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Thread: BC: Buildings, Traits, Ancillaries, Titles & Historical Characters

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  1. #1

    Default Re: BC: Buildings, Traits, Ancillaries, Titles & Historical Characters

    THe Buddhas were already there since the Kushan Invasions, A few Muslim Empires tried to destroy them but until 2003 they stood watching over Bamiyan. Was a pilgrimage site for many Buddhists up until the 19th century.
    Last edited by Shadowcry; February 16, 2008 at 10:03 PM.

  2. #2
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    Default Re: BC: Buildings, Traits, Ancillaries, Titles & Historical Characters

    Oh you want me to add like a "wonder"? That's not what this thread or the building concepts are about, its only items that factions can build.

  3. #3

    Default Re: BC: Buildings, Traits, Ancillaries, Titles & Historical Characters

    Oh well then sorry, i mean it would look good as a wonder haha. But yeah the Muslims building Buddhas has given me an idea.

    Many Muslim rulers were quite tolerant in this age towards other religions at the time allowing many churches and temples to be erected in their cities.

    Perhaps there could be a building chain to represent this such as "Other religious Monuments" It could have three tiers which would reduce religious unrest in a settlement by say 5, 10 and 20 percent.

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    Default Re: BC: Buildings, Traits, Ancillaries, Titles & Historical Characters

    No, need to be sorry.

    Hmm, that's interesting. Given the possibility of making religion levels a requirement for units and buildings it could be possible to create a line of non-religious mosques and churches that only opposing religions can build to soothe unrest.

    This would need to be coupled with increased religious unrest factors, since currently religious unrest isn't a big issue.

  5. #5

    Default Re: BC: Buildings, Traits, Ancillaries, Titles & Historical Characters

    Has there been any consideration by the BC team to eventually add something like the millet system of the Ottomans? I'm not sure if or which other Islamic factions practiced this organizational method, though...

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    Default Re: BC: Buildings, Traits, Ancillaries, Titles & Historical Characters

    Thats too far into the Ottoman era, however, its predecessor the "Dhimmi" system can be explored.

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    Default Re: BC: Buildings, Traits, Ancillaries, Titles & Historical Characters

    Yeah, I wish the code from BI could be brought back in. I loved the ability to leave the common people to their own religion, even build structures for them. That was boss! Now-- no more for a reason unknown to me.

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  8. #8

    Default Re: BC: Buildings, Traits, Ancillaries, Titles & Historical Characters

    Quote Originally Posted by IrAr View Post
    Yeah, I wish the code from BI could be brought back in. I loved the ability to leave the common people to their own religion, even build structures for them. That was boss! Now-- no more for a reason unknown to me.
    Last edited by Ahiga; February 22, 2008 at 07:32 PM.

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    Default Re: BC: Buildings, Traits, Ancillaries, Titles & Historical Characters

    Quote Originally Posted by Ahiga View Post
    What is this? A cat in the hat? You have me make interest... Please go to continue...

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  10. #10

    Default Re: BC: Buildings, Traits, Ancillaries, Titles & Historical Characters



    I built a "Madrassa" in Rayy - Wink Wink.

    The limits of this is if you conquer a city with a foreign-faith building in it, the building is automatically destroyed. However, you can still build it even if you are not of the building's faith.
    Last edited by Ahiga; February 26, 2008 at 09:31 PM.

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    Default Re: BC: Buildings, Traits, Ancillaries, Titles & Historical Characters

    It is still sort of possible.

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    Default Re: BC: Buildings, Traits, Ancillaries, Titles & Historical Characters

    Quote Originally Posted by mirage41 View Post
    It is still sort of possible.
    it will be very weird to see king Muhamed de ibelin the king of Jerusalem, or maybe Ali comenus emperor of byzantium


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  13. #13
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    Default Re: BC: Buildings, Traits, Ancillaries, Titles & Historical Characters

    I just meant the religion of the region.

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    Default Re: BC: Buildings, Traits, Ancillaries, Titles & Historical Characters

    http://en.wikipedia.org/wiki/Crushing_by_elephant

    I think a cool execution-square type building that represents the above for India factions would be interesting.

    Anybody have more historical facts about the above practice?

  15. #15
    Fenix_120's Avatar Senator
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    Default Re: BC: Buildings, Traits, Ancillaries, Titles & Historical Characters

    Quote Originally Posted by mirage41 View Post
    http://en.wikipedia.org/wiki/Crushing_by_elephant

    I think a cool execution-square type building that represents the above for India factions would be interesting.

    Anybody have more historical facts about the above practice?



  16. #16
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    Default Re: BC: Buildings, Traits, Ancillaries, Titles & Historical Characters

    Quote Originally Posted by mirage41 View Post
    http://en.wikipedia.org/wiki/Crushing_by_elephant

    I think a cool execution-square type building that represents the above for India factions would be interesting.

    Anybody have more historical facts about the above practice?
    Maybe it could be connected with some type of general "Elephant Trainer" building? Maybe it could be a new line of buildings that is used to train elephant units, and also provides public order bonuses as well. Or rather it could be like the alchemist buildings, and provide an experience bonus to elephant units trained in the settlement (while also providing the public order bonus).

  17. #17

    Default Re: BC: Buildings, Traits, Ancillaries, Titles & Historical Characters

    Quote Originally Posted by mirage41 View Post
    http://en.wikipedia.org/wiki/Crushing_by_elephant

    I think a cool execution-square type building that represents the above for India factions would be interesting.

    Anybody have more historical facts about the above practice?
    Yep, execution by wild animals done in ancient rome. Medieval rome (formerly known as Byzantium) looked down on such things.
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  18. #18
    IrAr's Avatar Senator
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    Default Re: BC: Buildings, Traits, Ancillaries, Titles & Historical Characters

    Spoiler Alert, click show to read: 
    Horry Crap!

    Wait, but aren't you a Muslim faction? Sultan Sanjar seems like an Indian name with an Islamic title, so he's most likely Sindhi and therefore, in BC, Muslim.

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    Default Re: BC: Buildings, Traits, Ancillaries, Titles & Historical Characters

    Sanjar is the starting Sultan of the Seljuks. http://en.wikipedia.org/wiki/Ahmed_Sanjar (bit out of time frame but meh).

    Basically the cool thing about what Ahiga discovered is that you can build churches if you are a Muslim faction and vice versa. This will definitely be exploited and manipulated for 2.0.

  20. #20
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    Default Re: BC: Buildings, Traits, Ancillaries, Titles & Historical Characters

    Sooooooooooooooooooooooooooooo awesoooooooooooooome! I loved this feature! This is very, very employer*.
    *employer meaning boss

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