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Thread: Blood, Broads, & Bastards! v2.1

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  1. #1

    Icon6 Blood, Broads, & Bastards! v2.1

    25 Jul 07: V2.1 is live!
    http://www.twcenter.net/forums/downl...do=file&id=955

    This thread is for discussion of v2.1 plus any updates that fall under that number, like v2.0a, should bug fixes be needed.

    Only bugfixes and two merchant traits added this time, so don't rush into switching iv v2.0 is working aces for you... this one is NOT v2.0 save game compatible, so play out your games and then switch.

    This mod:
    Is aimed at people who want more of an RPG experience in the game without it affecting the strategic/tactical gameplay in too overhanded a manner.

    • titles for every province along with graphics. Most titles grant a little tax boost, some grant other negative effects... like the will to go it solo (lower loyalty), a few have other traits.


    • major system of tracking royal blood and lineages. This series of traits by Pnutmaster will astound you and warm your RPGamer heart.

    • a disease system that affects gameplay without becoming tedious and depressing.

    • Privy Council Offices like King's Treasurer, the Privy Seal, Chancellor, Marshall, Master of the Horse, etc... for both player AND AI.

    • Grandmasters for every Knightly Order- one international grandmaster per order, elected by his peers (sorta).

    • Rebellions, where your unruly nobles can turn on you, refuse to move if they get too disloyal, and lock themselves up in a city and cause it to rebel completely unless you send a loyal noble to counteract him. The rebellion is aimed at your King, so if he "abdicates" or... whatever... things should calm down- but you can always fight for the crown!

    • Archbishops for each Kingdom and the Orthodox Patriarch! Yay!

    • Activated all Ancillaries found in game: Black Stallion, Body Guard, Ornate Armor, Custom Armor.


    • Added new Ancillaries: Black Stallion for Princesses, a White Stallion.

    • Princesses get a MAJOR OVERHAUL. They are interesting dynamic characters now. Hussies, prudes,lesbians, *****es, fertile, infertile, beautiful, ugly, affected by the genes of their mothers as well as their fathers, you name it. And a lot LESS "secret lovers."

    • A NEW educational system for young princes. They can receive educations in the capital (Royal Court), in Religious INstitutions, and in Castles (Martial education). They get four turns of education. However, some princes, the worst students, fail to learn anything... sorry.

    • Game NOTICES when a princess comes of age ANYWHERE in the world, and when a Monarch dies too! (Finally!)

    • Tries to fix EVERY SINGLE VANILLA BUG in the ancillaries and traits files...

    • and more... believe it or not.
    Last edited by dearmad; July 25, 2007 at 07:08 PM.

    Ebullient Princesses! Titles! Bloodlines! Bastard Traitors!
    So much fun in one little BBB package! Get yours today!

  2. #2
    Socal_infidel's Avatar PDER Piper
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    Default Re: Blood, Broads, & Bastards! v2.1

    Yay! Just in time for the the next update of my mod! What a treat!

  3. #3

    Default Re: Blood, Broads, & Bastards! v2.1

    Heyv why the new thread? I'm confused, I downloaded from the 2.0 thread but it said it was update to 2.1. Both threads have the same files, right?

  4. #4
    Pnutmaster's Avatar Dominus Qualitatium
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    Default Re: Blood, Broads, & Bastards! v2.1

    Heyv why the new thread? I'm confused, I downloaded from the 2.0 thread but it said it was update to 2.1. Both threads have the same files, right?
    Ehhh, increases awareness that 2.1 has finally been released, and keeps to our tradition of creating threads after the previous one has accumulated 100+ posts

    Now to start working on 2.2!

    - Expect some improvements to the rebel traits
    - Static traits that indicate the level and personality of your agents
    - BBB flavored supply traits integrated with the health system
    - and a few more surprises...
    Last edited by Pnutmaster; July 27, 2007 at 03:20 PM.
    Under the patronage and bound to the service of the
    artist formerly known as Squeakus Maximus
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  5. #5
    ENSAIS's Avatar Decanus
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    Default Re: Blood, Broads, & Bastards! v2.1

    Thanks for this update! I am especially looking foward to seeing it in Pro Deo Et Rege (Thanks Socal_Infidel!)



    Edit: looks like a 2-day forum rollback...
    Last edited by ENSAIS; July 30, 2007 at 03:04 AM. Reason: hmmm. forum rolllllllllback

  6. #6
    Ieuano's Avatar Decanus
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    Default Re: Blood, Broads, & Bastards! v2.1

    sounds goood
    Total Rep = Unknown???? who will +rep me to the crown, whomever it is will get a mystery prize! or will they...

  7. #7
    Grand Duke Vytautas's Avatar Dueling it out
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    Default Re: Blood, Broads, & Bastards! v2.1

    Hi guys, enjoying this awesome mod-add on, brings back old memories about title feature from MTW.
    Just wanted to share a thought that maybe you should expand those title benefits even more (well some big cities like Constantinople or Jerusalem have good stuff such as loyalty drop, etc.), cause most of the ordinary settlements often just have just +5 or +10% tax and that's it.
    I mean you could look at original MTW - it gave command bonuses (say Angers could get like "+2 command, able general well trained in the arts of war" smth like that). And maybe boost them a bit more like +2 command, +2 piety, +2 chivalry, +2 dread, bigger trade boost like 15-20%, etc. to really see the difference.
    Also titles won't have only bonuses, say like that title gives +2 command bonus, but also lowers loyalty and gives +1 dread for example. Personally it would be cool to see like up to 3 title bonuses/drawbacks. Some rebelious provinces (like Scotland, Switzerland, pagan provinces) should really give a little feel that they are kinda hard and may revolt in the future.
    So my wish if you have time, would be to differentiate province titles a bit more to really get that feeling of feudalism and seperate unique provinces
    Txs again for this mod, keep it up
    Last edited by Grand Duke Vytautas; August 04, 2007 at 03:11 PM.
    “Great empires are not maintained by timidity.” ― Tacitus

  8. #8

    Default Re: Blood, Broads, & Bastards! v2.1

    Hi BBB team (contact person),

    This mod seems to have the right touch in not being a total conversion mod.

    I have one question, please:

    When MTWII patch 1.3 comes out will this mod or the patch for that matter screw with each other? I really do not want to reinstall a 600 someodd patched game, over and over and over again, my friends!

    Thank you kindly for your obvious hard work! hellas1

  9. #9

    Default Re: Blood, Broads, & Bastards! v2.1

    We won't know until I see the v1.3 patch... I didn't know that a patch was coming proves how tuned in I am.

    Most likely there will need to be changes and v3.0 of BBB will need to be made...

    Ebullient Princesses! Titles! Bloodlines! Bastard Traitors!
    So much fun in one little BBB package! Get yours today!

  10. #10
    Grand Duke Vytautas's Avatar Dueling it out
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    Default Re: Blood, Broads, & Bastards! v2.1

    Dearmad and Pnutmaster, how about incorporating naval vnv add-on by Hephaistos link. It really enhances admirals (with new traits and ancillaries) as they are really dull in vanilla.
    Also you could have a look at basic trait mod, which makes appear all messages about all lost or gained new traits (not only the main ones).
    Just ideas...

    P.S. Can't wait for your new supply system
    Last edited by Grand Duke Vytautas; August 06, 2007 at 05:20 AM.
    “Great empires are not maintained by timidity.” ― Tacitus

  11. #11

    Default Re: Blood, Broads, & Bastards! v2.1

    Quote Originally Posted by Grand Duke Vytautas View Post
    Dearmad and Pnutmaster, how about incorporating naval vnv add-on by Hephaistos link. It really enhances admirals (with new traits and ancillaries) as they are really dull in vanilla.
    Also you could have a look at basic trait mod, which makes appear all messages about all lost or gained new traits (not only the main ones).
    Just ideas...

    P.S. Can't wait for your new supply system
    Sure I might mod BBB to do what the notice mod does. Let me look over the code.

    I'll investigate the Admirals thing, but due to real life (and wow is it every freaking real right now!) make no promises on this... depends on how the mod was done.

    Ebullient Princesses! Titles! Bloodlines! Bastard Traitors!
    So much fun in one little BBB package! Get yours today!

  12. #12

    Default Re: Blood, Broads, & Bastards! v2.1

    Was wondering if you knew if this is already a part of CAE? Or is it going to be in Zeph's next release?
    "O Lord, bless this Thy hand grenade that, with it, Thou mayest blow Thine enemies to tiny bits in Thy mercy."
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  13. #13
    IZ-Master's Avatar Centenarius
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    Default Re: Blood, Broads, & Bastards! v2.1

    Ok Last time i was here I could usually combine BBB, darthmod and herald
    (jajajaja i know)

    But now i come to a barrier wich idk how to pass in the past all i just neded to do is edit the desc files and stuff but i fund out there 4 new files historic_events.txt.strings and all does weird files darthmod also add them but they re diferent idk what they are or what the use of them
    So my question what is what exactly are does thing and what are they being used to and second how can i edits them ^^ or w/e i need to do to fusion them ^^


    oh snap my bad i posted on the old one ^^

  14. #14
    Grand Duke Vytautas's Avatar Dueling it out
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    Default Re: Blood, Broads, & Bastards! v2.1

    Hey Dearmad and Pnutmaster,
    I've edited title descriptions and effects and expanded them with advantages and drawbacks (using wikipedia mostly for cities' history and balancing logically for gameplay) so now almost all settlements have unique and different title effects, which really immerses more into that feudalism feel.
    Check it out, give feedback, you can even include it with your own adjustments into next version
    Good luck

    EDIT: Just tested and it M2TW loads fine without any typo errors in script (EDancillaries)

    Also I've just installed awesome Zephs muslim princesses mod and can say it doesn't contradict with any BBB file, how about incorporating it too?
    Last edited by Grand Duke Vytautas; August 08, 2007 at 02:15 PM.
    “Great empires are not maintained by timidity.” ― Tacitus

  15. #15

    Default Re: Blood, Broads, & Bastards! v2.1

    Code:
    Trait Merchantfamily
        Characters family
    
        Level Smallmfamily
            Description Smallmfamily_desc
            EffectsDescription Smallmfamily_effects_desc
            Threshold  1
    
    	Effect Finance 1
    Shouldn't this trait be used with merchants, instead of family? It adds Finance.

    Code:
    ;------------------------------------------
    Trigger AssassinCareerTest
        WhenToTest AssassinationMission
    
        Condition AgentType = assassin
    	and MissionSuccessLevel = highly_successful
    
        Affects SpyCareer  1  Chance  10
    
    ;------------------------------------------
    Trigger AssassinCareerTest1
        WhenToTest AssassinationMission
    
        Condition AgentType = assassin
    	and MissionSuccessLevel = partly_successful
    
        Affects SpyCareer  1  Chance  5
    Shouldn't they Affect AssassinCareer?

  16. #16

    Default Re: Blood, Broads, & Bastards! v2.1

    Code:
    ;------------------------------------------
    Trigger achievement_destroyed_france
        WhenToTest LeaderDestroyedFaction
    
        Condition I_NumberOfSettlements france = 0
              and Trait VanquisherFrench = 1
    
        Affects VanquisherFrench  10  Chance  100
    Shouldn't it be and Trait VanquisherFrench >= 1? or even 10 to be added only to those who actually dedicated his life to kill French.

    Code:
    ;------------------------------------------
    Trigger achievement_son_destroyed_france
        WhenToTest CharacterTurnEnd
    
        Condition FatherTrait VanquisherFrench = 2
              and Trait BiologicalSon = 1
    
        Affects SonVanquisherFrench  1  Chance  100
    
    ;------------------------------------------
    Trigger achievement_bastardson_destroyed_france
        WhenToTest CharacterTurnEnd
    
        Condition FatherTrait VanquisherFrench = 2
              and Trait BastardSon = 1
    
        Affects SonVanquisherFrench  1  Chance  100
    
    ;------------------------------------------
    Trigger achievement_unborn_destroyed_france
        WhenToTest CharacterComesOfAge
    
        Condition FatherTrait VanquisherFrench = 2
    
        Affects SonVanquisherFrench  1  Chance  100
    Shouldn't it be FatherTrait VanquisherFrench = 30 (which is the last Vanquisher threshold)?

    Those are the same in all vanquisher line of triggers.

    Code:
    ;------------------------------------------
    Trigger papalmission2
        WhenToTest LeaderMissionSuccess
    
        Condition PaybackID pope_rome_min_penalty_major_reward
    
        Affects AdoredByPope  1  Chance  5 
    
    ;------------------------------------------
    Trigger papalmission3
        WhenToTest LeaderMissionSuccess
    
        Condition PaybackID pope_rome_min_penalty_major_reward
    
        Affects AdoredByPope  1  Chance  5 
    
    ;------------------------------------------
    Trigger papalmission4
        WhenToTest LeaderMissionSuccess
    
        Condition PaybackID pope_rome_min_penalty_major_reward
    
        Affects AdoredByPope  1  Chance  5
    The 3 missions has the same condition PaybackID pope_rome_min_penalty_major_reward shouldn't they be:

    payback_id pope_rome_min_penalty_min_reward
    payback_id pope_rome_min_penalty_mod_reward
    payback_id pope_rome_min_penalty_major_reward


    respectively.

    Code:
    ;------------------------------------------
    Trigger Battle_General_Took_Hits
        WhenToTest PostBattle
    
        Condition GeneralHPLostRatioinBattle > 0.3
    
        Affects BattleScarred  1  Chance  17 
        Affects Brave  1  Chance  15  
    
    ;------------------------------------------
    Trigger battle1
        WhenToTest PostBattle
    
        Condition GeneralHPLostRatioinBattle > 0.3
    
        Affects BattleScarred  1  Chance  17 
        Affects Brave  1  Chance  15
    Those two triggers are exactly the same. Also Trigger battle5 and Trigger battle9 plus Trigger battle7 and Trigger battle10
    Last edited by pimparel; August 10, 2007 at 06:30 AM.

  17. #17

    Default Re: Blood, Broads, & Bastards! v2.1

    There's triggers involving Condition SettlementBuildingFinished >= mines, roads, port which should have their castle equivalent c_mines, c_roads, c_port

  18. #18
    Ieuano's Avatar Decanus
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    Default Re: Blood, Broads, & Bastards! v2.1

    editing the export_vnvs.txt file has no effect on what effects the traits have.

    {Royal_Relation_Russian} Russian Relations <---- name of trait
    {Royal_Relation_Russian_desc} This man is related to Grand Prince Ysevolod I, however thin this relation might be. <--- description displayed when you hver over it
    {Royal_Relation_Russian_effects_desc} No effect, other than that certain sense of entitlement...<---description if what the trait does when you hover over it

    to edit traits you need to change the export_descr_character_traits.txt file in
    the data folder.
    Total Rep = Unknown???? who will +rep me to the crown, whomever it is will get a mystery prize! or will they...

  19. #19

    Default Re: Blood, Broads, & Bastards! v2.1

    Quote Originally Posted by Ieuano View Post
    editing the export_vnvs.txt file has no effect on what effects the traits have.

    {Royal_Relation_Russian} Russian Relations <---- name of trait
    {Royal_Relation_Russian_desc} This man is related to Grand Prince Ysevolod I, however thin this relation might be. <--- description displayed when you hver over it
    {Royal_Relation_Russian_effects_desc} No effect, other than that certain sense of entitlement...<---description if what the trait does when you hover over it

    to edit traits you need to change the export_descr_character_traits.txt file in
    the data folder.
    Ah, thank you. That should answer a lot of questions
    I just wanted to fix the aesthetics of the new traits so they're more in line with the classic style. Heh.. now I have to go and make sure the effects_desc in the vnvs file is the same as the effect in the export file
    Last edited by Dogman; August 19, 2007 at 03:39 PM.

  20. #20
    Magic Man's Avatar Indefinitely Banned
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    Default Re: Blood, Broads, & Bastards! v2.1

    Maybe im just dumb... But how the hell do i install this?? The readme didnt help at all

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