the mod team (sorry I dont know everybody else's name in the mod team, if there are any. I just started playing this mod)

    Regards,

    THE P-MAN
    Chuck Norris can make a paraplegic run for his life.


  7. #7

    Default Re: Replenishing Troops

    There is a certain percentage of men who are "healed" after the battle which can be upgraded by certain ancilleries and traits. But it should never be a whole unit getting replenished if it was entirely decimated!
    What i'd suggest is saving before a battle and then fight the battle, if the unit is auto replenished upload the save game so it can be looked at and see if anyone else can duplicate the problem. If not then it seems like something went wrong when you changed the count in the unit, either way a save game upload *should* help it get figured out quickly.
    Regards
    V

  8. #8

    Default Re: Replenishing Troops

    to be exact..

    the cavalry unit went into the battle at 71 men.. lost all 71 during battle (DID NOT ROUT) won the battle.. after battle I noticed I had 70 cavalry in that unit.. and NO.. I did not have two of these cavalry units..
    Im not at my game comp.. but I beleive the unit was a mercenary Frankish Knights...

    the other battle was nearly the same.. I had 3 heavy infantry. (ritterbruder). I deployed 3 units of 200 men each and lost all 600 men in the 3 units (DID NOT ROUT) afterwards... I had 3 of these units with appox 150 in each unit...

    wierd

    I would certainly appreciate some wounded getting healed.. but 75- 100 % get real..
    Last edited by Odie the King; February 01, 2008 at 12:26 PM.

  9. #9

    Default Re: Replenishing Troops

    Hum, sounds interesting! I;ve never encountered this problem or heard of it. If you can put the file you changed up as well il try and recreate the problem over the weekend and try to come up with a remedy - im sure some of the others woudl be quite interested as well!
    V

  10. #10

    Default Re: Replenishing Troops

    Valantine,

    I wont be able to upload.. this is a different computer.. different location...

    But I can tell you that the only thing that I modded for theses units would have been unit size which I used a multiplier of 1.67.... anotherwords.. 150 man units are now 250.. 120 man units are now 200...

    and I multiplied all morale by 1.5 times..

    otherwise no other changes except of course those made by DLV mod team for 5.0 and 5.3 patch...

  11. #11

    Default Re: Replenishing Troops

    Quote Originally Posted by Odie the King View Post
    Valantine,

    I wont be able to upload.. this is a different computer.. different location...

    But I can tell you that the only thing that I modded for theses units would have been unit size which I used a multiplier of 1.67.... anotherwords.. 150 man units are now 250.. 120 man units are now 200...

    and I multiplied all morale by 1.5 times..

    otherwise no other changes except of course those made by DLV mod team for 5.0 and 5.3 patch...
    I'm pretty sure that is the problem. But I could be wrong.

    THE P-MAN
    Chuck Norris can make a paraplegic run for his life.


  12. #12

    Default Re: Replenishing Troops

    Pelican,

    how?

  13. #13

    Default Re: Replenishing Troops

    Quote Originally Posted by Odie the King View Post
    Pelican,

    how?
    There is a limit as to how many men you can have per unit. I do not remember the limit, but something reminds me that your numbers are higher then the limit. I wish I could tell you more. I'm no modder. lol

    Anyways, hope that helped, and hopefully somebody with more knowledge can help you soon.

    Regards,

    THE P-MAN
    Chuck Norris can make a paraplegic run for his life.


  14. #14

    Default Re: Replenishing Troops

    As i said - we can't really do much without either:
    1.a trace log or
    2.an uploaded save so we can replicate the problem.
    I know say yo uare at a different computer but it's easy enough to transfer the files using a usb stick or even emailing it to your self and if the file is to big to attach to a forum post; hosting it somewhere like mediafire.com
    Sorry, but that's as helpfull as I can be just from hearing you describe the problem.
    V

  15. #15

    Default Re: Replenishing Troops

    Valantine,

    you lost me at trace log?

    sorry.. i must be an idiot

  16. #16

    Default Re: Replenishing Troops

    No problems Buddy, its not something you tend to use unless you have a problem

    To facilitate the bugreport:
    - in path C:\Programme\SEGA\Medieval II Total War\logs
    - open file DLV_ext.cfg
    - change error to trace and save
    - go back to your campaign
    - campaign will go slowly because of tracing
    - after problem go to path : C:\Programme\SEGA\Medieval II Total War\logs
    - open file system.log.txt (now very big file because of tracing) and post the last 100 lines
    - change trace back to error

    It's a long shot as your campaign isn't crashing its just acting weidly, but it may reveal some dodgy "werks" in yoru DLV
    V

  17. #17

    Default Re: Replenishing Troops

    Thanks valantine.. I'll give it a shot

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