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Thread: Canons of the holy Sepulchre too powerful

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  1. #1

    Default Canons of the holy Sepulchre too powerful

    Hey i was playing kingdoms and i don't know if you guys have modded this but has anyone noticed how powerful the canons are?

    They seem to have a charge that is too powerful, even for cavalry.
    I noticed that there are no units which can actually beat them cost for cost (which often means we have more than 2 units against 1 CotHS resulting in flanking).

    I tested them out in custom battles to see who was stronger, them or Varangian Guard. I would've though it'd be a 50/50 outcome. But the CotHS completely shreded my varangian guard after the initial charge.

    On my second examination I then tested it against Jannissary heavy inf. and the results were far worse... the jannissaries not only getting shreded in the charge, but also inflicting very few casualties thereafter.

    After this disappointing trials i tested them against the Generals' bodyguard... Not surprisingly, the Generals bodyguard were able to inflict some heavy casualties on the first charge... however after that, they were completely massacred in a matter of seconds in hand to hand combat.

    So then, in an attempt to increase the charge damage through greater numbers, i tested them against Kataphractoi, the charge was matched, some cannons went flying through the air in the aftershock, but surprisingly, i saw two cavalry units fly through the air themselves... this was a first for me and it left me rather concerned. WTF!!

    My final trials were against ranged units.

    The first of these were 4 spanish musketeers and a tercio pikemen (on a plain!!!). The terico pikemen went at it alone, and in full defensive array stood for 2 seconds against the charge before the CotHS broke through the pike wall. Then it was the musketeers (out of the way) against 2 CotHS, it took them well over 10 minutes, at point blank ranges, with continuous flanking shoots and active skirmishing to prevent engagement for a victory to come about. At point blank, the musketeers failed to kill more than 4 at a time. WTF!!!
    Had skirmish not been activated, the cannons would've lost 10 men to my 4 units of musketeers.

    Flamethrowers were quiet successful, routing most an enemy cost for cost at the start... however, they recovered and returned with a vengance. All in all, with the flamethrowers devastating abilities i managed to eliminate ~70% of the enemy before i lost.

    Finally, i tried longbowmen, their rate of fire naturally made the odds look far more favorable. (without skirmish naturally).

    First out i used sherwood longbowmen... they managed to inflict minor casualties but then lasted no longer than 10 seconds at the most in hand to hand combat.

    After that i tested out the retinue longbowmen. The outcome was a success. Cost for cost (which equaled 2 units vrs 1) i was able to repel the attack with volleys of arrows, which continuously broke the CotHS charge. I lost 4 men to their 61.

    All in all, it's convinced me that CotHS are far too overpowered. I would like their charge (9!!!) to be reduced, and why it is that they use their swords to block arrows!?! It's absurd. And i'm convinced musketeers should completely bypass armor and hitpoints (as it looked, the armor stopped a great deal of shots).

    I will give +rep to anyone if they find a unit that can beat the canons without skirmishing one vs one.

    oh and i was doing very hard in settings for the battles and were all in deserts (no experience, weap or armor bonuses added).

    just my two cents
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  2. #2

    Default Re: Canons of the holy Sepulchre too powerful

    Maybe elephants would do the trick? The Canons have no means of frightening the elephants, which is the only drawback of elephants. If the Canons can beat elephants up then I agree that they are overpowered. You also might want to try them out when you are attacking a settlement with stone walls and see how they fare on wall-fighting.

  3. #3
    Inhuman One's Avatar Comes Limitis
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    Default Re: Canons of the holy Sepulchre too powerful

    They are only buildable in Jerusalem if you would convert it to be a castle, at the size of Jerusalem thats not even possible anymore I believe so they cant be build so there would be nothing to worry about.

  4. #4

    Default Re: Canons of the holy Sepulchre too powerful

    wat!! they can't be build, but why?? i love them i just think they are a bit...well invincible. just change their stats and ill be satiisfied
    "we're way way pre-alpha and what that means is there is loads of features not just in terms of the graphics but also in terms of the combat and animations that actually aren't in the game yet.So the final game is actually gonna look way way better than this!” - James Russell, CA
    Just like the elephant animation, this Carthage scenario is actually in the game, it just has a small percantage factor for showing up, that's all...

    Beware of scoundrels



  5. #5
    notger's Avatar Decanus
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    Default Re: Canons of the holy Sepulchre too powerful

    Wait ... so claimed to have played Kingdoms and stated that you do not know wether this was modded in Stainless steel?

    Then the rest of your post is useless, because it is modded in SS because SS uses Real Combat Mod by Point Blank.

    Spanish, you should ask first then write alarming lengthy posts.

  6. #6
    y2day's Avatar TWC STORE NOW OPEN!
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    Default Re: Canons of the holy Sepulchre too powerful

    I've never seen the unit Canons of the Holy Sepulchre



    Now

    a Canon of the Holy Sphincter

    i think i had this once after drinking the water in mexico
    Last edited by y2day; January 31, 2008 at 11:50 AM.




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  7. #7

    Default Re: Canons of the holy Sepulchre too powerful

    this is odd, because most 2h units are actually quite underpowered....

    Interesting that they held up against gunpowder and arrows, they only look to be wearing chainmail.

    hm - I could understand a powerful charge, because these were elite shock troops of the Kingdom of Jerusalem. the Cannons were often times the equivalent to other factions "Forlorn Hope" - but werent that able to stand in direct combat for too much time. Flanking I'd assume they could be VERY powerful.

    Maybe they should get a flanking bonus, and have some of their AP and attack reduced?


  8. #8

    Default Re: Canons of the holy Sepulchre too powerful

    they have 2HP resulting in their enourmous power.

  9. #9
    Inhuman One's Avatar Comes Limitis
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    Default Re: Canons of the holy Sepulchre too powerful

    For starters they should be made recruitable.

  10. #10

    Default Re: Canons of the holy Sepulchre too powerful

    they were so strong in the kingdoms xpac b/c you could only have one of them and they had 2 hp. They were the unique unit of the KoJ.

  11. #11

    Default Re: Canons of the holy Sepulchre too powerful

    actually they were a unit of PoA not KoJ
    "we're way way pre-alpha and what that means is there is loads of features not just in terms of the graphics but also in terms of the combat and animations that actually aren't in the game yet.So the final game is actually gonna look way way better than this!” - James Russell, CA
    Just like the elephant animation, this Carthage scenario is actually in the game, it just has a small percantage factor for showing up, that's all...

    Beware of scoundrels



  12. #12

    Default Re: Canons of the holy Sepulchre too powerful

    And the AI is able to build them in the campaign. I almost lost the campaign as KoJ (PoA had the number of provinces, I had Baghdad ) and when wondering why i clicked on some of their armies and like everyone had at least 2 Canons with them.
    But it's not about SS, so...

  13. #13

    Default Re: Canons of the holy Sepulchre too powerful

    Are these guys in SS? Or just Kingdoms?
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  14. #14

    Default Re: Canons of the holy Sepulchre too powerful

    I havent seen them in Kingdoms only SS (probably because ive never heard of them prior to installing SS and so never tried to get them). But yes they are recruitable if you start the game in Early Era but its not jerusalem that they are trained in I believe its Krak de Chevaliers (or however you spell it). theres a limit to how many you can recruit (to the best of my memory i believe its only one, at tops 2) and they can only be recruited and trained in this one settlement. So that means if you send them on some far away journey in scotland and they take casualties youll need to transport them all the way back to Krak de Chevaliers to retrain them.

  15. #15
    Inhuman One's Avatar Comes Limitis
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    Default Re: Canons of the holy Sepulchre too powerful

    they are not in SS campaigns. only in custom battles.

  16. #16
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    Default Re: Canons of the holy Sepulchre too powerful

    ...Or just disemploy/suicide them and retrain in Krak.

    BTW, it is strang, since the Holy Sepulcher itself is in Jeusalem... Maybe in order to keep everything cste/city, but having the unique elite units from the capital is alright for me.

  17. #17
    Lamanz's Avatar Biarchus
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    Default Re: Canons of the holy Sepulchre too powerful

    BTW, it is strang, since the Holy Sepulcher itself is in Jeusalem
    lol let's train them IN the Church of the Holy Sepulchre

    In a custom map, I pitted 4 units of them against a full stack of average Muslim spear infantry. I put them in a flat, average area, so there were no advantages on either side. They took out 2/3 of the army, and fought to the death. It said I had a clear defeat, but it was a phyrric victory for them (the comp just wouldn't acknowledge how much I owned its spearmen )

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  18. #18
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    Default Re: Canons of the holy Sepulchre too powerful

    Quote Originally Posted by Lamanz View Post
    lol let's train them IN the Church of the Holy Sepulchre
    As far as I read, they were trained to "guard" the church, i.e. they should be trained close to Jerusalem, or in the city, and not some castle near Syria/Lebanon. =\

  19. #19
    Inhuman One's Avatar Comes Limitis
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    Default Re: Canons of the holy Sepulchre too powerful

    With the Jerusalem roster being as small as it is, I rather see the canons weaker and recruitable everywhere, and the constables of jerusalem recruitable everywhere either way. They arent that strong and can only be trained in Jerusalem. They might need a boost even.

  20. #20
    Inhuman One's Avatar Comes Limitis
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    Default Re: Canons of the holy Sepulchre too powerful

    Maybe it would be better to rename them to some form of Hospitaller Knights, then it would make sense to have them available in any castle as well.

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