Hey i was playing kingdoms and i don't know if you guys have modded this but has anyone noticed how powerful the canons are?
They seem to have a charge that is too powerful, even for cavalry.
I noticed that there are no units which can actually beat them cost for cost (which often means we have more than 2 units against 1 CotHS resulting in flanking).
I tested them out in custom battles to see who was stronger, them or Varangian Guard. I would've though it'd be a 50/50 outcome. But the CotHS completely shreded my varangian guard after the initial charge.
On my second examination I then tested it against Jannissary heavy inf. and the results were far worse... the jannissaries not only getting shreded in the charge, but also inflicting very few casualties thereafter.
After this disappointing trials i tested them against the Generals' bodyguard... Not surprisingly, the Generals bodyguard were able to inflict some heavy casualties on the first charge... however after that, they were completely massacred in a matter of seconds in hand to hand combat.
So then, in an attempt to increase the charge damage through greater numbers, i tested them against Kataphractoi, the charge was matched, some cannons went flying through the air in the aftershock, but surprisingly, i saw two cavalry units fly through the air themselves... this was a first for me and it left me rather concerned. WTF!!
My final trials were against ranged units.
The first of these were 4 spanish musketeers and a tercio pikemen (on a plain!!!). The terico pikemen went at it alone, and in full defensive array stood for 2 seconds against the charge before the CotHS broke through the pike wall. Then it was the musketeers (out of the way) against 2 CotHS, it took them well over 10 minutes, at point blank ranges, with continuous flanking shoots and active skirmishing to prevent engagement for a victory to come about. At point blank, the musketeers failed to kill more than 4 at a time. WTF!!!
Had skirmish not been activated, the cannons would've lost 10 men to my 4 units of musketeers.
Flamethrowers were quiet successful, routing most an enemy cost for cost at the start... however, they recovered and returned with a vengance. All in all, with the flamethrowers devastating abilities i managed to eliminate ~70% of the enemy before i lost.
Finally, i tried longbowmen, their rate of fire naturally made the odds look far more favorable. (without skirmish naturally).
First out i used sherwood longbowmen... they managed to inflict minor casualties but then lasted no longer than 10 seconds at the most in hand to hand combat.
After that i tested out the retinue longbowmen. The outcome was a success. Cost for cost (which equaled 2 units vrs 1) i was able to repel the attack with volleys of arrows, which continuously broke the CotHS charge. I lost 4 men to their 61.
All in all, it's convinced me that CotHS are far too overpowered. I would like their charge (9!!!) to be reduced, and why it is that they use their swords to block arrows!?! It's absurd. And i'm convinced musketeers should completely bypass armor and hitpoints (as it looked, the armor stopped a great deal of shots).
I will give +rep to anyone if they find a unit that can beat the canons without skirmishing one vs one.
oh and i was doing very hard in settings for the battles and were all in deserts (no experience, weap or armor bonuses added).
just my two cents




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