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January 31, 2008, 02:40 PM
#1
Laetus
A few problems with the ERE
While I was having my first play through as the ERE after installing 1.0 then right after 1.5, I came across a few things that I thought may be bugs.
One that was the major problem was with the ERE pikemen (sorry can't remember what they're called, but they are the guys lightly armored with the phalanx spears) when I moved them to a certain destination they will move there but soon, even though on the unit card it says they're stationary, they will turn and begin walking away. when I try to make them stand still either by moving somewhere else or the same spot they'll, after reaching the destination, just begin moving away again. I have a feeling it isn't terrain based since I've tried it in many spots, like open fields, forested areas, walls etc. but It just seems to randomly do this.
When I ended up waging war against the Kypatch, (Sorry if it was misspelled it) I took a few of they're forts. But when I go to build units in these newly captured forts, for instance Caffa or Aqiv they're will be no options to build any units only boats. When I check the building scrolls, like the barracks, archery range, they don't tell you the units that are avialble in it just gives the building descrption. I tried fixing it, building the building once more, switching the fort to a city then reverting back, it still won't allow me train any units there.
Also when the armies of the Third crusade attacked Constanople they did nothing but siege the city, not even bothering to initate battle. Glad you added that though, surprised me.
Love the mod, great work you guys; made me enjoy the game all over again! Thanks for any help.
Last edited by Fall of Athens; January 31, 2008 at 02:48 PM.
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