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  1. #1
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    Default Re: BC: Buildings, Traits, Ancillaries, Titles & Historical Characters

    Sweet idea kippy! Ahiga had a similar idea for a "Mahout Recruitment Centre". So yeah that could work for sure.

  2. #2
    Kip's Avatar Idea missing.
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    Default Re: BC: Buildings, Traits, Ancillaries, Titles & Historical Characters

    Quote Originally Posted by mirage41 View Post
    Sweet idea kippy! Ahiga had a similar idea for a "Mahout Recruitment Centre". So yeah that could work for sure.
    Cool, I'm glad it seems like a good idea to someone other than just myself

  3. #3

    Default Re: BC: Buildings, Traits, Ancillaries, Titles & Historical Characters

    ancillary- jewish vizier- +10% trade, +2 unrest

  4. #4

    Default Re: BC: Buildings, Traits, Ancillaries, Titles & Historical Characters

    Some ideas:

    - Differing building trees for assassins and spies depending on the faction. Agents of subterfuge differed in origin from culture to culture - thus, the M2TW system (spies and assassins generating from brothels and taverns) is rather non-inclusive to BC's world. One could take the Ismaili's as an example: they were trained with shocking regiment from a young age to commit their tasks and did so as a member of an organization far beyond the general recruitment of a shady individual at a bar. The same could be said of the Indian factions if the Thuggee were to be included in BC, which is a disputable idea based on time frame (they came into existence somewhere between the 13th and 18th centuries, it's not a definite date) but definitely differ greatly than a basic M2TW eurocentrically-viewed assassin. Although it is not evident as to whether Indian factions would have directly utilized the services of the Thuggee, they are still an interesting take on the M2TW assassin system. However, one of the best things about BC is the amount of "could have been" - who is to say that, judging by the probability of an Indian leader's relations with the Thuggee or a Muslim ruler's relations with the Ismaili's, the use of them (or similiar organizations) would not become commonplace? Basically, while all of this may seem bombastic or historically blustering, my point is this: while convenient, the M2TW subterfuge agent generation may not be very appropriate for BC's setting, which is very much removed from the European way of doing things.

    - Different racial/cultural "quarters" could be built in a city to quell unrest and possibly even provide economic activity. Some examples of this would be Jerusalem's Jewish Quarter (which existed to some extent, not quite in comparison to today's Old City, in BC's time frame). One would assume that if the Franks managed to gain a stronger foothold in Outremer, they would have begun to flex their dominance in the conquered territories by seperating their kind from others (as was done across the world, throughout history). As stated, a major aspect of ideas for BC should include what COULD have been - thus, the Crusaders securing Jerusalem may have led to an "Arab Quarter". This could apply regionally, in a fashion similar to BC's Indian Ocean Trade or Mediterranean Ocean Trade (as having a "Frankish Quarter" in Mumbai wouldn't make much sense, historically) - or just to specific cities such as Jerusalem. Another part of this would be linking cultures that had major historical minglings with each other, such as the Turks and the Greeks. Perhaps Osman manages to conquer Constantinople, or one of the Komneni smash the Turks - this could lead to a Greek Quarter or Turkish Quarter, respectively. Egyptian proximity to Sub-Saharan Africa may result in the founding of an Abyssinian Quarter. Byzantines may also have a chance of constructing a Russian Quarter or Latin Quarter to simulate their relations with those specific groups. In addition to having civil/regional effects, they may impact visiting governors. A staunch Crusader who spends a good amount of time in a city with an Arabic Quarter may find themselves labelled a "Poulain" for his appreciation of Arab culture due to his constant exposure to it. Generals may indeed pick up Jewish advisors or viziers from spending time near a Jewish Quarter - the same could be said of possible Indian Quarters. Agents such as Merchants and Diplomats may pick up traits or ancillaries from the quarters such as Foreign Dignitaries, or may be Multilingual (both of which are already in the game - the quarters could be a new way of dispersing these traits in addition to many potential new ones). Perhaps factions far enough to the East could take this "quarter" idea even further and forge bases of foreign trade, resulting in something as exotic as a Chinese Quarter. In addition to new ancillaries and traits, new units could be distributed along with these buildings trees - imagine fierce Jewish Fanatics fighting in defense of their holiest Jerusalem, battling an allied force of Byzantine-directed Russian princes. Also picture a Khwarezm army that included Chu-Ko-Nu Crossbowmen from China fighting a regiment of skilled Khmer Elephants in the payroll of the Rajputs. This may satiate those BC users/fans/addicts who desire a shift further in any geographical direction. It could be taken even further: any one city could only have a single quarter, thus limiting the units it could produce in addition to it being limited by its specific regional placement. Of course, quarters would be limited to cities of notable size: as we know, Jerusalem's various historic neighborhoods only came about due to the very large number of residents of differing origins.

    - As a different, more direct way of approaching the new "Quarter" recruitment: an expanded long-distance mercenary system. While playing as Oman, I loved the foreign units that could be "imported" through ports to attack enemies, such as the Aceh units and Maghrebi Marines. It would make much sense for some factions to also put this to use, possibly in the forms of new mercenary outsourcing buildings that would provide unique units. Examples may include Egypt being able to import Moorish-inspired jack-of-all-trade camel units, or Ethiopia putting to use their close links to Sub-Saharan East Africa and its rich city states. As shown through history, the Byzantines had a great love of mercenaries - it would be interesting to see their importation of units as far away as England or Scandinavia (outside of Varangians, of course). Yet another possible idea for this "importation" building would be the Crusaders being able to call upon the less major knightly orders to bolster their armies, such as the Teutonic Knights or the Order of Santiago. This would add a little flavor to the knight-heavy Crusader armies, especially in terms of European reinforcements. Who wouldn't tremble at a grand plethora of grim Teutons led by Barbarossa, or a well-honed force of Iberian Knights of Santiago, hardened by fighting in the Reconquista? The same could be said for the Ghorids - at the edge of the Muslim world, they fought Indian heretics with great amounts of troops from the Middle East who were eager to engage in the Jihad. Perhaps an extension of the Jihadi units produced from the already extremely ingenious Ghorid Mosque recruitment tree?

    I have many, many ideas for BC - it has such potential and the opportunity for expansion into what you guys have already done is phenomenal. I'm an Islamic scholar and college student with strong links to resources that would aid in any research or ideas, and members of the staff of my college are more than willing to lend me (and, thus, you guys) any help. I can especially help in text - I have a huge knack for writing and rewriting unit/faction/building descriptions.
    Last edited by SeanAmato; March 31, 2008 at 09:48 PM.

  5. #5
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    Default Re: BC: Buildings, Traits, Ancillaries, Titles & Historical Characters

    Quote Originally Posted by SeanAmato View Post
    - Different racial/cultural "quarters" could be built in a city to quell unrest and possibly even provide economic activity. Some examples of this would be Jerusalem's Jewish Quarter (which existed in some extent, not quite in comparison to today's Old City, in BC's time frame). One would assume that if the Franks managed to gain a stronger foothold in Outremer, they would have begun to flex their dominance in the conquered territories by seperating their kind from others (as was done across the world, throughout history). As stated, a major aspect of ideas for BC should include what COULD have been - thus, the Crusaders securing Jerusalem may have led to an "Arab Quarter". This could apply regionally, in a fashion similar to BC's Indian Ocean Trade or Mediterranean Ocean Trade (as having a "Frankish Quarter" in Mumbai wouldn't make much sense, historically) - or just to specific cities such as Jerusalem. Another part of this would be linking cultures that had major historical minglings with each other, such as the Turks and the Greeks. Perhaps Osman manages to conquer Constantinople, or one of the Komneni smash the Turks - this could lead to a Greek Quarter or Turkish Quarter, respectively.


    This would only apply to KoJ, and small ethnic factions like Armenia and Georgia ; ERE and all muslim factions were cosmopolitan and multiethnic by nature, lets not forget antisemitism and ghettos are european inventions (egyptians and babylonians were looking for people and slaves, not hating the rich good-killers... ) and that before any crusade muslims and jews lived in good harmony in Jerusalem. The muslim world was such a meltig pot, with the arabs having spread "The Word" to tribes and ancient people, many people imported throught slavery, most notabely all the Turks (majoritary people through the BC map) who then emancipated and ran those lands themselves... "Muslim" is not a people but a religion that ended up uniting different people.

  6. #6

    Default Re: BC: Buildings, Traits, Ancillaries, Titles & Historical Characters

    Quote Originally Posted by Taneda Santôka View Post


    This would only apply to KoJ, and small ethnic factions like Armenia and Georgia ; ERE and all muslim factions were cosmopolitan and multiethnic by nature, lets not forget antisemitism and ghettos are european inventions (egyptians and babylonians were looking for people and slaves, not hating the rich good-killers... ) and that before any crusade muslims and jews lived in good harmony in Jerusalem. The muslim world was such a meltig pot, with the arabs having spread "The Word" to tribes and ancient people, many people imported throught slavery, most notabely all the Turks (majoritary people through the BC map) who then emancipated and ran those lands themselves... "Muslim" is not a people but a religion that ended up uniting different people.
    While for the most part this may be true, there are several exceptions. I believe there is a Jewish Quarter in Istanbul to this day, for instance, as well as one in modern-day Izmir and even in Beirut and Aleppo. As current-day Turkey is a descendant of the Ottoman Empire, and thus the Turkish Sultanate of BC, it is at least something to be considered, if only for the addition to the variety of gameplay that it offers. Actually, didn't Cairo have a Jewish Quarter as well (which was constantly attacked, from what I remember)? It seems to be sort of notable.

    Also, by suggesting this, in no way do I downplay the cosmopolitan nature of the Islamic and Greek cities of BC's setting. What I suggest, essentially, is the decision of a ruler to promote or preserve the well-being of any one specific people in a quarter of a city. The Islamic rulers of Al-Andalus helped foster (or, at least, avoided preventing) a period of time known as the "Jewish Golden Age". If it weren't for this, the formerly-mentioned famous Jewish advisor Maimonides would not have existed: he was born in Cordoba, a center of Jewish thought at the time. Granted, his family was forced to leave when he was just young. Further examples of this include philosopher J. Halevi, educator/poet Dunash Ben Labrat and Granadan diplomat Joseph ibn-Migash. The only reason these men were able to contribute to Islamic Spain was that they were generally accepted within Andalusian society as Jews, a historical concept that BC could most definitely simulate in its own setting.

    Edit: Sorry for the constant editing. I have a habit of seeing new things I could add to my points. I apologize profusely to anyone who this inconveniences.
    Last edited by SeanAmato; March 31, 2008 at 11:01 PM.

  7. #7
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    Default Re: BC: Buildings, Traits, Ancillaries, Titles & Historical Characters

    Indeed. BC needs more Jews. Srsly.

    I know there were many notable Jewish figures within many of these Muslim kingdoms.. ie Maimonides as Saladin's physician.

  8. #8

    Default Re: BC: Buildings, Traits, Ancillaries, Titles & Historical Characters

    yes maor Jews plz

    That reminds me.

    I think it would be cool if the physician ancillary was made more prevelant. I have seen it a bit, but only in the hands of the AI. They look like a really cool trait to get for your general.

    Maybe Faction leaders could always be given a physician?


    That reminds me of another thing...

    Perhaps make more ancillaries and retinue tradeable for better gameplayz. Like general X gives general Y his physician because Y is a naturally sickly person.

    Stainless Steal does this - it's a great feature.

  9. #9

    Default Re: BC: Buildings, Traits, Ancillaries, Titles & Historical Characters

    Grand palace- A palace of extreme opulence, it establishes itself over the countryside as well as distinguishes the jewel of a city from a summer retreat. Fit for a king, Khaghan or Caliph it places a city on the map, and is practically like a secondary hub of administration for the entire empire aside form the capital itself. 0.5 population bonus, 150 trade income, -100 corruption, 30% bonus to law
    Cost 10,000 dinars available only in huge cities, top of administration chain.




    Wonders

    Buddhas of Bamiyan- Twin Buddhas have stood overlooking Bamiyan for several centuries since their construction by the Kushans. While chosen for destruction by many Islamic rulers such as Mahmud of Ghazni or Nadir Shah, these pagan statues have never been truly erased. Whether one chooses to accept them or not is a matter of question, however it still remains as a testament of the tolerance to the rulers of the empire.

    -5% Religious tolerance Global effect, If governors have a higher than 4 piety that are not Hindu are more prone to gain radical or intolerant traits. Whether as governors below this amount are prone to gaining more tolerant traits. If Hindu boosts 3 to piety of faction leader. If Christian then same effect as Muslim, If pagan then same effect as Hindu.

  10. #10

    Default Re: BC: Buildings, Traits, Ancillaries, Titles & Historical Characters

    King ruler traits question for you wise guys here

    Im playing an KoJ campaign, and have taken Mecca + Bagdad, yet my king got no traits for taking those settlements.

    In my Ere campaign also played in 1.05 my king got a trait for taking Mecca, Ruler of Mecca, but didnt take Bagdad in that campaign.

    Now my questions is, should my king not receive traits for taking those 2 settlements ? and no he does not have to many traits, he only have 5.

    Caspand

  11. #11

    Default Re: BC: Buildings, Traits, Ancillaries, Titles & Historical Characters

    Theres nothing for mecca, but if you play a muslim faction all gens that have been in mecca get the trait "Completed the Hajj" meaning they have completed the last of the five pillars of islam: a pilgrimage journey to mecca giving them 2 piety.

  12. #12

    Default Re: BC: Buildings, Traits, Ancillaries, Titles & Historical Characters

    Theres nothing for mecca, but if you play a muslim faction all gens that have been in mecca get the trait "Completed the Hajj" meaning they have completed the last of the five pillars of islam: a pilgrimage journey to mecca giving them 2 piety.
    Not correct, this is from my ERE campaign.



    Was just wonring why I didnt get this as KoJ.

  13. #13
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    Default Re: BC: Buildings, Traits, Ancillaries, Titles & Historical Characters

    Okay, I'll fix that for the KoJ. Though make sure to use the "Traits and Ancillaries Gripes" thread to report issues and problems. This thread is more for new and fresh ideas.
    Last edited by Miraj; March 19, 2008 at 01:16 PM.

  14. #14

    Default Re: BC: Buildings, Traits, Ancillaries, Titles & Historical Characters

    Its a trait for christian factions I think, I didnt get it with Oman.

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    Default Re: BC: Buildings, Traits, Ancillaries, Titles & Historical Characters

    This will come in handy when I start work on 2.0 traits and titles...
    http://en.wikipedia.org/wiki/Byzanti...nd_bureaucracy

  16. #16

    Default Re: BC: Buildings, Traits, Ancillaries, Titles & Historical Characters

    Quote Originally Posted by mirage41 View Post
    This will come in handy when I start work on 2.0 traits and titles...
    http://en.wikipedia.org/wiki/Byzanti...nd_bureaucracy
    Gotta love the wiki on that one.

    One quick addition...

    "Emporiarches" meaning tradelord of a certain city, (given some amount of the trade income of such-and Imperial supervisor of trade), given by the first Komnenos emperor to some horseman for bravery in battle.
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  17. #17
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    Default Re: BC: Buildings, Traits, Ancillaries, Titles & Historical Characters

    @Sean

    (Idea 1) This very true! I like that idea and I think we should look at other aspects of the old M2TW setup that we transferred over that may in fact not be culturally relevant to our world.

    (Idea 2) I definitely want to implement something like this in conjuction with ethnic traits and the whole deal.

    (Idea 3) This is a good idea too, though it may be relevent for some factions more than others.

  18. #18

    Icon14 Re: BC: Buildings, Traits, Ancillaries, Titles & Historical Characters

    If you need any help on any of that, feel free to give me a task in any category. I revel in finding new information and definitely have the resources at hand to help BC along the way to becoming the amazing mod it is destined to be (not to say it isn't - 'cause it is - but even MORE amazing). It's the least I can do to repay you guys for the impressive material already amassed and displayed.

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    Default Re: BC: Buildings, Traits, Ancillaries, Titles & Historical Characters

    Quote Originally Posted by SeanAmato View Post
    If you need any help on any of that, feel free to give me a task in any category. I revel in finding new information and definitely have the resources at hand to help BC along the way to becoming the amazing mod it is destined to be (not to say it isn't - 'cause it is - but even MORE amazing). It's the least I can do to repay you guys for the impressive material already amassed and displayed.
    I definitely will! Once progress on BC 2.0 starts this april I will definitely need historically inspired ideas as much as possible.

  20. #20
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    Default Re: BC: Buildings, Traits, Ancillaries, Titles & Historical Characters

    Traits,Ancillaries,titles for the Eastern Islamic factions

    1-Salar Ghilaman:
    this man is the commander of the Ghilman (slave warriors) corps in the Ghaznavid army.

    2- Ghulam Saray: the commander of the Sultan's personal bodyguards who were mostly of Ghulams.--- Sulatante of Ghazni.

    3- Spah Salar: this man is the commander in chief of the Sultanate's armies--- Ghurids,Ghaznavids,Great Seljuks,Khwarezmids

    4- Khwajah Barzak: literally means the great vizier in Persian,this man is the the great Vizier of the Sultanate,one of the most senior office in the state,besides his administrative duties,some viziers commanded the armies of the Sultanate. Ghaznavids,Ghurids,Khwarezmids,Great Seljuks

    5- Bendar: Land taxes was one of the major incomes of the Sultanate's treasury,this man is in charge of collecting the land taxes.
    Ghaznavids,Ghurids,Khwarezmids,Great Seljuks

    6-
    Mustawfi :chancellor of the exchequer.this person is in charge of the Sultanate's Treasury,Ghaznavids,Ghurids,Khwarezmids,Great Seljuks,Turkish Sultanate.

    7-Selahdar: this person is in charge of the army's treasury,he was assigned by the sultan to pay off the troops,and provide them with weapons and amours,
    Ghaznavids,Ghurids,Khwarezmids,Great Seljuks,Turkish Sultanate.Ayubids

    8- Akusalar: the master of the sultan's Stables.
    Ghaznavids,Ghurids,Khwarezmids,Great Seljuks,Turkish Sultanate,Ayyubids

    9- Chief of the Shehna:literally means the chief of the police forces,he's responsible for Establishing Security and law in the city and fighting crime and rebels in the city.
    ----All Muslim factions

    10- Dezdar: a Persian word means the master of the castle,the ''Dezdar '' was appointed by the Sultan to defend the castle,and fortify it's fortifications,he was also the commander of the garrison of the castle---G
    haznavids,Ghurids,Khwarezmids,Great Seljuks,Turkish Sultanate.

    11- Meqati: the royal drummer or the Sultan's Drummer,he beats the drums when the Sultan enters the Council.
    GGhaznavids,Ghurids,Khwarezmids,Great Seljuks,Turkish Sultanate.

    12- Khwan Salar: the chief of the cooks.
    Ghaznavids,Ghurids,Khwarezmids,Great Seljuks,Turkish Sultanate.

    13- Mua'dib: the private tutor,it used to be that the Caliphs,the Sultans of the Muslim world would hire a Mua'dib to teach their children---All Muslim factions

    14- Naquib Al Mukhtareen: Arabic word means the commander of the chosen,he was the commander of the Sultan's parade body guard---- Great Seljuks

    15- Sunjuq Dar: it's a Turco-Persian word means the standard bearer,he holds the Royal Banner----Ghaznavids,Ghurids,Khwarezmids,Great Seljuks,Turkish Sultanate,Abbasids,Ayyubids


    16- Khazen Dar: this person is in charge of the Sultan's Closet,He prepares the Royal Cloths for the Sultan-----
    Ghaznavids,Ghurids,Khwarezmids,Great Seljuks,Turkish Sultanate.

    17-Hajeb Barzak:he is the Sultan's counsel,and the Chamberlain ---
    Ghaznavids,Ghurids,Khwarezmids,Great Seljuks,Turkish Sultanate.

    18- Tughray: the holder of the royal seals,he was assigned to deliver the letter and the messages to the Sultan,and when the Sultan writes a letter the Tughray seals the message with his own seal,so that the message is verified from the Sultan--
    Ghaznavids,Ghurids,Khwarezmids,Great Seljuks,Turkish Sultanate.

    19- Qadi al Askar: he's
    is a judge ruling in accordance with the Shariah law accompanies the army------ All Muslim Factions.

    20- Atabeg Askar: The commander of the Army, Great Seljuks,Turkish Seljuks,Ayyubids.

    21-Vice Sultan: this man is the Vice Sultan,he practices the authorities of the Sultan when he's absent from the capital,this office was introduced by the Seljuk,because the Seljuk Sultans were used to be absent from their Kingdoms because of their Military Campaigns against their enemies,it was later adopted by the Majority of the Muslims Sultanates, Turkish Sultanate,Great Seljuks,Ayyubids,Zenghids.

    22- Sharab Dar: cup-bearer was an officer of high rank in royal courts, whose duty it was to serve the drinks at the king's table. On account of the constant fear of plots and intrigues, a person must be regarded as thoroughly trustworthy to hold this position. He must guard against poison in the king's cup, and was sometimes required to swallow some of the Drinks before serving it. His confidential relations with the king often endeared him to his sovereign and also gave him a position of great influence.---All Muslim factions.

    23- Amid of Iraq:this person holds the office of ''vice Sultan in Iraq'',he was appointed by the Sultan to Govern Iraq,Iraq was a very Important Provence during the Reign of the Seljuk since it was the seat of the Caliphate,Amid's seat was Baghdad the capital, his role was to collect the Taxes,stabilize Iraq,and prevent the Abbasids from revolting,--(Great Seljuks,Turkish Sultanate).

    24- the black banner:the black banner was the official banner of the Abbasid caliphate and the symbol of the Caliphate hegemony on the Muslim world,every new Sultan was expected to receive a messenger from the Caliph, holding a black banner with Islamic Shahada written in gold on it,the Sultan had to kiss the banner and recognize the caliph's spiritual hegemony on his kingdom----Turkish Sultanate,Great Seljuks,Ayyubids,Zenghids.Ghurids,Khwarezmids.

    25-Mehmen Dar: this persons receives the foreign diplomats and guides them to the palace of hospitality. Great Seljuks,Turkish Sultanate,Ghurids,Ghaznavids,Ayyubids,Khwarezmids.

    26-Kezlar Agha: is the person who protects the Sultan's Harem,he commands many men all of them are eunuchs---- Great seljuks,Turkish Sultanate





    Titles

    King of the east and the west: an honorific title which was given to the Ghurid/Ghaznavid/Seljuk/Khwarezmid Sultans,the caliphs by giving the sultan this title recognize his authority on the lands he rule.

    Shanenshah: Royal title means the king of kings--
    Ghaznavids,Ghurids,Khwarezmids,Great Seljuks,Turkish Sultanate.

    Al Sultan Al Mu'azzam: the great Sultan---for all Muslim factions

    Taj Al Umma
    : the Crown of the Muslim nation

    Shahenshah
    Al Mu'azzam: the great king of Kings.Ghurid/Ghaznavid/Seljuk/Khwarezmid

    Sultan of Islam and Muslim:the Sultan realm is vast,Most of the Muslims live under his domination,everyone recognize his greatness including the Caliph. (title for the sultans only,control Mecca,Medina,Baghdad),+2authory,3 piety---all Muslim factions.

    Al Muzzafar::the always victor.

    Al Ghalebellah: the victorious by God,the Sultan's/Caliph's victory after Victory over the enemies of Islam made him very confident that these victories came from God.---all Muslim factions

    Asad al Dawla: the lion of the state,this man had achieved many significant victories over the enemies of the state---all Muslim factions.

    Sayf al Dawla:the sword of the state,the courage and the victories of this man have amazed everyone even his enemies he's indeed the sword of the state.---all Muslim factions.

    Amir al-Mu'minin: ''the leader of the believers'' is the title of the Caliphs.this title was first used by Caliph Umar I (634-644),then it was adopted by the caliphs who succeeded him including the Umayyads,Abbasids.---(Abbasid Caliphate).

    Al Adil:the fair ----Turkish Sultanate,Great Seljuks,Ayyubids,Zenghids.Ghurids.

    Ghayath-adin: the savior of the faith.

    Nur-adin: the light of the faith

    Rukn-adin: the pillar of the faith------all Muslim factions

    Al Mu'azzam: the great one--- all Muslim factions.

    the Sultan of Egypt and Syria:the sultan rules both Egypt and Syria,(must capture Cairo, damascus)-------أTurkish sultanate, great seljuks,Ayyubids, Zenghids,Ghaznavids, Khwarezmids.
    Last edited by jermagon; April 07, 2008 at 11:41 PM.


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